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Runelords
Tweet Topic Started: May 8 2011, 09:34 PM (5,705 Views)
MrEddIsDead May 16 2011, 12:25 AM Post #346
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*gasp* THEY HAVE CHURROS!
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Bloody Glyphs: At the cost of your blood, create a glyph on a body part. Different glyphs have different effects.
Glyph of Power - A bloody glyph that can be drawn on the arms or legs. This glyph about doubles the strength of the body part for a limited time. The more glyphs there are, the more the strength increases.
Glyph of Resistance - A glyph that can be drawn anywhere. This glyph increases the density and strength of the clothing or skin of the target. The size of the glyph, as well as the number of glyphs affect how large a difference is made.
Vampiric Glyph - In the off chance that you get captured, this glyph can be drawn on an enemy target to siphon their life and mana into you.
Imprint - By drawing a glyph on your hand, you can transfer it onto the skin of a target. More draining than just drawing the glyph.

You said something about hurting yourself and junk, so I thought of these.
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Masterwolfie May 16 2011, 07:54 AM Post #347
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Edd's character.

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Name: Noname
Age: 26-ish

26-ish? is there a reason for the -ish?

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Spells and Abilities: Shapehifter - The mark of Death goes hand in hand with change, and as such, Noname can change his form into different animals.
How ironic this will sound. Re-read through your writing. You made common mistakes here like (od which should be of). Could you tell us what animals you can change in. I guess its only fair to give you three shapeshift forms. So make them count.

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Hellbringer - Nonames skin becomes pure black, tinged with red. This slightly increases his strength and speed. His eyes are perfect circles in this state, and all one color.
Downside? Limit? Normally in the case of boosts such as this one. You would either put a time limit or put a downside to the effect. For example in this case your defense weakens in this state.

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Ressurrect - If an ally just died within the past few minutes, and their body is in near-perfect condition, Noname can attempt to return their soul to their body.

No ressurection abilities man. Sorry but I now find that too powerful in any case. So yeah remove this one.

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Alter - Noname can alter certain aspects of his body, such as giving him night vision, able to breathe under water, and other such things. He can also alter the elements to a certain extent.
You will need to elabrote how this works and of course the downside or time limit to such things. Because this reads overpowered to be in terms of the elements, even to a certain extent.

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Energy merge - When he is holding some inanimate object, he can change it into electricity, and infuse it within his body. The longer it lasts, the more it drains him, as it is with all his spells.
This implies you could change onces weapon and clothes in electricity. Again this needs elaborting.

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Weakness: His spells are especially draining, so he has to be careful with them. It takes more time for the bigger changes to take place, and he is vulnerable while this happens.
This makes up for some things. I still suggest to do what I said above and give yourself another ability other then ressurection.

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Noname has pale skin and dark black hair. His eyes are red, and he made his teeth sharp with his magic. Wears a hooded cloak with a sleeveless black shirt underneath. Baggy pans and combat boots cover his legs, and he wears black climbing gloves. He has a perfect slasher smile, and a very disturbing laugh. He is about 6'1 and in great physical shape, lean but muscled.
Remember your still human. Your not death incarnated there are other people with the same rune in the world. Acting like an medieval executioner will just get you shot in all honesty. This is a secret war so you will need to imply the term secrecy in how you run your character.
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Drummy May 16 2011, 07:58 AM Post #348
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Commenting on your comments.

Three seems like a pretty arbitrary limit.

The boost seems pretty small to require a limit considering that this is an RP about mages. Very powerful mages from what I can gather.

I agree a serial killer is pretty hard to pull off in modern times, especially considering he uses his hands and not some magic that no forensic scientist could figure out.
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Masterwolfie May 16 2011, 08:03 AM Post #349
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Three seems like a pretty arbitrary limit.

He can increase the boost if he likes. Too me however I see boosts work in that way. They need a limit a time limit or a downside while in that state.

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The boost seems pretty small to require a limit considering that this is an RP about mages. Very powerful mages from what I can gather.
Even so, every mage goes by the same rules in terms of boost. Its how they work to me anyway.

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I agree a serial killer is pretty hard to pull off in modern times, especially considering he uses his hands and not some magic that no forensic scientist could figure out.
Is that Sarcasm I see?
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Ragnorra May 16 2011, 08:07 AM Post #350
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Eh, well the only problem I can forsee is if he can shapeshift into a 400 foot tall gorilla with meter thick scales of diamond hardness etc.

Otherwise I don't see how he has to be more specific than I do, unless you want me to be more specific too?
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DigDog May 16 2011, 08:08 AM Post #351
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In AMERICA!
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I guess its only fair to give you three shapeshift forms.

I agree with Drummy that this seems pretty arbitrary. I'd suggest putting a more understandable limit there, like if he shapeshifts he can't change his mass. So if he changed into a bird, it would be a freaking huge bird that would be unable to fly due to his weight. Or if he turned into an elephant it would be a pretty small elephant.

Stuff like that. Makes way more sense than "Haha you can only shift in three different things".
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Drummy May 16 2011, 08:09 AM Post #352
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What kind of shifter only does three animals?

To me the length and penalties for a boost is proportional to its value. For example my ultimate defense spell can only be held for two minutes at full strength, but something like that might as well be free.

No. He'd really get busted in a matter of days.
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Ragnorra May 16 2011, 08:12 AM Post #353
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Also it implies I'd be a better shapeshifter than him. Then again, my powers are all sort of borrowed anyways. Technically my power is contact incredibly powerful beings in other dimensions to make deals with them for power. So I'm contacting a being that is a better shapeshifter or something.

Meh, I'd simply say that he can't rapidly shift between forms and can't mix and match, otherwise go to town. So no gorillazilla. Or not, as it may be. Meh.
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Masterwolfie May 16 2011, 08:17 AM Post #354
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Shadow Max

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-Necromancy: Kael is a master at using Necromancy. In battle, he can raises dead corpses to command them to do his biding. Undead created by Kael are permanently under his control, and no more mana is needed to control them or keep them up. Those undead might either be skeletons, zombies, or ghosts, and shadows at the rarest of occasions. With Necromancy, Kael can channels the dark energy to enhance the effect of the vampiric effects of a matured rune.

No army of the dead you. I suggest there be a limit of undead you can control at once before it does start requiring mana. Enhancing the effects of a natural ability of the rune would take stationary concentration. Just saying.

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-Call of the Shadows: When Kael uses his Necromancy to call forth an enraged ghost from a cropse that has been slain during a moonless night while the night is still there, the ghost becomes a Shadow instead. Shadows are far stronger than ghosts during night, moonless or not, but they can't appear at Kael's side during day.
Perhaps it best to summarize the weakness and strengths of these undead creatures.

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Words of Creation: With spoken words, Kael can create objects in proportion to how much mana he uses. The more mana he uses, the bigger, stronger or heavier the object is. The object can't be magical is any manner, and can only have but little mechanics on it. The object appears instantly when it is created by this spell.
I suggest adding a slight delay. I know it may seem nitpicking but it would make the difference in battle in terms of fairness.

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-Necrotic Resilience: Because of the curse the Demon bestowed upon Kael when he obtained a fragment of the Book of the Dead, his health and body became weaker. However, to counter his fragility, Kael used the very essence of undeath to make his body more resilient to damage.
Book of the dead is a real item in the rp. Its not in Fragments but I suggest replacing the fragment, with the mark of lucifer, there are many of those and would give the same effects.

You should possibly know to rewrite your history accordingly.
Edited by Masterwolfie, May 16 2011, 08:19 AM.
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Masterwolfie May 16 2011, 08:18 AM Post #355
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I agree with Drummy that this seems pretty arbitrary. I'd suggest putting a more understandable limit there, like if he shapeshifts he can't change his mass. So if he changed into a bird, it would be a freaking huge bird that would be unable to fly due to his weight. Or if he turned into an elephant it would be a pretty small elephant.

Stuff like that. Makes way more sense than "Haha you can only shift in three different things".
Oh I thought he was going on about the boost thing. Thats fair enough. I agree.
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Riffus Maximus May 16 2011, 08:21 AM Post #356
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Very well, I'll do the modification later today. Too late to do it right now, I'm almost sleeping on my keyboard.
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Masterwolfie May 16 2011, 08:32 AM Post #357
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Reverse Causality Bullet: fires a magic bullet from his finger. It never misses. The damage is inflicted and then the bullet fires to meet it. The bullet dissolves after impact.
So no way of actually defending against such an attack. I always went by the saying. If you can cast it then you can defend against it.

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Magic Prosthesis : Can keep his body functioning despite damage by replacing muscle fibers, and even complex organs with magic implants. This works passively starting as soon as its needed until he runs out of magic energy. If it kicks in ahead of time, he can continue fighting for five to ten minutes after his brain is destroyed.
Chicken effects. :D

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Expel: Anything that has pierced his body (sword, knife, bullet, etc.) is violently shot back in the direction it came from, normally point first.
You have unique abilities but you need to be careful as you nearly cross that line. Nothing wrong with this just be careful.

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Reject Causality: For up to two minutes, his body will instantly heal any further damage inflicted upon him, and destroy any objects that pierce him.
Its best to imply you can't use this straight away after those two minutes.

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Drummy May 16 2011, 08:39 AM Post #358
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So no way of actually defending against such an attack. I always went by the saying. If you can cast it then you can defend against it.
That's kind of how reverse causality works. If it helps, I could reduce the damage, making it weaker than a normal bullet. I suppose it would be possible to counter before casting. He has to do the point and bang thing, plus he actually needs to be able to focus on what he is going to shoot briefly. His aim can be off, but he still has to take it, if that makes sense.

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Chicken effects.
You make it sound so inelegant.

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Its best to imply you can't use this straight away after those two minutes.
I thought that was a given. When I say up to, that's the point where all mana is exhausted. He can't use any spells straight away after that. Which is probably the only thing keeping him from surviving a nuclear explosion. Damn radiation damage.
Edited by Drummy, May 16 2011, 08:40 AM.
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Ragnorra May 16 2011, 08:40 AM Post #359
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It could be inelegant. There isn't any part of your move that says, he does this with all the grace and poise available to a headless man.
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Drummy May 16 2011, 08:42 AM Post #360
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Oh its horribly inellegent. He's basically an intelligent zombie and will keep fighting even after being visiblly torn to shreds. I just don't like him saying it like that.
Edited by Drummy, May 16 2011, 08:43 AM.
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