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Random kitsune.
- Posts:
- 776
- Group:
- Nocturan
- Member
- #32
- Joined:
- January 29, 2011
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Use D&D 3.5 Rules. Forgotten Realms, specifically the Western Heartlands will be the base starting location. Even more specifically Baulder's Gate. If you've never played D&D, or don't have the materials handy in order to make your character from level 1, here is a good page to generate your scores and such ( http://www.pathguy.com/fr.htm another site is http://www.wizards.com/default.asp?x=d20/article/srd35 ). Post your character sheet in full, along with a character Bio. As far as grids and stuff is, we have microsoft Paint for that. Hope this will be a fun RP for everyone, and won't turn into a hatefest against me. All races are available, including monster races for advanced players. Variation familiars are also available for wizards and sorcers. (foxes, squirrles, other small animals that could be used as a familiar.) All 3.5 classes are available as well. Stats are 5d6, best 3, with minmum scores of 10. One other little tidbit: My main rule change as a DM is there are no "cross class" skills, except for race or roughish class skills. Sorry if you wanted to be a lock picking barbarian. You'll just have to stick to breaking down the door rather than picking the lock. 600 gold starting off at level 1.
Dice Roller: http://www.wizards.com/dnd/dice/dice.htm
Accepted characters:
SCComega's character: Spoiler: click to toggle > Name: Artesius Spellsword > Race: Foxkin > Age: 19 > Monstrous Humanoid, Medium Size > Weight: 146 > Height: 5'10" > Gender: male > Hair color: Red fox coloration, white spot on right hand. > Eye color: red > Class: Wizard 1 > Religion: Corellon > Alignment: chaotic good > Stats: > Strength: 14 (+2) > Dexterity: 17 (+3) > Constitution: 12 (+1) > Intelligence: 20 (+5) > Wisdom: 13 (+1) > Charisma: 20 (+5) > HP: 5 > Saves: > Frt: 1 > Ref: 3 > Wil: 3 > Low-light vision > Keen Scent: Can take Scent as a racial Feat if Wisdom is 11 or higher. > +2 on Bluff, Sense Motive and Escape Artist checks. > +1 to saves versus enchantments, and to the DC of any enchantment the Foxkin casts. > Foxkin reach maturity at the same age as humans, but have a maximum age like those of elves. Light Build: Foxkin are unable to wear Heavy armor. > Languages: Common, sylvan, infernal. celestial. draconic, orc, goblin >Initiative +3 > Spells: All 0 level spells. 1st level spells known: Mage armor, magic missile, burning hands, comprehend languages, cause fear, magic weapon > Feats: Racial: Scent | Regional: Fearless | Level 1: Exotic Weapon Proficiencey: Fullblade Equipment: Fullblade, dagger, two weeks trail rations, level 0-3 magical components. Clothing: leather pants and boots, oil treated cotton jacket Attack: Fullblade- 2d8+3 (+2 attack) crit 19-20 Dagger- 1d4+2 (+2 attack) crit 19-20 AC: 13 touch 13 flatfoot 10 grapple: +2 spells per day 4/4/0/0/0/0/0/0/0/0 skills: Bluff: 4 ranks, +5 ability bonus, [+2] (+11) Concentration: 4 ranks, +1 ability bonus, (+5) craft weapon smith: 4 ranks, +5 ability bonus (+9) Diplomacy: 4 ranks, +5 ability bonus [+2] (+11) knowledge arcana: 4 ranks, +5 ability bonus (+9) Survival: 4 ranks, +2 ability bonus (+6) spell craft: 4 ranks, +5 ability bonus (+9)
200 gold left over
Fox familiar (+2 diplomacy) Name: valir Gender: female Str 10 dex 16 Con 10 Int 6 Wis 13 Cha 12 Hp 3 skills Climb 4 ranks Hide 4 ranks, +1 Feats: scent Bio: a foxkin, who's parents were from a parallell material plane. He is playful like most foxkin, and is also flirtacious, although he also has a serious side when the situation demands it. He enjoys being in the spotlight, and also enjoys good ale. His father was a wizard and he got some training from his father as a child, and after puberty he decided to begin traveling the lands of Faerun in order to learn as much as he can in his life.
Ragnorra's character:
Spoiler: click to toggle Quilindra Succubus 1 Chaotic Evil Origin: The Abyss Representing Ragnorra
Strength13(+1) Dexterity18(+4) Constitution16(+3) Intelligence14(+2) Wisdom12(+1) Charisma24(+7)
Size:Medium Height:6' 0" Weight:155 lb Skin:Tan Eyes:Red Hair:Red Straight; Beardless
Sect: None Total Hit Points: 11 Speed: 30 feet Armor Class: 15 = 10 +1 [natural] +4 [Dexterity] Touch AC: 14 Flat-footed: 11
Initiative modifier:+ 8= + 4 [dexterity] + 4 [improved initative] Fortitude save:+ 5= 2 [base] + 3 [constitution] Reflex save:+ 6= 2 [base] + 4 [dexterity] Will save:+ 3= 2 [base] + 1 [wisdom] Attack (handheld):+ 2= 1 [base] + 1 [strength] Attack (missile):+ 5= 1 [base] + 4 [dexterity] Grapple check:+ 2= 1 [base] + 1 [strength] Light load: 50lbs or less Medium load: 51-100lbs Heavy load: 101-150lbs Lift over head: 150lbs Lift off ground: 300lbs Push or drag: 750lbs Languages:Abyssal Chondathan Common Nar Claw [1d3, crit 20/x2, one-handed, slashing] Feats:
Improved Initiative Skill NameKey AbilitySkill ModifierAbility ModifierRanksMisc. Modifier AppraiseInt2 = +2 BalanceDex*4 = +4 BluffCha11 = +7 +4 ClimbStr*1 = +1 ConcentrationCon3 = +3 Craft_1Int2 = +2 Craft_2Int2 = +2 Craft_3Int2 = +2 DiplomacyCha11 = +7 +4 DisguiseCha11 = +7 +4 Escape ArtistDex*4 = +4 ForgeryInt2 = +2 Gather InformationCha7 = +7+ 0 HealWis1 = +1 HideDex*8 = +4 +4 IntimidateCha7 = +7 JumpStr*1 = +1 Knowledge (arcana)Int6 = +2+ 4 ListenWis13 = +1 +4 +8 Move SilentlyDex*8 = +4 +4 Perform_1Cha7 = +7 Perform_2Cha7 = +7 Perform_3Cha7 = +7 Perform_4Cha7 = +7 Perform_5Cha7 = +7 RideDex4 = +4 SearchInt2 = +2 +4 Sense MotiveWis5 = +1+ 4 SpellcraftInt2 = +2 SpotWis13 = +1 +4 +8 SurvivalWis1 = +1 SwimStr**1 = +1 Use RopeDex4 = +4 * = check penalty for wearing armor Succubus Immune to poison at first level (already included) +8 to Listen and Spot at first level (already included) Darkvision Succubus Chaos, Evil Subtype Tongues Resistances [acid, fire, cold, electricity 5] Alternate Form [Human Female] Telepathy 100ft (level 2) Lesser Succubus Powers (level 2) Fly 50ft (level 3) Energy Drain 1/d (level 7) Succubus Powers (level 8) Spell Resistance (level 9) Electricity Immunity (level 10) DR 10/+2 (Level 11) Summon Balor 10% (Level 12)
ClassHP rolled Level 1:Succubus8
More about Quilindra: A newly formed succubus, Quilindra was summoned almost immediatly upon her "birth" by an inexperienced summoner. She was bound improperly, and feeling the unnatural demonic rage at the concept of being bound and controlled, she assaulted and murdered her summoner, and took her form, burning the body in rage before leaving. She's wandered aimlessly since then, occasionally killing things when the urge or boredom takes her. The sensation that something is missing from her existence irritates her and has lead her to go towards the nearest large settlement, Baldur's Gate, to hopefully find what she seems to be missing.
Wolfie's Character
Spoiler: click to toggle Wolfie Proudwing Male Human Paladin 1 Lawful Good Origin: The_Western_Heartlands Representing Capn Wolfie
Strength16(+3) Dexterity11(+0) Constitution16(+3) Intelligence13(+1) Wisdom11(+0) Charisma16(+3)
Size:Medium Height:6' 4" Weight:270 lb Skin:Tan Eyes:Blue Hair:Light Brown Straight; Beardless
Sect: Nobanion Total Hit Points: 13 Speed: 20 feet Armor Class: 17 = 10 +7 [brestplate + heavy steel shield] Touch AC: 10 Flat-footed: 15
Initiative modifier:+ 0= + 0 [dexterity] Fortitude save:+ 5= 2 [base] + 3 [constitution] Reflex save:+ 0= 0 [base] Will save:+ 3= 0 [base] + 3 [wisdom] Attack (handheld):+ 4= 1 [base] + 3 [strength] Attack (missile):+ 1= 1 [base] Grapple check:+ 4= 1 [base] + 3 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb. Languages:Celestial Chondathan Common Tethyrian ******* Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing] Breastplate [medium, AC +5; max dex + 3; check penalty -3; 35 lb.] Heavy steel sheild [AC+2, check penalty -2, 10 lbs] Feats:
Exotic Weapon ProficiencyWeapon: ******* Sword Power Attack Skill NameKey AbilitySkill ModifierAbility ModifierRanksMisc. Modifier AppraiseInt1 = +1 BalanceDex*0 = +0 BluffCha0 = +0 ClimbStr*3 = +3 ConcentrationCon3 = +3 Craft_1Int5 = +1+ 4 Craft_2Int1 = +1 Craft_3Int1 = +1 DiplomacyCha2 = +0+ 2 DisguiseCha0 = +0 Escape ArtistDex*0 = +0 ForgeryInt1 = +1 Gather InformationCha0 = +0+ 0 HealWis3 = +3 HideDex*0 = +0 IntimidateCha0 = +0 JumpStr*-3 = +3-6 [speed 20] Knowledge (arcana)Int4 = +1+ 3 ListenWis3 = +3 Move SilentlyDex*0 = +0 Perform_1Cha0 = +0 Perform_2Cha0 = +0 Perform_3Cha0 = +0 Perform_4Cha0 = +0 Perform_5Cha0 = +0 RideDex0 = +0 SearchInt1 = +1 Sense MotiveWis7 = +3+ 4 SpellcraftInt4 = +1+ 3 SpotWis3 = +3 SurvivalWis3 = +3 SwimStr**3 = +3 Use RopeDex0 = +0 * = check penalty for wearing armor Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Paladin Aura of Good Detect Evil Smite Evil (1x/day; add +0 to melee attack roll, paladin levels to damage) Divine Grace (level 2) Lay on Hands (level 2) Divine Health (level 3) Turn Undead (level 4) Special Mount (level 5) Remove Disease (level 6) Code of Conduct / Association High wisdom gains bonus spells daily
ClassHP rolled Level 1:Paladin10
Shadow Max's Character:
Spoiler: click to toggle Character Name: Aschervak Kalruar Classes: Warblade 1 Race: Half Shadow Dragon/Half-Dark Elf Alignment: Chaotic-Neutral Deity: Chronepsis Size: Medium Age: 38 Gender: Male Height: 6'2'' feet Weight: 218 pounds Eyes: Red Hair: White Skin: Grey with blue hue Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 17 (+3) Intelligence: 15 (+2) Wisdom: 14 (+2) Charisma: 12 (+1)
HP: 16 AC: 24(+4 Chain Shirtl, +3 DEX) Flat-footed: 14 Touch: 13 Initiative: +3 Speed: 30 ft. (land)
Fortitude: 5=2[base]+3[CON mod.] Reflex: 4=0[base]+3[DEX mod]+1[Battle Clarity] Will: 2=0[base]+2[WIS mod]
Base Attack Bonus: +1 Melee Attack Modifier: 5=1[BAB]+4[STR mod] Ranged Attack Bonus: 4=1[BAB]+3[DEX mod]
Grapple Modifier: 5=1[BAB]+4[STR mod]
FEATS: Improved Toughness
SPECIAL ABILITIES: Battle Clarity (Reflex Saves) Weapon Aptitude
RACIAL ABILITIES: Darkvision 60ft. Drow Blood Immunity to sleep effects Low-light Vision
SKILLS (24): Jump: 7=4[rank]+4[STR mod]-1[armor] Climb: 7=4[rank]+4[STR mod]-1[armor] Spot: 8=4[rank]+2[WIS mod]+2[racial mod] Listen: 6=4[rank]+2[WIS mod] Martial Lore: 5=4[rank]+1[INT mod] Balance: 6=4[rank]+3[DEX mod]-1[armor]
LANGUAGES: Common Draconic Elven Undercommon
ATTACKS: Masterwork Greatsword: +5, 2d6+6, 19-20/x2, Slashing
MANEUVERS: 1st level -Steel Wind -Charging Minotaur -Stone Bones
STANCES: -Punishing Stance
GEAR: Masterwork Greatsword Trail Rations (10) Waterskin Hempen Rope Backpack Bedroll Masterwork Chain Shirt TOTAL WEIGHT: 64 lb.
CARRYING CAPACITY Light load: 100 lb. or less Medium load: 101lb. - 200 lb. Heavy load: 201 lb - 300 lb. Lifting: 300 lb. Lift off ground: 600 lb. Pushing or dragging: 1500 lb.
Lara's Character:
Spoiler: click to toggle Lara Rose Female Wood Elf Druid 1 Neutral Good Origin: The_Yuirwood
Representing Lara
Strength 17 (+3) Dexterity 17 (+3) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 17 (+3) Charisma 16 (+3) Size: Medium Height: 5' 4" Weight: 135 lb Skin: Light Eyes: Green Hair: Blonde Straight
Sect: Mielikki
Total Hit Points: 10
Speed: 30 feet
Armor Class: 15 = 10 +2 [leather] + 3 [dexterity]
Touch AC: 13 Flat-footed: 12 Initiative modifier: + 3 = + 3 [dexterity] Fortitude save: + 4 = 2 [base] + 2 [constitution] Reflex save: + 3 = 0 [base] + 3 [dexterity] Will save: + 5 = 2 [base] + 3 [wisdom] Attack (handheld): + 3 = 0 [base] + 3 [strength] Attack (missile): + 3 = 0 [base] + 3 [dexterity] Grapple check: + 3 = 0 [base] + 3 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.
Languages: Aglarondan Common Elven Sylvan Draconic Druidic
Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.]
Feats:
Alertness
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 3 = +3 Bluff Cha 3 = +3 Climb Str* 3 = +3 Concentration Con 6 = +2 + 4 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* 3 = +3 Forgery Int 2 = +2 Gather Information Cha 3 = +3 + 0 Handle Animal Cha 7 = +3 + 4 Heal Wis 7 = +3 + 4 Hide Dex* 3 = +3 Intimidate Cha 3 = +3 Jump Str* 3 = +3 Knowledge (nature) Int 8 = +2 + 4 +2 [druid] Listen Wis 7 = +3 +2 [elf] +2 [alertness] Move Silently Dex* 3 = +3 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 3 = +3 Search Int 4 = +2 +2 [elf] Sense Motive Wis 3 = +3 Spellcraft Int 6 = +2 + 4 Spot Wis 7 = +3 +2 [elf] +2 [alertness] Survival Wis 9 = +3 + 4 +2 [druid] Swim Str** 3 = +3 Use Rope Dex 3 = +3
* = check penalty for wearing armor
Zero-level Druid spells: 3 per day
First-level Druid spells: 2 (1 + 1) per day
Wood (Copper) Elf:
+2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors; automatic search check if in five feet
Druid
Spontaneous Casting (summon nature's ally)
Animal Companion
+ 2 on Knowledge (nature) and Survival (already included)
Wild Empathy
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
High wisdom gains bonus spells daily
Class HP rolled Level 1: Druid 8
Lara Rose's Equipment:
19 lb 2 lb 5 lb 3 lb 5 lb
1 lb 3 lb 10 lb 8 lb 1 lb 1 lb
2 lb _____ 60 lb Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Fishing net Flint and steel Mirror Rations (1 day) x3 Rope (50', hempen) x1 Waterskins x2 Whetstone Healer kit Holly and mistletoe Spell component pouch
Total
Animal Companion: Wolf
Medium-Size Animal
Hit dice 2d8+4 (13 hit points)
Initiative +2 (Dex)
Speed 50 feet
AC: 14 ( +2 Dex +2 natural)
Attacks: Bite +3 melee (Weapon Finesse);
Damage 1d6+1 (bite); Special Qualities: Scent
Saves: Fort +5; Ref +5; Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1; Feats: Weapon Finesse (Bite)
Link, share spells
Bonus tricks: 1
Edited by SCComega, Feb 15 2011, 07:45 PM.
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