Welcome to Pokemon Kingdoms!
The first great snowfall of a few days prior has coated the lands in a shining white that many would say is beauty embodied. The trees glimmer and chime with ice on their branches, and the evergreens are more vibrant and lively looking than at any other time in the year. The skies are cloudless, and with nothing to insulate the earth, temperatures drop low enough to be dangerous for long amounts of exposure at night.
The Battle in Belfhaste Harbor is about to commence; all interested parties should report post-haste
The ice that has taken over the water has finally begun to thin; once it has melted entirely, normal naval activity can resume, as most ships are incapable of traversing such dangerous obstacles as enormous hull-piercing shards of ice. Most ships...
Belfhaste - Ongoing
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Topic Started: May 6 2008, 03:57 PM (228 Views)
May 6 2008, 03:57 PM
- January 23, 2008
- Vassal (Page)
War could be condensed into being an attempt at monopolizing the territory of both one's own country and another. The more territory under one's possession, the more people, resources, staging points one had, and the higher of a chance for ultimate victory. As such, the capturing of enemy territory is a major part of war, and a part that will have a large impact on the world of Innisfree.
Throughout the course of the war, cities and areas may fall to one country or the other, tipping the balance between the both of them in one direction or another. Just as in reality, these captures and liberations have large effects on both parties.
When a city has been captured that was not originally under a particular country's control, the prices of relevant materials will lower for the capturing country, and rise for the region's original owner.
If Lascia were to make a raid on Comeragh and successfully capture it, the price of weapons and elemental stones would drop considerably in Lascia, but would rise considerably in Caledonia, hurting them considerably.
Initially, these captures and such will be staged behind the scenes by the administration, as plot-elements, so to speak, but it is the players who have the power to change the course of the war.
If a concentrated effort is made on the parts of a nation's vassals and vigilantes to protect a settlement, there is a good chance the attack can be repelled. Similarly, if the vassals and vigilantes are given orders to take an area, since it's not merely an NPC invasion, there are much higher chances of the attack being successful.
Outlaws are not left out of this. The Council of Thieves will be making themselves known in attempts to raid war-ravaged cities while their contents are being fought over, earning great rewards for them. Outlaws in their service will benefit from this, while others will be left to do what they can on their own. Or they could assist the enemy, for a price (this will not necessary result in a class-change to Vigilante).
Anyone in employment to the crown will receive a 'spoils bonus' upon a successful capture. Outlaws benefit from less attention being focused on them, and the ease of theft in the midst of chaos, as well as the increased opportunity to join the Council of Thieves.
| Alexiel Shinteiv|
Aegis Lvl 07
Adgir Lvl 07
Celsius Lvl 07
Fenrir Lvl 10
Tizona Lvl 06
A knight is sworn to valor. His heart knows only virtue. His blade defends the helpless. His might upholds the weak. His word speaks only truth. His wrath undoes the wicked.