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Lasers and Explosions: Sci-Fi RP.; IN LORE
Tweet Topic Started: Jan 18 2011, 05:14 PM (2,228 Views)
DigDog Jan 25 2011, 04:31 PM Post #31
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Fish is kind of busy with work until... oh hey, today is the 25th. Yeah, Fish prolly posts soon.
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Monu Jan 25 2011, 06:06 PM Post #32

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I'll join! I'll join!

Doodads:
Genetic Nanotech Armor: Rather like the Protector Armor in appearence, only is much more smooth and not all knotty. The helmet(also smooth, no spikes and stuff) has a sort of visor-goggle hybrid thingaroo that is connected to his brain. It covers the eyes(duh), this gives him night vision, measure of how far a selected object is, and decent magnifications of selected((distant)) object this is also connected to tansistor systems in his guns via. WiFi of the future and hence helps him aim on selected object.

The external skin of the armor has several extensions as a back-pack, holsters and tool belt. These have the ability to "flow" at his mental command, for example the latches of a holster flows back into the suit when he wants to take out the pistol.

The armor is attached to his body and enhacnes his muscular strength.

The armor repairs itself, the process is quite slow but can be fastened by bringing pieces of pure/almost pure iron or aluminium in contact with the site of damage or near it.

Guns: One medium sized laser assualt rifle((fixed in a compartment of the back-pack, the handle sticks out)), two laser pistols((in holsters)), a light-sabre, two bullet batteries, one for the refile and one for the pistols ((Rifle can be recharged 15 times, a gun about 20 times)). These batteries themselves can be recharged from a suitable power outlet.

Flamethrower 3000: A large gun with a collapsable barallel can generate a conical blast of fire tha goes 12 feet far with a solid angle of 3 degrees, the flame can be sustained only for around five minutes and a charger that can recharge it 3 times.

Torch of the Future: A flash light, the intensity of its light is the maximum that a equipment manager for a team of the best of the best mercenary-like scouts/warriors can provide without god-modding.

Rad skillz:
Super Agility/Reflexes: The armor enhances the muscles, lending the wearer an awesome boost to agility/speed, reflexes and jumping/landing abilities. The char by himself is already trained in these fields.

Expert Gunmanship.


Of course the armor is in the medium-light/medium category so provides average defences and his skills with the sabre are limited.
Edited by Monu, Jan 26 2011, 05:10 PM.
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Leb Jan 25 2011, 06:21 PM Post #33
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You put a lot more thought into this than I imagined you would.

I like it.
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Riffus Maximus Jan 25 2011, 06:35 PM Post #34
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Don't count on me to call you Dads. I hope we'll get numbers for ID.
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DigDog Jan 25 2011, 06:51 PM Post #35
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I get the feeling that Monu took my armor, made it a bit even more uber and got away with it.
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Riffus Maximus Jan 25 2011, 07:01 PM Post #36
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That was my first impression in the beginning. In fact, it's a kind of combination between you and me.
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Leb Jan 25 2011, 07:46 PM Post #37
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Right now I've classified you as such:

DigDog: Token tank, big and heavily armed.
Max: Token gunner, medium-armored and armed.
Monu: Token gunner, semi-heavily armored and heavily armed.

He's using his imagination, and I like the concept behind it, using goo to handle carrying all that gear instead of static holsters.

His stuff also lacks special ability like Max has, or as extreme strength as Dig's exo-armor would be able to pump out. In comparison with your average soldier though, Monu is quite the superhuman.

But that's the whole point of the RP, isn't it? Getting you to come up with super-awesome badasses. Because when I call for those it usually means that you're going to go against something really horrible, even by my standards.

HAVE FUN
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Monu Jan 26 2011, 11:37 AM Post #38

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Doodad isn't his name: http://en.wiktionary.org/wiki/doodad

Also, I added one more equipment and skill, if Goro thinks its over-powered I'll remove it.

EDIT: I just realised all my Agility and reflexes are a waste since we will be in orbit.
Edited by Monu, Jan 26 2011, 11:40 AM.
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DigDog Jan 26 2011, 11:47 AM Post #39
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Hey Monu, you forgot to add that your armor also makes you invisible by redirecting the light around you.
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Leb Jan 26 2011, 11:51 AM Post #40
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Invisibility is Max's thing, bro.
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Monu Jan 26 2011, 11:51 AM Post #41

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My armour is so awesome it HAS to be seen.

Also I am sensing a little JEALOUSY.

So will the anicent space station we are going to explore have no gravity effect?
Edited by Monu, Jan 26 2011, 11:55 AM.
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Monu Jan 26 2011, 01:20 PM Post #42

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Monu
Jan 26 2011, 11:51 AM


So will the anicent space station we are going to explore have no gravity effect?
Well?
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Fishtank Jan 26 2011, 01:22 PM Post #43
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Oh yes.

Character.

Name: Ragnar.
Role: Tech specialist.
Armor: Light weight tactical armor that focuses more on providing speed than defence.
Equipment:
-Datapad that can interface with foreign computer systems
-Powerful saw for removing obstacles.
-Recon droid and related datapad controlling device thingy.
-Deployable auto-turret.
-Med kit
-Sniper Rifle
-Pistol
-Backpack for all this crap
Skills:
-Skilled at Hacking/Decryption: Can unlock things such as doors and get into any computer system.
-Skilled with all manner of electronics
-Decent aim
-Basic first aid training

I KNOW YOU LIKE BIOS SHORT. SO THERE IT IS.
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Monu Jan 26 2011, 01:33 PM Post #44

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Monu
Jan 26 2011, 01:20 PM
Monu
Jan 26 2011, 11:51 AM


So will the anicent space station we are going to explore have no gravity effect?
Well?
Well?

Also since AZ is the techie I will remove the additions to my char.
Edited by Monu, Jan 26 2011, 01:34 PM.
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DigDog Jan 26 2011, 01:40 PM Post #45
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I added excellent marksmanship to my character's skills. I think it is kind of given seeing the fact that I don't carry much besides that rifle but I thought I'd add it before someone goes "hurr durr why u so good aim u no listed skizzl".
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