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Planewalkers OOC; Behold my terrible attempt at creating an RP!
Tweet Topic Started: Feb 28 2011, 09:46 PM (10,913 Views)
Captain Sappy Mar 2 2011, 07:12 AM Post #46
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In that order...

1. Hmm. While I won't outright forbid it, you would really have to fit it in with the plot and be able to remain rather well hidden during the conflict. Well over 90% of the neutral parties are either assimilated by either side, or are killed. The governments want as few variables out of their control as possible.

2. I would estimate the early to mid 90's. (1990's that is)

3. Well, considering that the Shadow Plane is meant to be a paranormal (in a sense) version of Terra, some oddities do exist. However, I would prefer that the playable races be limited to the main three.

4. It would be unusual for someone to support the opposite world's government, but not unheard of. If you're talking about Planewalkers, they give their loyalty to whoever they wish. Both governments value them highly as they're the only means of effectively infiltrating the opposing plane. Although given that the majority of Planewalkers are loyal to the Rebellions, those who side with the corrupt government are usually hunted down.

5. A cyborg alone would be pushing the boundaries. The only probable reason I can see one existing is being an experiment of the Shadow government to combine the Terrans' technology with their own magic. However after reviewing your second question, a thought occured to me. I'll send you the details.
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Drummy Mar 2 2011, 02:02 PM Post #47
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So its after the fall of the Soviet Union. That makes my alleigience a little blurry for now.

What's the world history like over there in the shadow realm?

How are we stealing the other world's powers?

Can planewalkers travel freely, or do they have to find rips in the barrier? If the later, can they detect the rips, or predict where and when they'll show up, and do they open and close randomly?
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Captain Sappy Mar 2 2011, 06:25 PM Post #48
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Well, depending on how detailed of a history you want, it would take more time to answer that question.

It varies with each side. With the Shadow side, its simply to steal any form of "higher technology" they can find in Terra(preferrably weapons of any sort) and attempt to learn how it works. With Terrans its slightly more complicated. Since they can only observe magic when Shadows use it, they kidnap any individuals who have demonstrated magical talents and take them back to Terra to be experimented on.

Planewalkers can travel freely between the worlds. With normal individuals, rips in the barrier form in random locations for certain amounts of time that they can travel through. However both sides have begun to develop methods of predicting where a rip will form and how long it will be maintained.
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Masterwolfie Mar 2 2011, 06:33 PM Post #49
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Quote:
 
Seeing how this is a natural defense against facing firearm users, I would like a more definite term than "once an awhile".
There isn't really a definite term as you could actually do something to recover the lost energy to use this faster. So if like I used this then went to have a Chicken bucket, food would give back energy so yeah. The cool down time to shorter naturally wouldn't you think?

But out of respect I would just say every two hours, considering no RP creator has managed time flow correctly at date I would of course guess when or when I can't use this ability. if I use it too early, just throw a bridge in my direction or tell me. So Yeah every two hours.

Quote:
 
Just so you know, as a Planewalker Shadow you're going to be outmatched in magic control by higher members of the military. In addition, as a Planewalker while you can move between both planes of existence while retaining your sanity, you will still be weaker in Terra.
So outmatched by high members of the military... I figured thats normal.
And my magic will be weaker in Terra... talk about leaving me with just a stick. Well I would have to rely having on the idea of tactics. Also my magic isn't actually powerful but more useful low level skills used effectively. I understand however. So theres a chance my skills will stop working in Terra. You need to make note of this during the rp.

Either way done.


Quote:
 
Name: Jake Walker

Age: 32 (He doesn't know)

Appearance: Brown short hair, sharp blue eyes and an average height of 6'0. Jake walker wears a Matrix styled black trench coat, black shirt, black combat jeans and black combat boots. While his clothes are made from Terran due to his stay on that world he remains to keep his sword's Sheath which is brown with a slight gold color trim. He wears this on his back. He also wear worn climbing gloves.

Race: Planewalker Shadow

Allegiance: Shadow Government.

Equipment: Three Lions Longsword - Very powerful and sturdy weapon. Too jake's previous knowledge before he lost his memory there was no Terran weapon they could break the sword. This is down it's powerful magic enhancement known as the Three lions which gives the sword its name making it unbreakable.

Abilities: Bullet time - This allows Jake to parry bullets for short moments in time. It's like a tight spot button. With his adrenaline increased significantly he is also able to fight faster and slightly more pain durable. However it doesn't last long and he can only use it once every 2 hours. Lasts five minutes after use.

Enchanted Parkour - Jake's Parkour abilities is increased dramatically due to his magic control using such power to boost his flexibly jumping distance, height and running speed. Even without the enchanted side Jake can scale and move, climb around objects and building with ease.

Five finger dynamite - Jake channels magic into his fists which explodes with magic on contact. Great shock attack making it a heavy hitter.

Three Lion Dynamite - Same idea as above but with his fists and a tad more powerful.

Brace yourselfs - Increasing adrenaline to make him more pain tolerant and allow to fight head on in the frontline but this method making healing less effective while active and shortly afterwards.

Master Swordsmanship, two handler professorial, street fighter, determined fighter.

Other abilities with his superb magic control are wind sweep, using his air or hand to move something forward or backs the impact depends on how hard Jake swings his sword or hand/fist. Wind sweep is medium range so not that effective to disturb range fighters.

Weaknesses: Range attacks when Bullet time is on cool down. Weaker then Non-planewalker shadows in higher military and may lose control of his magic or of some abilities while in Terra.

Personality: Calm, collective and strong. Jake is a loyal and duty trusted warrior. It would take a lot to convince him to abandon his duty for another cause. His ideas and sense of tactics has allowed him to survive in Terra. He has never ever picked up a gun and never intends to do so.

Really brief history: He lost his memory during his stay on Terra and know is picked up by the shadow government to help in the coming conflict.
Edited by Masterwolfie, Mar 2 2011, 06:42 PM.
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Captain Sappy Mar 2 2011, 06:45 PM Post #50
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Fair enough. I'll view it the same way as Edd's "lucky" skill. As long as it isn't abused I won't need to drop a bridge.

To be fair, you'd be fighting on their territory. It would seem natural that your advantage would be reduced. Still, I plan on making this very clear throughout the RP. Plus, it does work vice versa. Just like your magic can fail, technology also tends to malfunction while in the Shadow plane.
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Masterwolfie Mar 2 2011, 06:49 PM Post #51
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I may drop the whole bullet time idea and not even use it. I plan to view it as the "save my ass button" which I don't intend to put my self in that situation a lot.

Either way. The disadvantage to my magic in the Terra world can be worked with. So Yeah. I'm ready for the rp.
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Captain Sappy Mar 2 2011, 06:57 PM Post #52
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Heh heh. Not that I blame you of course.

I'm still skeptical about starting the RP at the moment. I would prefer to have BWN and/or Shadow. Then again, we WOULD have five people(myself included once I get around to making a character) on different sides. Hmm.

Ah yes, before I forget to mention, this will be an "anyone can die" style RP(why else do you think I allowed for a miniature character sheet?). Although you'll only die/be maimed if you do something idiotic, such as try to be the big damn hero(ine).
Edited by Captain Sappy, Mar 2 2011, 06:58 PM.
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BeastWarrior Nocturne Mar 2 2011, 07:06 PM Post #53
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You think I'm that awesome as an RP'er? xD
Well I might be a Terran planewalker.. would be a bit cliché though. Again, I'm not too keen on joining so many RP's at the same time.
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Masterwolfie Mar 2 2011, 07:07 PM Post #54
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You can and will die in kaethos if I'm bored. :D :P
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Captain Sappy Mar 2 2011, 07:09 PM Post #55
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I think you show some potential BWN. You certainly seem like a better RPer than a few others I know... >.> <.<

Cliches being good or bad is only subjective It's all about how you play it.
Edited by Captain Sappy, Mar 2 2011, 07:10 PM.
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MrEddIsDead Mar 2 2011, 07:16 PM Post #56
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Mar 2 2011, 07:09 PM
You certainly seem like a better RPer than a few others I know... >.> <.<
You jerk.

I can also switch factions to join the rebellion if you'd like.
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BeastWarrior Nocturne Mar 2 2011, 07:18 PM Post #57
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I do? Woohoo! Stop the jerk act, GoF! He's speaking the truth here! xD

Anyway, I'll think about it.. if I come up with something in the following hours, I might join.
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Riffus Maximus Mar 2 2011, 07:18 PM Post #58
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Captain Sappy
Mar 2 2011, 07:09 PM
I think you show some potential BWN. You certainly seem like a better RPer than a few others I know... >.> <.<
Why do I feel being pointed at?
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Masterwolfie Mar 2 2011, 07:21 PM Post #59
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I'm likely being pointed at...
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Captain Sappy Mar 2 2011, 07:23 PM Post #60
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Ahaha, just as I expected would happen from that statement. You all thought I was talking about yourself. In reality, I wasn't referring to any of you.
Edited by Captain Sappy, Mar 2 2011, 07:24 PM.
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