Welcome Guest [Log In] [Register]
Viewing Single Post From: Offical List Of Attacks
.:Lukas:.


[size=7]Q[/size]

Quick Attack (:Normal) -- The user runs towards the opponent with faster- Than-'Agility' speed, then slams into the opponent for fast but light damage.

[size=7]R[/size]

Rage (:Normal) -- The user deals a powerful blow that grows with each hit. It's powered by rage.

Rain Dance (:Water) -- The user calls upon the skies and causes precipitation to fall. A Rain storm begins. In the rain Water Pokemon's attacks become much more powerful. This heavy rain also weakens the power of fire moves and makes Solar-based attacks less effective.

Rapid Spin (:Normal) -- The user spins rapidly blowing away any trap type moves and to ram into the opponent to do light damage.

Razor Leaf (:Grass) -- The user fires off sharp leaves that cut up the opponent. The leaves can easily be blown away or burnt.Deals good damage

Razor Wind (:Flying) -- The user creates a sharp and dense blade of wind that can cut deep into most opponents.Deals great damage

Recover (:Psychic) -- The user glows a purple-ish glow that recovers half of it's HP and heals any injuries and can recover lost limbs.

Recycle (:Normal) -- The user attempts to reuse a broken or previously used item which it's currently holding.

Reflect (:Psychic) -- The user creates a protective dome around itself and allies that will severely weaken physical blows.

Refresh (:Normal) -- The user sheds its skin, expending a good deal of energy to rid itself of burn, poison which hasn't seeped in yet and paralysis from Thunderwave, et al.

Rest (:Psychic) -- The user falls into a short 2 rounds sleep which completly heals all of it's injuries and restores all of it's hp. It can still be woken up by berries and attacks.

Return (XX) -- The user relates to its current happiness state, becoming 'energized' depending on how content it is and how well it's doing in the battle. It then uses this energy to deliver a strong hit, dealing more damage the happier it is.

Revenge (:Dark) -- The user's attack power is based on whether or not they were recently attacked, and if so, how hard.

Reversal (:Fight) -- When the user is in a tight spot reverse works best. It's a counter attack in which it grabs the foe and throws it onto the ground. The tighter the spot the stronger the move will be.

Roar (:Normal) -- The user roars loudly, scaring most opponents (unless they have no reason to fear a roar from the user, such as a large size advantage) and distracting them from the battle.

Rock Blast (:Rock) -- The user shoots out several rocks which deal very good damage.

Rock Climb (:Normal) -- The user charges at the opponent as with the power to climb steep cliffs. The impact could be enough to confuse the opponent.Causes heavy damage

Rock Polish (:Rock) --The user's body shines and it starts to spin around, colliding with any nearby surfaces, each time it hits something it raises it's gleam and speed.

Rock Smash (:Fight) -- The user focuses energy into his fist and delivers a Rock Crushing blow for good damage. The power is strong enough to mess with the opponent's systems and lower the foe's accuracy.

Rock Slide (:Rock) -- The user hits the ground with a bit of rock energy. This will send any loose rocks flying at the opponents. It can used on any surface and it will cause rocks to fly at the opponents.Deals great damage

Rock Throw (:Rock) -- The user picks up an object, usually a rock (almost anything can replace a rock), and throws it at the opponent to inflict moderate damage.This attack doesn't always have to involve picking up. The user can send nearby rocks flying at the opponent using their energy.Deals good damage, however this can change depending on the amount of rocks.

Rock Tomb (:Rock) -- The user stomps on the ground,summoning rocks that entrap the foe. Deals great damage

Rock Wrecker (:Rock) -- The user charges at the opponent to deliver a rock powered tackle that deals slight recoil.Deals Heavy damage

Role Play (:Psychic) -- The user consumes significant energy to attempt to mimic something unique about the opposing Pokémon. If it wants, it could attempt to levitate or use a Harden-esque technique to become more defensive like Aggron. Role Play's ability should be moderate, and shouldn't give the user amazing abilities.

Rolling Kick (:Fight) -- The user gets on a handstand and spins around kicking the opponent multiple times.

Rollout (:Rock) -- The user curls up in a ball and rolls towards the opponent crushing anything in it's path.

Roost (:Flying) -- The user roosts itself and lands on the ground to restore half it's HP. But for one round the user is considered a Ground type.

[size=7]S[/size]

Sacred Fire (:Fire) -- The user (Always Ho-oh) releases a powerful, high energy flame that inflicts heavy damage on the target.

Safeguard (:Normal) -- The user creates a barrier that blocks off all status changing attacks.

Sand Tomb (:ground) -- The user creates a intensified sand storm by using alot of energy. This sandstorm traps the opponent making it hard to move and retaliate.

Sand-Attack (:ground) -- The user kicks up sand or grit into the target's face, making it harder for them to see and so reduces the target's accuracy.

Sandstorm (:Rock) -- The user whips up a sand storm that gradually hurts non ground,rock, or steel types and raises the defenses of ground,rock,steel by 50%. This move reduces accuracy if the opponent is not one of the listed types and it hinders the power of moonlight/Morning Sun and other weather based attacks.

Scary Face (:Normal) -- The user makes a face that scares the target off slightly, possibly making them more hesitant to attack.

Scratch (:Normal) -- The user scratches the target, dealing some damage.

Screech (:Normal) -- The user screeches at a very high pitch, irritating the opponent and making it lose concentration.

Secret Power (:Normal) -- The user gather power from the terrain and sends a powerful orb of energy dealing good damage. This comes with a random status effect that is based on the terrain.

Seed Bomb (:Grass) -- The user charges energy into a seed and launches it at the foe. The seeds explode when they come in contact to deal great grass damage.

Seismic Toss (:Fight) -- The user grabs the opponent, then slams them to the ground hard. The more experienced the user is, the more damage they deal to the opponent.

Self Destruct (:Normal) -- The user glows and then blows up. If it is near to the target it inflicts extreme damage. After the attack is finished, the user is knocked out automatically.

Shadow Claw (:Ghost) -- Utilizing Ghost energy, any of the user’s claws begin to pulse with this energy and he dashes at the opponent and delivers a powerful slash.

Shadow Ball (:Ghost) -- The user creates a ball of pure Ghost energy and fires it at the opponent for great damage.

Shadow Punch (:Ghost) -- The user's fist glows with ghost energy as it punches the victim for good damage.

Shadow Sneak (:Ghost) -- The user's shadow sneaks under the opponent and delivers a good blow.

Sharpen (:Normal) -- The user uses it's energy to sharpen it's attacking power.

Sheer Cold (:Ice) -- The user's body is surrounded by ice,snow, and hail and it fires off a powerful horizontal snow storm. This attack requires a huge amount of energy and it's direction can't be changed after it's started but if it hits it will trap the foe in a mass of ice and snow that will instantly OHKO it.

Shock Wave (:Electric) -- The user creates a ball of electricty that fires off multiple electric shock waves.

Signal Beam (:Bug) -- The user shoots out a beam of bug energy which looks like Psybeam and does decent damage.

Silver Wind (:Bug) -- The user performs a Gust attack which has small waves of bug energy in it, doing good damage.

Sing (:Normal) -- The user sings a soothing tune that sends the target to sleep. It takes a while for Pokémon to fall asleep, however, about 10 seconds of uninterrupted singing will do that. Sing CAN affect all Pokémon in the area, meaning Friendly Pokémon are also affected.

Stealth Rock (:Rock) -- The user surrounds the foe with sharp flying rocks. As the opponents team move around the field the small rocks might knock into them and cut them.

Sketch (:Normal) -- The user copies the last attack that was made against it, and knows it permanently. May only be used once per match. Owner must inform officials of this change. Theres a 10 Attack maximum. If you use it again the officials will randomly change a move.

Skill Swap (:Psychic) -- The user consumes a large amount of energy that it uses to actually transfer the opponent's abilities and switch them with the one it's currently holding!

Skull Bash (:Normal) -- The user launches itself head-first at the target in a flying headbutt, set to do heavy damage. The user is protected from recoil by a white glow covering its head, which adds damage to the attack as well.

Sky Attack (:Flying) -- The user fflies into the sky stalking it's prey for a weak point then dives down at full speed and attacks it.

Sky Uppercut (:Fight) -- The user performs a vicious uppercut punch, jumping while performing it, which sends the victim flying.

Slack Off (:Normal) -- The user takes a break, attempting to regain energy.

Slam (:Normal) -- The user quickly picks up the opponent and slams it to the ground (exactly how, to be ordered by the user), dealing decent damage depending on the situation. Variations on this move are endless, and may include a variety of grappling throws and wrestling techniques.

Slash (XX) -- The user scratches at the target with its claws, and has a very high probability of getting a critical hit.

Sleep Powder (:Grass) -- The user releases a fine powder, which if inhaled, causes the target to go to sleep.

Sleep Talk (:Normal) -- The user, if it is asleep, which it must be for this attack to work, uses a random technique that it knows in the direction that it is facing.

Sludge (:Poison) -- The user fires a large mass of sludge at its target that splatters on contact. The sludge has a high chance for poison on contact.

Sludge Bomb (:Poison) -- The user sends out a powerful bubble of of poison that explodes on contact.

Smellingsalt (:Normal) -- Hits the Pokémon with a solid punch which knocks the user out of paralysis.

Smog (:Poison) -- The user exhales a thick cloud of vision-reducing smoke at the opponent, which not only is possibly poisonous if inhaled, but also rather explosive if ignited.

Smokescreen (:Poison) -- The user exhales a light smoke that fills the arena to greatly inhibit sight. The smoke is mostly harmless, and does little other than reduce visibility to about two or three feet. Unlike Smog, it is not combustible.

Snatch (:Dark) -- The user places a curse on the opponent which prevents them from using any recovery moves or status boosting attacks on themselves for the next few rounds. If the victim does use one, then the Snatch-er gains the benefits.

Snore (:Normal) -- While asleep, the user snores very loud so that it creates a shockwave of sound, capable of delivering minor damage.

Softboiled (:Normal) -- The user eats an egg of pure energy that restores 1/2 of it's HP. uses alot of HP.

Solar Beam (:Grass) -- The user collects pure energy from the sun for 1 round. Then it fires it in the form of a straight beam for heavy damage.

Sonic Boom (:Normal) -- The user creates a small shockwave that moves rather slow but always deals 20% damage.

Spark (:Electric) -- The user surrounds itself in electricity and tackles the opponent.

Spider Web (:Bug) -- The user shoots out a web which covers the target, greatly hindering its movement.

Spike Cannon (XX) -- The user launches 15-20 small spikes at the target, delivering very light damage with each hit.

Spikes (:ground) -- The user spins around, spreading small spikes all over the arena, localized wherever the user wants. Spikes can be aimed as a direct attack, as well, although accuracy suffers like any projectile attack. Should any Pokémon step on these during the match, they will deliver moderate damage to the victim and possibly make movement painful for a number of rounds.

Spit Up (:Normal) -- The user shoots out a beam of energy comprised of the energy taken during Stockpile.

Spite (:Ghost) -- The user consumes significant energy putting a sort of "Curse" on the opponent. After the user finishes Spiting the opponent, the victim will feel like they performed the last move they pulled off more than once.

Splash (XX) -- The user flops around randomly, doing next to nothing. It is possible it could deal some minor damage if it hits the opponent, but is likely to take just as much damage in recoil. If in a liquid, the liquid can be splashed around, possibly on the target.

Spore (:Grass) -- User releases a small, very localized mist that heads for the target. When inhaled, the target falls asleep.

Steel Wing (:Steel) -- A wing of the user becomes covered in a metallic silver-colored hard shell like 'Harden', which it then uses to smash into the opponent for fairly heavy damage. It also has a chance of lowering the victim's defense.

Stockpile (:Normal) -- The user bites a victim, and uses a very intense Leech-Life-esque attack, draining the victim of energy at a decent rate.

Stomp (XX) -- The user jumps on the opponent, smashing hard with its feet. Damage is higher if the opponent is already knocked down, and also deals more damage the heavier the opponent is.

Stone Edge (:Rock) --The user surrounds it's body with floating sharp rocks that levitate by the use of energy. It then rams into the foe causing great damage.

Strength (XX) -- The user conjures up an amazing amount of strenght and attacks the opponent.

String Shot (:Bug) -- The user sprays out a fine, sticky string that hinders the target's movement and so slows it down.

Struggle (XX) -- If the user has completely run out of attack energy, it can struggle, where the user tries to inflict as much damage as possible to the target, without caring about getting its movements timed right. It does quite some damage, but 1/4 of the damage done to the target is given back to the user as recoil.

Stun Spore (:Grass) -- The user releases a cloud of spores that paralyzes the opponent if inhaled. If the spore simply comes into contact with the opponent but is not breathed in, it has a 33% chance of paralyzing if it isn't shaken or washed off fairly quickly.

Submission (XX) -- A move with a lot of possible applications, the variety of a Submission attack is hindered only by the imagination of the trainer. The user grabs its opponent, and can perform any reasonable hold or throw.

Substitute (:Normal) -- The user creates a single clone that can do all the attacks the user can. The user must sacrifise 1/4 of it's HP. The Substitute will have that much HP (25%)

Sucker Punch (:Dark) -- The user focuses dark energy into it's fist and strikes the opponent right as it's about to attack.

Sunny Day (:Fire) -- The user sends a small beam of energy skyward, causing all clouds to clear out and sunlight to shine brightly. The sun lasts for the rest of the battle unless overridden, and during this time, a number of things change. The temperature of the arena will increase by a few degrees due to the sunlight. Fire moves will gain a slight boost thanks to the hotter temperature. Water Pokémon might not feel totally comfortable, but shouldn't suffer at all. Electric attacks become slightly less accurate, the electricity flying a bit wildly as it is diffracted in the heated air. 'Solar Beams charge time is reduced to a mere 2-3 seconds, and the effects of 'Moonlight', 'Morning Sun' and 'Synthesis' are doubled. Sunny Day, if used when 'Rain Dance' is in effect, cancels it and returns the weather to normal. See 'Sandstorm' for its effect in regards to it. Finally, any grass Pokémon on the field gain some energy and health so long as the sun keeps shining. Since this is weather, Sunny Day is only effective outdoors or where the sky is exposed. It can be used at day or night as well. If used at night, all it does is part the clouds, and doesn't have all of the added benefits besides affecting Moonlight.

Super Fang (XX) -- The user bites the opponent for very good damage.

Superpower (:Fight) -- The user expends significant amounts of energy to perform a Strength-based attack so powerful it leaves the user quite tired afterward.

Supersonic (:Normal) -- The user emits a high-pitched stream of noise that has a very high chance of confusion, and can cause pain to those with sensitive hearing. This move can also be used as echolocation.

Surf (:Water) -- The user rides a powerful wave into the opponent. This move uses outside of battle can quickly take you across the largest bodies of water.

Swagger (:Normal) -- The user releases a bad odor that confuses the opponent but enrages it.

Swallow (:Normal) -- The user consumes the energy which was taken through Stockpile, and or is capable of swallowing this normally not edible, such as small rocks. Uses more energy depending on the size of the objects.

Sweet Kiss (:Normal) -- The user kisses the target or sends a few heart shaped pieces of energy, which has a 75% chance of confusing the victim.

Sweet Scent (:Normal) -- The user secretes a strong scent that infatuates the target, possibly even inducing hallucinations, and overall resulting in it being slower to move away from attacks being directed at it.

Swift (:Normal) -- The user fires a straight stream of many small solid stars at the target. The stars deflect away and disappear on contact with anything. Each hit is only minor damage, but considering the quantity and rapid fire rate of the stars, the damage can add up.

Switcheroo (:Dark) -- The user gets close to the target and distracts them, allowing it to quickly switch its held item with the targets.

Swords Dance (:Normal) -- The user does an acient dance that sharply raises it's attack.

Synthesis (:Grass) -- The user, using the sun's rays and an enhanced version of a basic function in all plant life, has some of their health and energy restored. This attack works best during daylight battles, where a hefty amount of the user's health and some energy is restored. As long as there is natural light around, this attack can work, with the power of the attack depending on the amount of light.

[size=7]T[/size]

Tackle (XX) -- The user runs straight towards opponent and knocks into them to deal damage dependent on the situation.

Tail Glow (:Bug) -- The user's tail glows, as they concentrate more on their Special Attack ability, increasing its power.

Tail Whip (XX) -- The user goes up to the target and whips the target with an appendage, usually the tail, doing more damage as the size of the tail increases.

Tailwind (:Flying) -- The user beats it's wings quickly creating a powerful wind that will make your entire team move faster for 5 rounds.

Take Down (XX) -- The user tackles the opponent hard and drives them to the ground, delivering high damage and taking some recoil damage.

Taunt (:Dark) -- The user simply taunts its victim(s), making it only use attacks against it, not recovery or status effect inducing moves that don't take HP away.

Teeter Dance (:Flying) -- The user does a goofy dance, which confuses all Pokémon around it who see it.

Teleport (:Psychic) -- The user uses energy to teleport short distances. Can teleport other things it touches as well. The farther the teleport the more energy taken.

Thief (:Dark) -- The user dashes at the opponent and uses quick movements to steal an item.

Thrash (XX) -- The user flails its body around violently, bludgeoning any nearby opponent repeatedly with various appropriate limbs. Continuing to Thrash too long may cause dizziness, but as long as it lasts it is not wise to stray too close.

Thunder (:Electric) -- The user fires a massive burst of electricity skyward, which then returns straight down directly onto the opponent. This attack has a high chance (30%) of paralyzing the target.

Thunderbolt (:Electric) -- The user quickly charges a strong burst of electricity, which it then fires off directly at the opponent for fairly high damage. Thunderbolt also has a 10% chance of inducing paralysis.

Thunder Fang (:Electric) -- Several teeth of the user begin to charge with electric energy, and are used to bite the opponent with light force. There is a small chance of partial area paralysis or quick loss of muscular movement where the biting occurred. After the use of Thunder Fang, the user’s mouth needs a few seconds to lose all of the energy it harnessed and reset to its normal condition.

Thunderpunch (:Electric) -- The user punches the target hard with a fist charged with electric energy, which has a 10% chance of paralyzing the opponent.

Thundershock (:Electric) -- The user charges off a small burst of electricity, in numerous small tendrils that spread out in the direction fired. High accuracy, but low power. Also has a 10% chance of inducing paralysis.

Thunder Wave (:Electric) -- The user sends out a small burst of electricity in a beam like manner. It's a weak jolt that effects the nevous system causing full body paralysis.

Tickle (:Normal) -- The user tickles the opponent, attempting to lower its attack and defense.

Torment (:Dark) -- The user curses the victim, forcing it not to attempt the same move twice in a row for the remaining time that it's out.

Toxic (:Poison) -- The user injects a toxin into the victim in the most appropriate method fashionable. Pokémon with large fangs (Golbat) will bite the opponent; Pokémon with sharp tails (Pikachu) will inject the poison with its tail; Other Pokémon will simply spew the poison from their mouths. The referee should use common sense and the aforementioned examples in determining how Toxic is used, as well as the effect it would have on the opponent, if any. The toxin deals minimal, if any damage, for the first several rounds, but as the rounds pass, the damage roughly doubles each round. Damage may also be modified by the amount of toxin soaked in/injected and the size of the victim.

Toxic Spikes (:Poison) – The user lays purple spikes across the field. The spikes are badly poisoned and if a opponent steps on it it will be poisoned instantly.The move it moves around the more spikes it touches. The more spikes it touches the worse the poisoning gets.

Transform (:Normal) -Causes the user to change into the target Pokémon or any object it can see. The user has less energy of each type to use, as changing takes a lot of energy away. If the user changes again, it will have even less energy of each type to use. If the user runs completely out of energy or health, it will revert back to its original form.

Tri Attack (:Normal) -- The user fires a spiring beam that is powered by Electricity,Ice, and Fire. It has a 10% chance of dealing either status effect.

Trick (:Psychic) -- The user mentally tricks the opponent and attempts to swap items.

Trick Room (:Psychic) -- The user uses alot of psychic energy to alter the space around it into a dimension where speed is reversed. Slow attacks and pokemon become fast, fast Pokemon and attacks become horridly slow.

Triple Kick (:Fight) -- The user delivers three fast kicks, each increasing in power if the previous kick has hit.


Trump Card (:Normal) -- The user draws out a card made of pure energy.It focuses power depending on it's remaining stamina then throws the card at the opponent. If it hits the card will shatter and do damage according to the User's HP.

70-100% Light Damage
50-70% Middling damage
30-50% Mid-high damage
20-30% High damage
10-20% Extra high damage, minimal recoil
5-10% Extremely high damage, but major recoil
1-5% Instant kill on both user and target



Twineedle (:Poison) -- The user goes into a stabbing frenzy, delivering very quick alternating stabs with two pointed appendages. Each hit only does light damage, and there is overall a 20% chance of poisoning, regardless of how many hits find their mark (provided at least one hits).

Twister (XX) -- The user creates a powerful wind cyclone by flapping his wings or creating one with it's energy. The Twister travels across the stage, lifting anything in it's path and combining the attack with elements on the ground. i.e. if there was water around, it would be a water attack etc. Heavy damage.

[size=7]U[/size]

Uproar (:Normal) -- The user lets out a very loud scream which deals a decent amount of damage. This will usually wake up any Pokemon who hears it but will also make it so the user stay vitalized and can't be put to sleep.

U-turn (:Bug) --The user rushes into the opponent and does a bug energy powered tackle and then does a U-turn back to it's Pokeball causing the trainer to make a forced switch.

[size=7]U[/size]

Vacuum Wave (:Fight) -- The user creates a vacuum like air current that reels the opponent in then delivers a powerful blow. There is basically no chance to dodge this attack as the speed and suction of the attack can suck you in from any direction.

Vicegrip (:Water) -- The user clamps an appendage, usually a claw or shell, down hard on the opponent, delivering high concentrated damage to a small area.

Vine Whip (:Grass) -- The user uses its vines to lash at the opponent, delivering extreme stinging pain but only moderate damage. Vine Whip can also be used to grab onto opponents or objects within reason.

Vital Throw (:Fight) -- The user gets in a stance that allows him to efficiently grab an attacking opponent and throw it in any direction. This move requires the opponent to attack to work it's best, if the opponent does attack first then the user can get a good enough hold for the attack.

Volt Tackle (:Electric) -- The user surrounds it self in electricity and rams into the opponent, the impact causes a little recoil damage to the user. Heavy damage.

[size=7]W[/size]

Wake-up Slap (:Fight) -- The user delivers a powerful slap to the face. This attack wakes up a sleeping pokemon but also makes them take double damage due to the shock of the attack.

Water Gun (:Water) -- The user fires a high-pressure stream of water, usually from its mouth, at the target, hitting for okay damage.

Water Pulse (:Water) -- The user shoots out a water gun which has supersonic waves in it, which has a decent chance of confusing the victim.

Water Sport (:Water) -- The user shoots out water all over the place attempting to weaken fire attacks.This attack can also be used for other uses.

Water Spout (:Water) -- The user shoots out a very large, powerful stream of water which is directly related to how much energy it has left.

Waterfall (:Water) -- The user surrounds it's entire body with a field of Water and then it will rush forwards for a few yards and rise straight up, sending anyone who gets hit up with him and slamming into anyone who might come in contact with it.

Weather Ball (Various) -- The user collects the current weather in a ball of energy and sends it at the victim. In the sun, the energy ball is very hot, made of fire energy; in rain, it's water, etc.

Whirlpool (<!--emo&:Water--><img src='http://209.85.62.26/12299/146/emo/water.gif' border='0' style='vertical-align:middle' alt=
Offline Profile
Offical List Of Attacks · Aruma Database
The Pokémon Republic
Autumnea Theme created by Zeus00 and converted by Wolt of the ZetaBoards Theme Zone