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| battling system ! | ||||||
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| Tweet Topic Started: Dec 18 2016, 04:35 AM (82 Views) | ||||||
| yav | Dec 18 2016, 04:35 AM Post #1 | |||||
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火が燃え尽きることはありません
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hi idk if this is a suggestion or question but i have some thoughts on the battle system of the roleplay. although forum roleplay makes slow(ish) replies for each scene, i was wondering if there was a choice of emote battles. (personally) i know a lot of people prefer emote (especially with forum roleplays because it means more description/detail) and i was just wondering if it is / could be a choice to either use the dice system or emote. i just think it could add more scene ideas and give the roleplay more versatile options whilst roleplaying, instead of always doing the dice / game setting based battling system which we currently have !!!! idk what im trying to get at but !! tell me your thoughts :^) |
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| Tyler | Dec 18 2016, 11:44 PM Post #2 | |||||
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"Darcy, it's not what you think!"
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Thank you for your input! The role-play is currently emote+desc in one, and the dice ensure that there will be a winner. This prevents people from god-mode rping and never losing or infinitely dodging. It provides a balance, but the way that you should use it is roll the dice to determine if the attack hits/misses, then role-play descriptively about this. The battles are already emote in a sense, but this just makes it easier to determine if status conditions go off (such as the freeze from an Ice beam), without it feeling like a one-sided battle. |
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| yav | Dec 19 2016, 02:53 AM Post #3 | |||||
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火が燃え尽きることはありません
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oh that makes sense - maybe i just got a misjudgement of it. that's perfect then. thanks! | |||||
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| Tyler | Dec 19 2016, 04:03 AM Post #4 | |||||
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"Darcy, it's not what you think!"
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It's perfectly understandable. If you have any more questions, please feel free to ask! | |||||
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Pokéball created by Sarah & Delirium of the ZNR









2:17 PM Jul 11