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Runelords
Tweet Topic Started: May 8 2011, 09:34 PM (5,713 Views)
Riffus Maximus May 11 2011, 01:29 AM Post #226
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Nocturu's Wind of Change
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Not to mention Edd's statements of Ethan teaming up with Slash.
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MrEddIsDead May 11 2011, 01:29 AM Post #227
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*gasp* THEY HAVE CHURROS!
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I am completely lost now.
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Captain Sappy May 11 2011, 01:30 AM Post #228
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Yes Max, I hadn't thought of that one. It all seems like too many occurances to just be coincidence...
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MrEddIsDead May 11 2011, 01:37 AM Post #229
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*gasp* THEY HAVE CHURROS!
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Wanting to kill everyone is hitting on Rag?
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Riffus Maximus May 11 2011, 01:39 AM Post #230
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Nocturu's Wind of Change
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If that's the case, then you should be dead by now.
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MrEddIsDead May 11 2011, 01:44 AM Post #231
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*gasp* THEY HAVE CHURROS!
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Wanting, not attempting.
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Ragnorra May 11 2011, 02:12 AM Post #232
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Everyone loves me.
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Captain Sappy May 11 2011, 02:17 AM Post #233
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Indeed they do. Now Edd can meet Super Pimp. I think they'll have so much fun together.

Quote:
 
Name: Ghost (it's the only name he knows, given by the Death Knights)
Age: Appears to be in his mid 20's
Gender: Male
Rune: Chariot
Rune Level: Mature
Organization: Currently independent, formerly a Death Knight

Appearance: 6'4, slightly muscular build. Pale blue eyes and jet black hair in bangs, some of which hang in his face. Ghostly pale complexion, wears a minorly tattered brown and dark green military officer uniform. Also has brown leather gloves and highly dark sunglasses. His rune is on his right palm

Weapon: A four foot pimp cane. A cut sapphire is set in the top. The last two feet of the cane slides off to reveal a sword. The sapphire seems to have a connection with him, as it gives off a faint glow whenever the cane is held in his right hand. Holding onto the cane grants him the ability to cast a select few of his spells when his rune is hidden.


Spells and Abilities:

Neutralize: His right arm(his rune arm) has a high tendency to neutralize spells casted on him. Consequently, wielding his cane sword in his right hand causes some projectile spells to dispell upon reaching him. He can store a portion of the energy of cancelled spells in the gem on his cane. The anti-magic field must be maintained, but it requires minimal energy. The stronger the spell the less chance it will fail.

Mana Flare: When the gem's capacity reaches maximum, he releases the energy throughout his body, allowing him to cast a number of different, more powerful, spells.

Paralyze: Inflicts a strong paralysis onto someone. Normally takes ten minutes to recover from, although strong-willed individuals have been known to be back to normal in five minutes. Contact is required. Can be used with the rune hidden, but power is halved.

Disguise: Changes his form and clothes to match anyone he has had physical contact with. Also matches voices, though certain dialects are not picked up. The only other sign of the illusion is that his rune symbol remains on his right palm. (Though it is fairly faded) Can be used with the rune hidden, but his voice remains the same.

Infect: Unleashes a sickly green and black orb from his palm and fires it at a foe at 25mph. Upon contact(or after three seconds without hitting anything) the orb bursts apart with the force of a firecracker. The resulting wound then becomes an entry point for millions of bone and organ-eating parasites. Nearly all victims die within 10 minutes, presuming they don't succumb to the pain. Light magic reduces its power to a non-lethal point, but only extraordinary light magic can completely purge it.

Mirror Copies: Conjures six duplicates of the caster. Their attacks merely pass through opponents, and are dispelled with one blow.

Shroud of Darkness: Summons a heavy, black smoke over a 25-yard radius. While it is mainly used for escape, he occasionally uses it as an opening to an ambush. Strong wind magic can blow away the smoke.

Mass Distortion: Momentarily twists and warps an opponent's mass to weight ratio, crushing their internal organs with their own skeletal structure. (Mana Flare only, drains a quarter of the gem)

Soul Sever: Charges the cane sword with spiritual energy, and attempts to drive it into an opponent. If successful the spirit is forcibly ripped from the body, leaving it as an empty, motionless shell. Only works on unarmored foes, and the process requires a full fifteen seconds to complete, during which time the victim still has control over their body(albeit in excruciating pain) and the process is immediately stopped if Ghost releases the weapon. (Mana Flare only, drains half of the gem)

Dark Containment: Summons a massive, shimmering black dome over a radius area of 60 feet. All those trapped inside are slowly drained of life. Paladins and Death Knights are drained more slowly. In addition the dome rapidly shrinks, eventually crushing anyone still alive from the life force draining. Maintaining this spell requires extreme concentration, so any disturbances to him will dispell the spell. (Mana Flare only, completely drains the gem)

Weakness: All of his spells have a 30% chance of failure(excluding Mana Flare spells) when his rune is not hidden. Healing and support magic has a much lesser effect on him due to his magic resistence. His cane sword has little mass, and so is ineffective for blocking or cutting through more armored foes.

Personality: Practical, judgmental, and unforgiving. Most tend to see him as cold-hearted. However those that get close to him simply see a person struggling to understand the world around him, and struggling with his conflicting emotions.

History: A secret experiment of some isolated Death Knights resulted in his summoning. The next seven years they spent training him under magic and combat, all the while making sure never to reveal to him what their intentions for him were, nor anything about his past. Upon interrogating one of his mentors when his curiousity became unbearable, he was horrified and enraged at learning what his purpose was meant to be. Using his newfound strength he slaughtered his "teachers" and destroyed any documentation they had of him after learning all they had about who he was and where he came from. Now free, he set off to relive his life the way he wished.


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Ragnorra May 11 2011, 02:19 AM Post #234
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The good news is I can defeat him like I can defeat all opponents. Thus far the same tactic will work on all of em except Noname who needs one addition to the tactic.
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Drummy May 11 2011, 03:01 AM Post #235
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Soul Sever is new.
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Captain Sappy May 11 2011, 03:03 AM Post #236
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Yes, I placed it in and removed the insane reflexes.
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Drummy May 11 2011, 03:05 AM Post #237
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Now we just need to see what BWN brings to the table. Hopefully something to deal with Oracle. So far I've got nothing.
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Ragnorra May 11 2011, 03:17 AM Post #238
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So far no one has the way to counter my ridiculously simple winning strategy.
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MrEddIsDead May 11 2011, 04:00 AM Post #239
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*gasp* THEY HAVE CHURROS!
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Mine is simple too, but there are many. Get close, and bash heads.
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Riffus Maximus May 11 2011, 04:16 AM Post #240
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I have my own that might as well work on anyone, but not with this character.
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