Welcome Guest [Log In] [Register]
Search Members Calendar FAQ The Rules Portal Arcade Awards
  • Navigation
  • Paxian Private Forums
  • →
  • Role-Playing
  • →
  • RP OOC/Planning
  • →
  • Runelords
Welcome to Paxian Private Forums. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • …
  • 22
  • 23
  • 24
  • …
  • 39
Runelords
Tweet Topic Started: May 8 2011, 09:34 PM (5,706 Views)
Masterwolfie May 12 2011, 11:17 PM Post #331
Member Avatar
The Wandering Paladin
Posts:
4,883
Group:
Lucian
Member
#6
Joined:
December 14, 2010
AE-Forum Name
Masterwolfie
I don't understand what you mean there Shadow Max. But I will guess you mean if one is paranoid, you will be screwed because you've given away your cover only to feel safe?
Offline Profile Quote Post Goto Top
 
MrEddIsDead May 13 2011, 12:09 AM Post #332
Member Avatar
*gasp* THEY HAVE CHURROS!
Posts:
2,503
Group:
Nocturan
Member
#19
Joined:
December 24, 2010
I honestly didn't understand the whole argument anyway.

So who wants my vote?

Actually forget that vote. It's easier to do what wolfie said unless you're doing a solo mission or something.

Oh and Rag, it would take much more mana (in comparison) to ruin the spring or hammer, as the bolt is usually just big enough to hold a bullet in. If the copper jacket is expanded, it will pretty much have the same success rate, but for less mana.
Edited by MrEddIsDead, May 13 2011, 12:11 AM.
Offline Profile Quote Post Goto Top
 
Ragnorra May 13 2011, 12:19 AM Post #333
Member Avatar

Posts:
2,944
Group:
Nocturan
Member
#13
Joined:
December 16, 2010
Why would it take more mana to expand something consistently than to simply break a spring? Is there a mana to activity ratio somewhere that I have not seen?
Offline Profile Quote Post Goto Top
 
MrEddIsDead May 13 2011, 12:24 AM Post #334
Member Avatar
*gasp* THEY HAVE CHURROS!
Posts:
2,503
Group:
Nocturan
Member
#19
Joined:
December 24, 2010
I don't know.

But I was assuming that the copper jacket would only be expanded once. Which would take less mana than specifically breaking a single thing. But it's wolfies RP and up to him. For all I know, tying a shoe with magic could cost less than ripping the moon out of its orbit.
Offline Profile Quote Post Goto Top
 
Ragnorra May 13 2011, 12:47 AM Post #335
Member Avatar

Posts:
2,944
Group:
Nocturan
Member
#13
Joined:
December 16, 2010
Shhh, don't ruin the plan.
Offline Profile Quote Post Goto Top
 
MrEddIsDead May 13 2011, 12:56 AM Post #336
Member Avatar
*gasp* THEY HAVE CHURROS!
Posts:
2,503
Group:
Nocturan
Member
#19
Joined:
December 24, 2010
Oh right. I need duct tape. Or staples.
Offline Profile Quote Post Goto Top
 
Riffus Maximus May 13 2011, 01:17 AM Post #337
Member Avatar
Nocturu's Wind of Change
Posts:
3,292
Group:
Nocturan
Member
#2
Joined:
December 13, 2010
AE-Forum Name
Riffus Maximus
Thomas Wolfe
May 12 2011, 11:17 PM
I don't understand what you mean there Shadow Max. But I will guess you mean if one is paranoid, you will be screwed because you've given away your cover only to feel safe?
The whole point was that if you're paranoid and fear constantly of being shot, you'll either show a wand in public or activate your rune to protect yourself from gunshot, which makes you detectable by other mages, thus the high probability of being screwed by mages of the other faction.

Either way, that was just a joke, though perhaps someone might be paranoid enough to do that.
Offline Profile Quote Post Goto Top
 
Masterwolfie May 13 2011, 08:37 AM Post #338
Member Avatar
The Wandering Paladin
Posts:
4,883
Group:
Lucian
Member
#6
Joined:
December 14, 2010
AE-Forum Name
Masterwolfie
Hiding the mark will still work even with a wand. Well to the most part.

When you use magic through a wand it will temporary make you easy to track. But unlike a reveled rune that will slowly die down until you're hidden again. Of course until you cast the next spell. As well if you saw somebody with a wand it would likely set of alarm bells this person is a rune wielder.
Offline Profile Quote Post Goto Top
 
Masterwolfie May 14 2011, 03:25 PM Post #339
Member Avatar
The Wandering Paladin
Posts:
4,883
Group:
Lucian
Member
#6
Joined:
December 14, 2010
AE-Forum Name
Masterwolfie
Want to discuss how things work in Runelords? Lets try and get those problems solved before the Rp starts. If you want to help then post here.
Offline Profile Quote Post Goto Top
 
BeastWarrior Nocturne May 14 2011, 06:25 PM Post #340
Member Avatar
Currently at war with NovaSpork.
Posts:
4,865
Group:
Lucian
Member
#5
Joined:
December 13, 2010
AE-Forum Name
BWNocturne
I'll ask it again, as my post was.. ignored.. and is now deeply buried beneath the last discussion. Could anyone help with suggestions for my character which has hit a dead-end in the creation process? As I doubt anyone wants to look back for the post, it can be found HERE.

Max told me he might have some suggestions on those glyphs, it would be greatly appreciated if you could find those.
However, I'd like to have some other suggestions as well. The link to the tarot card can be found in the bio. The self-sacrificial blood-magic would make sense, but I'm not to keen on killing myself to cast a spell. However, if you have a good idea about some spells which would involve sacrificing it would still be greatly appreciated. Any other suggestion is appreciated is well. Really, any help would help! (doh)
Offline Profile Quote Post Goto Top
 
Riffus Maximus May 14 2011, 06:30 PM Post #341
Member Avatar
Nocturu's Wind of Change
Posts:
3,292
Group:
Nocturan
Member
#2
Joined:
December 13, 2010
AE-Forum Name
Riffus Maximus
Here's some suggestions, as promised!

Glyph of Pain: A magical glyph that can be placed on any material surface or object. Once someone passes in the warded area, or touches the warded object, it seriously harms the person that activated the glyph. This glyph is usually used to protect places or objects, or to set traps.

Glyph of Fear: Works like Glyph of Pain, except that the person is suddenly feeling dread and horror towards the area/object, and will flee it, no matter what.

Glyph of Charm: Works like Glyph of Pain, except that the person is suddenly feeling compelled to do what the glyph's caster ask.

Glyph of Sleep: A magical glyph that can be placed on any material surface or object. Once someone passes in the warded area, or touches the warded object, it emanates a sleeping gas, putting anyone who breathe it into a deep slumber.

Glyph of Weakness: Works like Glyp of Sleep, except that the person is suddenly drained to the point he can't move.

Glyph of the Alarm: A magical glyph that can be put anywhere, even in the air. When done, the glyph becomes nearly invisible, floating if it was casted in the air. Anyone passing near it triggers a loud alarm.

Glyph of Sighting: A magical glyph that can be put anywhere, even in the air. When activated the glyph becomes like a third eye to its caster. When the caster closes his eyes, he can decide to focus on the glyph, hence seeing what the glyph would be able to show him.

Antimagic Glyph: The glyph can be placed anywhere. Once activated, the glyph emanates a burst of chaotic magic energy, disabling anything magical near their and rendering magical casting nearly impossible. Glyphs that were in the area of effect of this glyph are immediately destroyed.
Offline Profile Quote Post Goto Top
 
BeastWarrior Nocturne May 14 2011, 06:35 PM Post #342
Member Avatar
Currently at war with NovaSpork.
Posts:
4,865
Group:
Lucian
Member
#5
Joined:
December 13, 2010
AE-Forum Name
BWNocturne
Ooh, I like the Glyph of the Alarm and the Glyph of Sighting. I might do something with those, to go along with Drummy's 'data-gathering' suggestion.
Offline Profile Quote Post Goto Top
 
Riffus Maximus May 14 2011, 06:44 PM Post #343
Member Avatar
Nocturu's Wind of Change
Posts:
3,292
Group:
Nocturan
Member
#2
Joined:
December 13, 2010
AE-Forum Name
Riffus Maximus
Some of them doesn't make dense I admit, like that antimagic one. I made up some, like the alarm and sighting, since I thought it would be cool. some are just really for versatility.
Offline Profile Quote Post Goto Top
 
MrEddIsDead May 15 2011, 02:22 AM Post #344
Member Avatar
*gasp* THEY HAVE CHURROS!
Posts:
2,503
Group:
Nocturan
Member
#19
Joined:
December 24, 2010
I saw your post but I was too busy to offer suggestions. But if you want more I can give you some after I finish din-din.
Offline Profile Quote Post Goto Top
 
BeastWarrior Nocturne May 15 2011, 08:42 PM Post #345
Member Avatar
Currently at war with NovaSpork.
Posts:
4,865
Group:
Lucian
Member
#5
Joined:
December 13, 2010
AE-Forum Name
BWNocturne
If you are willing to give me some suggestions, then yes, it would be much appreciated. There's a chance I won't finish the bio this week however, with my exams and all. Quite busy at the moment, that's why I tried to pull some Planewalkers posts off first.
Offline Profile Quote Post Goto Top
 
Go to Next Page
« Previous Topic · RP OOC/Planning · Next Topic »
Add Reply
  • Pages:
  • 1
  • …
  • 22
  • 23
  • 24
  • …
  • 39

Track Topic · E-mail Topic Time: 8:22 PM Jul 11
Hosted for free by ZetaBoards · Privacy Policy