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Dungeons and Dragons 3.5 RP OOC
Tweet Topic Started: Feb 11 2011, 09:43 PM (5,252 Views)
SCComega Mar 3 2011, 01:10 AM Post #286
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Random kitsune.
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yup.
Course there is also failed teleportation to stir things up a bit.

Meanwhile. Posted Image
and hopefully I won't get bored and throw a short, blue haired, hot-headed, half human demon prince at level 1200 into the mix.

"Etna, my castle fell again. Fix it, kay?" ~ said by that character

Not completely against a crossover eventually. or maybe I'll do a Disgaea RP.

Edited by SCComega, Mar 4 2011, 11:30 PM.
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Riffus Maximus Mar 5 2011, 11:27 PM Post #287
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Nocturu's Wind of Change
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so what's happening with your marvelous plan? Care to do it now or never?
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SCComega Mar 6 2011, 09:09 PM Post #288
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Random kitsune.
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Can't do anything until Lara and wolfe either A: do something in character or B: quit the RP.

Screw it small update by DM for you. Decide what to do I suppose.
Edited by SCComega, Mar 9 2011, 12:31 AM.
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Riffus Maximus Mar 9 2011, 12:58 AM Post #289
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Guess I'll go forward with it then.
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SCComega Mar 9 2011, 01:01 AM Post #290
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Random kitsune.
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Lara and Wolfe have until Friday before I make a post that kills them both. lol
Yes I am a horrid DM, but I want to move forward with this RP. I mean this has been a complete stop for the most part, waiting to hear whether they were quitting or not. You know?

Its been over two weeks since one of them have posted in this RP, so I figured that they are showing little to no interest in it now. Unfortunately
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SCComega Mar 14 2011, 10:32 PM Post #291
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Random kitsune.
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Its been a week. So bite me for double post.

Anyhow, things are moving along nicely I think.
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Ragnorra Mar 14 2011, 11:34 PM Post #292
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There, I am in the hole. Now it's an escort/rescue quest!
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SCComega Mar 16 2011, 09:06 PM Post #293
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Random kitsune.
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Hurrah for kobolds and random misplaced teleport spells.
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Riffus Maximus Mar 16 2011, 09:09 PM Post #294
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Rolled a 18, for a total of 21.
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Ragnorra Mar 16 2011, 10:33 PM Post #295
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Rolled a 17 for total of 25. But Quilindra Delays her turn anyways.
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Riffus Maximus Mar 17 2011, 02:22 AM Post #296
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Improved initiative sure gives a boost to the roll. Should've took that instead of Improved Toughness in the beginning.
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Ragnorra Mar 17 2011, 02:46 AM Post #297
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The better to run away with. Improved Initative has diminishing returns. You never will need more then +10 really, ince after that it hits 50/50. You either go first or you roll a 1 and go last.
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Riffus Maximus Mar 17 2011, 03:02 AM Post #298
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Unless the ennemy is so slow that it wont beat you with a natural 8.
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Ragnorra Mar 17 2011, 03:59 AM Post #299
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Very rare for that to happen.
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Riffus Maximus Mar 17 2011, 06:20 AM Post #300
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Indeed, fighting dragons and golems doesn't always happen.
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