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Planewalkers OOC; Behold my terrible attempt at creating an RP!
Tweet Topic Started: Feb 28 2011, 09:46 PM (10,914 Views)
Riffus Maximus Mar 1 2011, 12:05 AM Post #31
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Nocturu's Wind of Change
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How 'bout I take a blunderbuss and shoot your heads off?
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MrEddIsDead Mar 1 2011, 12:05 AM Post #32
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*gasp* THEY HAVE CHURROS!
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Hollow point is better.
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Ragnorra Mar 1 2011, 12:11 AM Post #33
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How about I liquify all your guns with a glare then have the liquid stab you in the eyes?
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Masterwolfie Mar 1 2011, 12:19 AM Post #34
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Yeah. I'm going to go with the magic side.
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MrEddIsDead Mar 1 2011, 12:25 AM Post #35
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*gasp* THEY HAVE CHURROS!
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GUNZZZZZZZZZZ.

But If I can't have two then,

BOOOOOOOOTH
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Masterwolfie Mar 1 2011, 01:32 AM Post #36
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Quote:
 
Name: Jake Walker

Age: 32 (He doesn't know)

Appearance: Brown short hair, sharp blue eyes and an average height of 6'0. Jake walker wears a Matrix styled black trench coat, black shirt, black combat jeans and black combat boots. While his clothes are made from Terran due to his stay on that world he remains to keep his sword's Sheath which is brown with a slight gold color trim. He wears this on his back. He also wear worn climbing gloves.

Race: Planewalker Shadow

Allegiance: Shadow Government.

Equipment: Three Lions Longsword - Very powerful and sturdy weapon. Too jake's previous knowledge before he lost his memory there was no Terran weapon they could break the sword. This is down it's powerful magic enhancement known as the Three lions which gives the sword its name making it unbreakable.

Abilities: Bullet time - This allows Jake to parry bullets for short moments in time. It's like a tight spot button. With his adrenaline increased significantly he is also able to fight faster and slightly more pain durable. However it doesn't last long and he can only use it once an awhile.

Enchanted Parkour - Jake's Parkour abilities is increased dramatically due to his magic control using such power to boost his flexibly jumping distance, height and running speed.

Five finger dynamite - Jake channels magic into his fists which explodes with magic on contact. Great shock attack making it a heavy hitter.

Three Lion Dynamite - Same idea as above but with his fists and a tad more powerful.

Brace yourselfs - Increasing adrenaline to make him more pain tolerant and allow to fight head on in the frontline but this method making healing less effective while active and shortly afterwards.

Swordsmanship, street fighter, determined fighter.

Other abilities with his superb magic control are wind sweep, using his air or hand to move something forward or backs the impact depends on how hard Jake swings his sword or hand/fist. Wind sweep is medium range so not that effective to disturb range fighters.

Weaknesses: Range attacks.... (suggestions will be great)

Personality: Calm, collective and strong. Jack is a loyal and duty trusted warrior. It would take a lot to convince him to abandon his duty for another cause.

Really brief history: He lost his memory during his stay on Terra and know is picked up by the shadow government to help in the coming conflict.

Here's my attempt.
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MrEddIsDead Mar 1 2011, 03:04 AM Post #37
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I had this character before I saw yours so don't accuse me of one-upping you.

Quote:
 
Name: Ethan Young

Age: 27

Race: Planwaker Shadow

Allegiance: Terran government

Appearance: Buzz cut brown hair, and a short, scruffy brown beard, with green eyes, about 5'9 and muscular, but lean. He wears a black ballistic vest, which somewhat protects from bullets and blades, snow camo combat pants, and black boots. He changes his clothes colors for each mission.

Equipment: Devils hands - A .357 Magnum, and a .44 magnum. They are painted black, and the barrels have been enhanced to suppress most of the sound and flash. He normally uses the .357, being the stronger of the two.

Spine blade - A two handed sword, the hilt looks like a skull with horns for the crossgaurd, and two arms holding a round chunk of obsidian for the handle. The blade is slightly warped, and what looks like a human spine is going down the middle. Hasn't been broken yet, but it's come close. Not good for cutting through much more than human flesh.

Abilities: Duality - His brother's spirit has been magically enfused inside his body, so he has two personalities.

Shadow Beast - Whichever mind isn't in control at the time becomes the others shadow. The shadow then animates itself for a short time, becoming something like a demon. The longer it is away, the weaker the other is.

Shadow wave - Ethan swings his blade, and a wave of magical energy comes out of it.

Shadow grip - For a time, Ethan gains Telekenisis. This doesn't last long, and the longer it lasts, the more it drains him. He usually only uses it to throw things once in a while.

Omnipotence - For 3 seconds, he can see things around him in a 30 feet radius on all sides. This leaves him extremely dizzy unless he is incredibly focused at the time.

Lucky lucky - Ethan can sometimes tell when something is going to happen. Like a tingle, but it rarely does anything more than tell him somethings about to happen.

Weaknesses: Ranged attacks, light (when in shadow form), Something seperating him and his brother. He is weaker in Terra, and his guns work less effectively in the Shadow Plane.

Personality: He distastes greatly ranged weapons, like sniper rifles, he thinks that killing someone who can't see you is cowardly. He is stopic and strong, and will say he wants to end the war. What he really wants is for the enemy to die.

Insanely brief History: He nearly lost his sanity in the shadow realm, and sometimes it seems he really did lose it. He doesn't remember anything past when his brother was fused into him, which was 7 years ago. He only knows he's 27 because someone told him.
Edited by MrEddIsDead, Mar 1 2011, 11:05 PM.
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Drummy Mar 1 2011, 04:53 AM Post #38
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What year does this take place in?

Quote:
 
Name: Yuliana Petrov
Race: Planewalker Terran
general abilities:Gunlplay; Railgunning (creating an electromagnetic force inside guns to hyperaccelerate bullets)
Edited by Drummy, Mar 1 2011, 04:54 AM.
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Captain Sappy Mar 1 2011, 11:03 PM Post #39
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Wolfie: I don't see any serious problems, although I would appreciate a few things clarified.

Quote:
 
Bullet time - This allows Jake to parry bullets for short moments in time. It's like a tight spot button. With his adrenaline increased significantly he is also able to fight faster and slightly more pain durable. However it doesn't last long and he can only use it once an awhile.


Seeing how this is a natural defense against facing firearm users, I would like a more definite term than "once an awhile".

Quote:
 
Weaknesses: Range attacks.... (suggestions will be great)


Just so you know, as a Planewalker Shadow you're going to be outmatched in magic control by higher members of the military. In addition, as a Planewalker while you can move between both planes of existence while retaining your sanity, you will still be weaker in Terra.

Quote:
 
Personality: Calm, collective and strong. Jack is a loyal and duty trusted warrior. It would take a lot to convince him to abandon his duty for another cause.


Heh heh, identity crisis.

Edd: I see a few abilities that could prove to me problematic.

Quote:
 
Shadow grip - For a time, Ethan gains Telekenisis. This doesn't last long, and the longer it lasts, the more it drains him. He usually only uses it to throw things once in a while.


Is there a limit to how much he can mentally lift/move?

Quote:
 
Lucky lucky - Ethan can sometimes tell when something is going to happen. Like a tingle, but it rarely does anything more than tell him somethings about to happen.


Maybe its just me, but this seems like borderline metagaming. I won't make you take it out(unless others complain about it), but I'll be watching to make sure you don't abuse this.

Quote:
 
Weaknesses: Ranged attacks, light (when in shadow form), Something seperating him and his brother.


Same weaknesses with Wolfie's character apply to you.

Drummy: Not much to comment on, but knowing you the character should be balanced enough during the RP.

Overall I don't see any problems with the characters, other than my questions about them. I would also like to make a note to you all: Due to it being a magic vs science style RP, naturally they are counter-acting forces. What this means is that while in Terra, magic has a tendency to be less effective or not work at all. The chances of its failure rise with it being a more powerful spell. Vice versa with technology in the Shadow Plane, although guns are less affected with the less powerful by themselves they are(i.e. a pistol will jam and malfunction less than something like a chain gun, regardless of what modifications they have).
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MrEddIsDead Mar 1 2011, 11:06 PM Post #40
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He can only lift/move one thing at a time, and it is three times stronger than he is normally.
Edited by MrEddIsDead, Mar 1 2011, 11:07 PM.
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Ragnorra Mar 2 2011, 03:35 AM Post #41
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Could I be a neautral party, ie private military contractor/arms dealer etc?
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Drummy Mar 2 2011, 03:38 AM Post #42
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What year is it?
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Ragnorra Mar 2 2011, 03:39 AM Post #43
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And are all the races just inter dimensional humans?
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Drummy Mar 2 2011, 03:41 AM Post #44
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And can anyone hold any loyalty?
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Ragnorra Mar 2 2011, 03:49 AM Post #45
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Can I by a metal and technology manipulating cyborg like faerie esque armsdealer psychopath?
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