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| Planewalkers OOC; Behold my terrible attempt at creating an RP! | |
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| Tweet Topic Started: Feb 28 2011, 09:46 PM (10,900 Views) | |
| MrEddIsDead | Mar 6 2011, 04:45 AM Post #241 |
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*gasp* THEY HAVE CHURROS!
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That would be awesome. |
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| Lord Crepe | Mar 6 2011, 08:39 PM Post #242 |
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Gone until further notice
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Hrm. Since I'm here it's time for the HARD HITTING QUESTIONS! (eep....) What's the time limit before a non-planeswalker person starts going bonkers in the wrong dimension. What exactly happens and at what speed anyway? Also, what about Golems, homunculi and other ungodly (or godly) creations? Can they travel freely? |
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| Captain Sappy | Mar 7 2011, 09:50 PM Post #243 |
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Your friendly neighborhood insomniac
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It varies with the individual based on certain factors. For one, if they actually enjoy the opposite world it takes longer for them to start going insane. In addition, it is also determined by their strength of will to hold onto reality and their intelligence. I would estimate that an average individual would be beyond all help after three months. The shortest amount of time it would take would be roughly five weeks. Someone extremely willful could last from six months up until a year before the point of no return. The effects are not felt until after a week or two has passed(again, going by an average). From then until one month the person gains a chronic feeling of being watched. From one month to two months they gradually begin to hallucinate and babble to themselves incoherently. By two and a half months nearly their entire sense of reality has been ripped apart, and they enter either a manic state of false grandeur, or a state of extreme depression. Not much longer after that they become unable to return to normal. In reality Planewalkers are formed after four months of remaining in the opposing world, however most individuals are bat-shit crazy and borderline comatose by this point. This is why Planewalkers are considered uncommon, it takes a large amount of willpower to keep oneself from going insane. As for golems and others, currently there is no means for them to travel freely. Although all sides of the war are attempting to develop means for them to. Edited by Captain Sappy, Mar 7 2011, 09:53 PM.
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| MrEddIsDead | Mar 7 2011, 09:52 PM Post #244 |
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*gasp* THEY HAVE CHURROS!
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Character, Sappy, character! |
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| BeastWarrior Nocturne | Mar 7 2011, 09:57 PM Post #245 |
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Currently at war with NovaSpork.
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Just don't make it as 'interesting' as mine. Still don't know why it's interesting though. |
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| Captain Sappy | Mar 7 2011, 10:00 PM Post #246 |
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Your friendly neighborhood insomniac
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Don't worry, I have yet to see someone with my character's style of magic.
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| BeastWarrior Nocturne | Mar 7 2011, 10:09 PM Post #247 |
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Currently at war with NovaSpork.
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M1911?! That's mine. Pick a soviet gun! |
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| Captain Sappy | Mar 7 2011, 10:11 PM Post #248 |
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Your friendly neighborhood insomniac
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But he's only half Russian... Plus I'm not too savvy when it comes to guns, so I just went with what Edd recommended. |
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| BeastWarrior Nocturne | Mar 7 2011, 10:14 PM Post #249 |
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Currently at war with NovaSpork.
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Recommendations? What lazy kind of research is that? I actually had to google all those guns. Most of the weapons I found during the Cold War were even either cannons or oversized machine guns. |
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| Drummy | Mar 7 2011, 10:14 PM Post #250 |
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Designated Hero
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The Red Army will reign supreme! |
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| Captain Sappy | Mar 7 2011, 10:15 PM Post #251 |
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Your friendly neighborhood insomniac
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Indeed. |
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| Ragnorra | Mar 7 2011, 10:17 PM Post #252 |
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And I still will win mwahaha |
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| BeastWarrior Nocturne | Mar 7 2011, 10:24 PM Post #253 |
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Currently at war with NovaSpork.
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Hmm.. I'd still like to join the Terran Government, but only if both Max and Sappy agree to it. |
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| Riffus Maximus | Mar 7 2011, 10:25 PM Post #254 |
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Nocturu's Wind of Change
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Like I said, do as you wish. It's your choice afterall, don't let others affect yours. |
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| Ragnorra | Mar 7 2011, 10:27 PM Post #255 |
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Go ahead. I can fuse you to a tank. |
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