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Giga Drain (:Grass)Great,Special,EG
-- The user concentrates, and drains a large amount of energy directly from the opponent at a moderate rate, using the energy to restore a good portion of its own energy and recover health slightly. The amount of energy and health drained is proportional to the distance from the victim.

Giga Impact (:Normal)Heavy,Physical
-- The user charges at the opponent with every ounce of strenght it can muster and bashes into it for heavy damage. This attack is very tireing making the user unable to move the next turn.

Glare (:Normal)
-- The user gives the opponent a look that, upon eye contact, freezes the target in place for a few seconds.

Grass Knot (:Grass)Various,SPecial,EG
-- Ther user uses energy to summon vines,grass, herbs , anything thats in the area to tie and trap the opponent, tripping it. The heavier the foe the stronger the damage.

Grasswhistle (:Grass)
-- The user blows air such that a soothing faint whistle eminates from it. The noise is very soothing, and after a while, all Pokémon who can hear it will start to become drowsy.

Gravity (:Psychic)EG
-- The user intensifies gravity slamming foes into the ground and bringing air borne foes down to the ground making it so it is possible to take ground hits. It deals light damage on ground foes and good damage on flying foes. The gravity lasts for 4 rounds.

Growl (:Normal)
-- The user growls loudly at the target, scaring it slightly causing it to lose some attack power. If there is some reason that the opponent wouldn't be scared (size difference, bio, etc.) then the attack doesn't work.

Growth (:Normal)Eg
-- The user draws energy from the sun, charging up it's energy so that special attacks charge more quickly and therefore deal slightly more damage for the same amount of time.It also makes the user grow larger

Grudge (:Ghost)EG
-- The user places a curse on the foe. This curse takes effect after the user is knocked out, it takes away 1/4 of it's current HP.

Guard Swap (:Psychic) EG
-- The user concentrates, and uses psychic energy to manipulate any alterations either combatant has made for defensive purposes, be them actual barriers that were erected, a tensing of the muscles, or a protective stance, switching them between itself and one opponent.

Gunk Shot (:Poison) Great,Physical,EG
-- The user forces a poisonous solidified goo from its mouth and shoots it at the target. When hit with the substance, the target not only takes a decent damage from the shot’s solidified texture, but it may be poisoned severely as well. The substance is very hard to escape from.

Guillotine (:Normal) OHKO,Physical
-- The user attempts to trap the opponent in the strongest part of its pincers, the base, where the damage would be greatest, and then subsequently clamp down on the opponent. This move requires great care to place the opponent in the correct spot, and since the user can't close its pincer to hold the opponent in place until the opponent is in the correct spot, an alert and cautious opponent can usually wriggle its way out of the grip before the pincer closes.

Gust (:Flying) Light,Special
-- The user flaps its wings, creating gusts of wind which hit the opponent for decent damage.

Gyro Ball (:Steel) Various,Physical,EG
-- The user creates a ball of pure steel energy that spins at the speed of the user itself. The faster the user the faster the spin. The slower the user the slower the spin. Slower is better because it traps the opponent inside the ball longer thus dealing more damage.
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Offical List Of Attacks · Aruma Database
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