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battling system !
Topic Started: Dec 18 2016, 04:35 AM (82 Views)
yav
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火が燃え尽きることはありません
hi idk if this is a suggestion or question but i have some thoughts on the battle system of the roleplay. although forum roleplay makes slow(ish) replies for each scene, i was wondering if there was a choice of emote battles. (personally) i know a lot of people prefer emote (especially with forum roleplays because it means more description/detail) and i was just wondering if it is / could be a choice to either use the dice system or emote. i just think it could add more scene ideas and give the roleplay more versatile options whilst roleplaying, instead of always doing the dice / game setting based battling system which we currently have !!!!
idk what im trying to get at but !! tell me your thoughts :^)
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Tyler
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"Darcy, it's not what you think!"
Thank you for your input!

The role-play is currently emote+desc in one, and the dice ensure that there will be a winner. This prevents people from god-mode rping and never losing or infinitely dodging. It provides a balance, but the way that you should use it is roll the dice to determine if the attack hits/misses, then role-play descriptively about this. The battles are already emote in a sense, but this just makes it easier to determine if status conditions go off (such as the freeze from an Ice beam), without it feeling like a one-sided battle.
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yav
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火が燃え尽きることはありません
oh that makes sense - maybe i just got a misjudgement of it. that's perfect then. thanks!
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Tyler
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"Darcy, it's not what you think!"
It's perfectly understandable. If you have any more questions, please feel free to ask!
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