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Dungeons and Dragons 3.5 RP OOC
Tweet Topic Started: Feb 11 2011, 09:43 PM (5,268 Views)
Riffus Maximus Feb 12 2011, 09:43 AM Post #46
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Nocturu's Wind of Change
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Here's my monstrosity. I've taken out the racial hit dices (6d8) off the Minotaur, since I felt it was completly unbalancing the game.


Character Name: Aschervak Kalruar
Classes: Warblade 1
Race: Half-Red Dragon Minotaur
Alignment: Chaotic-Neutral
Deity: Tempus
Size: Large
Age: 17
Gender: Male
Height: 7'6'' feet
Weight: 731 pounds
Eyes: Brown
Hair: Brown with red hue
Skin/Fur: Same as hair

Strength: 34 (+12)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (0)

HP: 19
AC: 24(+9 Natural, +4 Scale Mail, +2 DEX, -1 Size,) Flat-footed: 24 Touch: 11
Initiative: +2
Speed: 30 ft. (land), 60 ft. (fly)
Space: 10ft.
Reach: 10ft.
Level Adjustement: +5

Fortitude: 8=2[base]+6[CON mod.]
Reflex: 2=0[base]+2[DEX mod]
Will: 2=0[base]+2[WIS mod]

Base Attack Bonus: +1
Melee Attack Modifier: 12=1[BAB]+12[STR mod]-1[size]
Ranged Attack Bonus: 2=1[BAB]+2[DEX mod]-1[Size]

Grapple Modifier: 17=1[BAB]+12[STR mod]+4[Size]

FEATS:
Improved Toughness

SPECIAL ABILITIES:
Battle Clarity (Reflex Saves)
Weapon Aptitude

RACIAL ABILITIES:
Natural Cunning
Scent
Powerful Charge
Breath Weapon (6d8) 1/day
Low-light Vision
Darkvision 60ft.
Dragon Type Immunities
Fire Immunity

SKILLS (20):
Jump: 12=4[rank]+12[STR mod]-4[armor]
Climb: 12=4[rank]+12[STR mod]-4[armor]
Spot: 10=4[rank]+2[WIS mod]+4[racial mod]
Listen: 10=4[rank]+2[WIS mod]+4[racial mod]
Search: 9=4[rank]+1[INT mod]+4[racial mod]

LANGUAGES:
Common
Draconic
Giant

ATTACKS:
Large Greataxe: +12, 3d6+18, 20/x3, Slashing
Claws: +12, 1d6+12, 20/x2, Slashing
Bite: +12, 1d8+6, 20/x2, Piercing
Gore: +12, 1d8+12, 20/x2, Piercing
Breath Weapon: Cone of fire, 6d8 fire, 30ft., DC 17 Reflex (Half)

FULL ATTACKS:
Large Greataxe + Bite
OR
2x Claws + Bite

MANEUVERS:
1st level
-Steel Wind
-Charging Minotaur
-Stone Bones

STANCES:
-Punishing Stance

GEAR:
Large Greataxe
Trail Rations (10)
Waterskin
Hempen Rope
Large Scalemail
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Ragnorra Feb 12 2011, 11:54 AM Post #47
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Problem. We're supposed to be level one yeah? But you are level 6, level adjustment and all. Pretty sure that templates are out. Mind you if you still want to be a minotaur, it can be arranged, but you're stuck going through the monster level system. It's not eactly pretty, but it helps avoid... That.

Though trust me, if I could, I'd put you to shame. Because I see things like that all the time. Half black dragon gnoll leaps to mind. Partnered with my Half Farspawn Bard.
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SCComega Feb 12 2011, 03:55 PM Post #48
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Lol. This should turn out to be fun. But yeah dude if you're gonna be a Minotaur you'll have to run the monster classes first.
Oh and you can run a non-faerun race if you really want to. But come up with a lengthy backstory as to why a level one character made his way through the plane of shadows to a parallel material plane in the first place.
Which I'm doing with my character for the Lol.
Edited by SCComega, Feb 12 2011, 04:04 PM.
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Riffus Maximus Feb 12 2011, 04:24 PM Post #49
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Nocturu's Wind of Change
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Oh, bummer. I thought level adjustement was still there for show. Seems like i'll be using a classic character.
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SCComega Feb 12 2011, 04:28 PM Post #50
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Lol. Sorry dude.
And wolfie still has to edit his character
On another note. Accursed iPad.
Edited by SCComega, Feb 12 2011, 04:36 PM.
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BeastWarrior Nocturne Feb 12 2011, 06:05 PM Post #51
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Hmm.. this all looks a bit complicated with all the stats and hurp a durp, so I think I'll pass on this one. I'll probably read the RP though.
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SCComega Feb 12 2011, 06:16 PM Post #52
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Lol I'm just running an scrap dnd game rather than dumming it down.
Edited by SCComega, Feb 12 2011, 06:17 PM.
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Ragnorra Feb 12 2011, 09:37 PM Post #53
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Still deciding on character. Typical ideas are out, but with three people, it might be an idea to raise the level cap slightly. We're running out of canidates and while 3 is doable... It's not exactly balanced.




Okay, I've figured out how to make this work out.

Quilindra
Succubus 1
Chaotic Evil
Origin: The Abyss
Representing Ragnorra


Strength13(+1)
Dexterity18(+4)
Constitution16(+3)
Intelligence14(+2)
Wisdom12(+1)
Charisma28(+9)

Size:Medium
Height:6' 0"
Weight:155 lb
Skin:Tan
Eyes:Red
Hair:Red Straight; Beardless

Sect: None
Total Hit Points: 20
Speed: 30 feet
Armor Class: 17 = 10 +3 [natural] +4 [Dexterity]
Touch AC: 14
Flat-footed: 13

Initiative modifier:+ 8= + 4 [dexterity] + 4 [improved initative]
Fortitude save:+ 6= 3 [base] + 3 [constitution]
Reflex save:+ 7= 3 [base] + 4 [dexterity]
Will save:+ 4= 3 [base] + 1 [wisdom]
Attack (handheld):+ 3= 2 [base] + 1 [strength]
Attack (missile):+ 6= 2 [base] + 4 [dexterity]
Grapple check:+ 3= 2 [base] + 1 [strength]
Light load: 50lbs or less
Medium load: 51-100lbs
Heavy load: 101-150lbs
Lift over head: 150lbs
Lift off ground: 300lbs
Push or drag: 750lbs
Languages:Abyssal Chondathan Common Nar
Claw [1d6, crit 20/x2, one-handed, slashing]
Feats:

Improved Initiative
Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
Modifier
AppraiseInt2 = +2
BalanceDex*4 = +4
BluffCha11 = +7 +4
ClimbStr*1 = +1
ConcentrationCon3 = +3
Craft_1Int2 = +2
Craft_2Int2 = +2
Craft_3Int2 = +2
DiplomacyCha11 = +7 +4
DisguiseCha11 = +7 +4
Escape ArtistDex*4 = +4
ForgeryInt2 = +2
Gather InformationCha7 = +7+ 0
HealWis1 = +1
HideDex*8 = +4 +4
IntimidateCha7 = +7
JumpStr*1 = +1
Knowledge (arcana)Int6 = +2+ 4
ListenWis13 = +1 +4 +8
Move SilentlyDex*8 = +4 +4
Perform_1Cha7 = +7
Perform_2Cha7 = +7
Perform_3Cha7 = +7
Perform_4Cha7 = +7
Perform_5Cha7 = +7
RideDex4 = +4
SearchInt2 = +2 +4
Sense MotiveWis5 = +1+ 4
SpellcraftInt2 = +2
SpotWis13 = +1 +4 +8
SurvivalWis1 = +1
SwimStr**1 = +1
Use RopeDex4 = +4
* = check penalty for wearing armor
Succubus
Immune to poison an electricity at first level (already included)
+8 to Listen and Spot at first level (already included)
Darkvision
Succubus
Chaos, Evil Subtype
Tongues
Resistances [acid, fire, cold 2]
Change Shape
Telepathy 100ft
Spell Resistance 7
Detect Good
Detect Thoughts (Level 2)
Charm Monster (Level 3)
Energy Drain (Level 4)
Ethreal Jaunt (Level 5)
Greater Teleport (Level 5)

ClassHP rolled
Level 1:Succubus8
Level 2:Succubus6

More about Quilindra: A newly formed succubus, Quilindra was summoned almost immediatly upon her "birth" by an inexperienced summoner. She was bound improperly, and feeling the unnatural demonic rage at the concept of being bound and controlled, she assaulted and murdered her summoner, and took her form, burning the body in rage before leaving. She's wandered aimlessly since then, occasionally killing things when the urge or boredom takes her. The sensation that something is missing from her existence irritates her and has lead her to go towards the nearest large settlement, Baldur's Gate, to hopefully find what she seems to be missing.
Edited by Ragnorra, Feb 14 2011, 09:52 PM.
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SCComega Feb 13 2011, 12:41 AM Post #54
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Random kitsune.
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meh, its doable even without the raised level. plus you haven't used the level one template.
anyhow... once again conflict with wulfie's character and still no edit on his stuff. >.>
and we should have four people seeing as I'm providing a permanant NPC for the group.
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Ragnorra Feb 13 2011, 12:59 AM Post #55
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Level one template does not allow succubus as an option. So I improvised.
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SCComega Feb 13 2011, 01:02 AM Post #56
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Random kitsune.
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ah.
still doesnt solve the potential for inter party warfare or the fact that wulfie's character sheet needs edit. lol
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Ragnorra Feb 13 2011, 01:07 AM Post #57
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Nah, I figured it out. It's the same answer to everything involving a paladin. Don't do what you want to do around them. As long as he can;t prove I've done anything wrong, I can pull him up short. Plus he has no method of determining I'm a demon unless I exit alternate form anyways. I mean yes I register as faint evil, but if Paladins murdered everything that registered Evil jut because it detected as such, they wouldn't be good.
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SCComega Feb 13 2011, 01:14 AM Post #58
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Random kitsune.
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true.
although my foxkin is likely to question you on your scent.
Though I doubt he would rat you out to your paladin.
Sooo yeah it will work. now we just need an edited wulfie's character and the other guy to make a viable character.
lol
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Ragnorra Feb 13 2011, 01:17 AM Post #59
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Be quite the sense otive to figure her out. I have +21 to preten to be human.
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SCComega Feb 13 2011, 01:20 AM Post #60
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Random kitsune.
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Yes but in the description my past DM used even in alternate forms fiends often still have a bimstone smell to them. Which drove my old fox familiar Rudy nuts with my pet imp.
and your character sheet is up on the first page.
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