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Role-playing Rules
Tweet Topic Started: May 14 2011, 03:32 PM (618 Views)
Masterwolfie May 14 2011, 03:32 PM Post #1
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Shouldn't we remind ourselves of the RPing rules we once went by? I think it would benefit and avoid arguments like that one time with Shadow Max about Bunny.

Lucian version.

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1. DO NOT MOVE OTHER PLAYERS CHARACTERS. DO NOT ASSUME YOUR SPELL, PUSH, SHOVE, STAB, SLASH, OR OTHER PHYSICAL CONTACT WAS SUCCESSFULLY 'RECEIVED'. DO NOT SPEAK FOR OTHER PLAYERS CHARACTERS.

This is called 'god-modding' or 'power-playing', and not doing it is actually harder than it sounds. If you come to a point where you feel like you need the other person's reaction before you can go on... stop, and leave them time to respond. Every description says something about our characters, so do not speak or act for someone else! Exceptions of course are NPCs, (non-player-characters) but do not over-use these, either. CHARACTERS MAY NOT BE KILLED OFF WITHOUT THE PLAYER'S PERMISSION.

Even if you were given permission to bunny someone else's character, you should respect any request of theirs to change any portrayals of their characters.

2. DESCRIPTIONS ARE AWESOME!

Dialog is important, of course. However, what makes role-playing fun and fascinating to read and play is the 'behind the scenes' stuff. What is your character thinking? What is the environment surrounding them? What are they wearing? Doing? Facial expressions? You do not need to make each post a novel, nor address each of these things in each post... but think about the things that are important at the time. If they are sitting in the rain, you should tell us, so that the person coming to interact with you does not comment on the bright sunny day!

This keeps posts from being too short. A post should be at least a few lines long. Posts shorter than that are forbidden.

3. CHARACTER KNOWLEDGE VS PLAYER KNOWLEDGE--CAUTION!

This is hard. Sometimes it is easy to forget which posts you have read were 'private' and which ones were 'public'. Please be aware that as a player, you are getting to read background history and narrative things in each post that your CHARACTER would not know or have access to.

Please be very cautious as you play that you are not jumping to conclusions based on what you, as a player, know, that your character would not have access to yet.

It is a fine line to walk, and takes some additional thought. It also takes a great deal of respect for your fellow players and willingness to nicely say to someone, "Hey, Valen, the location of where I buried the amulet of power was hidden in Teri's house, so Arazel doesn’t know that yet--will you go edit your post, please?"

If you receive that sort of friendly ping, please be courteous and edit the post in question in a timely fashion. It is an easy mistake to make, and easy to repair if we are all friendly and communicative with each other.

Also, a character doing a spell, ability or the like or has a major trait, an important physical caracteristic or a powerful object that isn't written in the bio is forbidden. It is also forbidden to edit the bio to add said things above once the RP has been started. However, it can worked with the GM, at his discretion.

4. REALISM

Sometimes you may overlook certain things. For example if your character's left arm was tied up then he cannot use his left hand to cut the ropes. (Not the best example I am sure) This is not illegal just annoying when you do not follow generic rules of realism.


5. PLEASE, DO NOT ALLOW PLAYERS TO BE GODS.

This just helps prevent overall headaches and arguments, and GMs will not have people saying, "Well, he's a god so I get to be super-ubered!" Just please, no players being gods. If they are, they need to only show up to demi-lich powers, or archmage powers to be on the safe side.

This applies to all characters, not just gods. Any overpowered characters are subject to a mandatory nerf at the RP Mods' or the GM's digression. Mods will also be responsible for preventing unfair nerfs by the GM.


6. RP CHARACTER SHEETS HELP MUCHO GRANDE!

These are probably one of the most important parts of an RP. The more structured the bio, the smoother the RP will run. At times, the GM may find it advantageous to have a less structured bio, this allows for more player freedom but it does allow for more ubered players and conflicts in the future of your RP. ALL SAMPLE BIOS/CHARACTER SHEETS GO IN THE RP's OOC THREAD. (You may wish to edit into the first post of your OOC.)


Once again, GMs reserve the right to "nerf" characters to a reasonable amount.

7. THOROUGHLY READ POSTS BEFORE RESPONDING TO THEM

When you don't carfeully read what people post before you, what you post will likely create contradictions that complicate the story. People put a lot of time and effort into there posts (at least they should). You should repsect that by taking the time to read them. Its rude to simply skip over posts. It also looks lazy on the offenders part. If you cannot take the time and effort to read the posts above yours, one must question the time and effort given to your own posts.

8. PLAYER DEATHS

Generally a player character cannot be killed without the player's permission. The exception to this is if the GM announces that he or she will be incontrol of who lives and dies prior to the start of the RP. This does not give a GM the right to kill a player on a whim, there has to have a reason. GMs should be careful not to abuse this power.

9. GMs, THE RP MASTERS

The GM, game master, is the master of the RP. They have the final say and can only be overridden by an RP Forum Mod. They may godmod to a certain extent, but the overall idea is to keep the feeling happy. Again, I cannot stress this enough, CHARACTERS MAY NOT BE KILLED OFF WITHOUT THE PLAYER'S PERMISSION.

GMs must respect the participants in an RP, and are subject to the same rules as everyone else.

If you feel the GM is being unfair, or otherwise abusing his power, bring it to his/her attention. If he/she ignores you, please consult the Forum admins.

10. ANYONE WHO WIELDS A WEAPON OF GIANT PROPORTIONS IN COMPARISON TO THEIR BODY ONE HANDED IS ASSUMED TO BE INSECURE IN HIS MANHOOD ALONG WITH HIS PLAYER.


Edited by Masterwolfie, May 14 2011, 06:50 PM.
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Leb May 14 2011, 03:51 PM Post #2
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I think mentions to Arena Captain and so on(YOU COPIED THIS FROM LPF DIDN'T YOU) should be edited out.
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Masterwolfie May 14 2011, 03:56 PM Post #3
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Haha. I said that was the Lucian version.

Well that only depends if we decide to have an Arena Captain here.
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Monu May 14 2011, 04:11 PM Post #4

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I like rules.
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DigDog May 14 2011, 04:20 PM Post #5
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I'm pinning this, because I can.

But yes, you should make sure there isn't anything in these rules we don't have on this forum, such like Arena Captains or whatever.
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Masterwolfie May 14 2011, 04:35 PM Post #6
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That should be it in terms of editing. If theres anything that should be added or edited. Please let me know.
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Riffus Maximus May 14 2011, 05:35 PM Post #7
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You should mention something about meta-gaming.

You know, when you activate an ability or something the like that isn't in your bio, or edit your bio later to include such ability because you didn't put it there in the first place.
Edited by Riffus Maximus, May 14 2011, 05:36 PM.
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Drummy May 14 2011, 05:37 PM Post #8
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. 3. CHARACTER KNOWLEDGE VS PLAYER KNOWLEDGE--CAUTION!
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Masterwolfie May 14 2011, 05:40 PM Post #9
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I would think meta-gaming comes under number 3.

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Drummy May 14 2011, 05:42 PM Post #10
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Too slow boy.
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Riffus Maximus May 14 2011, 05:43 PM Post #11
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I don't know what knowledge would fit into that. After all, we're speaking about a character doing what he isn't supposed to be able to, not a character knowing what he isn't supposed to know. Although metagaming describes also Player knowledge vs. character knowledge.

Perhaps just adding what I said above and forget about meta-gaming.
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Masterwolfie May 14 2011, 05:50 PM Post #12
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Write it up then boy. (lazy)
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Riffus Maximus May 14 2011, 06:01 PM Post #13
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Ok, put that under your rule 3. Don't surprise yourself much if it doesn't make any sense, wording what I am about to write is a bit difficult to me.

Also, a character doing a spell, ability or the like or has a major trait, an important physical caracteristic or a powerful object that isn't written in the bio is forbidden. It is also forbidden to edit the bio to add said things above once the RP has been started. However, it can worked with the GM, at his discretion.
Edited by Riffus Maximus, May 14 2011, 06:02 PM.
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Masterwolfie May 14 2011, 06:11 PM Post #14
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What are you views on story driven abilities. Like a certain point must be obtain to allow this guy to use said ability.

Example.

Wolfie can do tremendous things with the Well of Life. A story object. Like healing a burned forest.
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Riffus Maximus May 14 2011, 06:41 PM Post #15
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As I said, the GM and player can work things out. Like if the player has obtained a certain ability because of what happened in the story, the player could include it in his bio with the GM's permission.

But what I think is that the player should mention in his bio that he has a certain affinity with an object/event that can activate such abilities. That, or he tells the GM by PM to keep it as a surprise to the other players.

Shouldn't we talk about stuff like that in another thread though?
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