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[Guideline]: Emote Battling; An Alternate Battlestyle.
Topic Started: Jan 10 2018, 12:55 AM (140 Views)
Tyler
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"Darcy, it's not what you think!"
     Posted Image Emote Battle Mechanics
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In order to accommodate multiple styles of battling and in sticking true to the nature of expressive, descriptive role-play that is so iconic to Pokémon Role-Play, we have developed an alternate system that doesn't rely on all of the conventional dice rolls and mathematics. This alternate system is known as "Emote" battling. In this system, the participants of the battle may pre-determine the winner of the battle and focus on delivering more descriptive combat with the ultimate goal of developing their characters. A winner is decided either by rolling a die to pre-determine a winner, agreeing on a winner beforehand, or by emote battling it out and using logic and realism to determine when a winner should be decided. The last of the three methods is the most freestyle format where a winner isn't pre-determined. Emote battle is also used to further flesh out the relationship between the two characters. The two participants in the Pokémon battle must agree upon on which battle format they will be using for the battle.

Emote battling relies on realism regarding when a Pokémon should be rendered KO'ed from their opponent's attacks, while also allowing for a less linear, more vivid format of attacking, and dodging. An ordinary move such as Harden and String Shot can become a lethal attack combination. You may depict your attack in any way that you desire, but there can only be one actual attack on the opponent's Pokémon at a time. Participants will go back and forth taking turns attacking and responding to their opponent's attacks in the form of posting replies. After exchanging attacks, the participant that has agreed to lose will do so in the appropriate manner based on what they deem as a realistic end (i.e: Caterpie was hit by Charizard's Flamethrower and is instantly KO'ed).

Official Battle Tournaments, such as the Pokémon League Tournament will utilize the Dice Battle System; unless both participants agree upon using the Emote system and either a winner is pre-determined, or they agree upon a realistic emote battle. No one likes to lose, especially not in a competitive environment such as the Pokémon world. To ensure that each battle ends in an appropriate amount of time, users of Emote must complete their battle within 24 hours of its initial post time.

The strategy involved in battling may include: Super Effective attacks, Resistant typing, Type immunity (Logic and Realism; see the example above with Caterpie for reference) and utilizing the environment to your advantage to avoid an attack. Dodging, redirecting, interrupting or switching out during attacks are all possible strategies during a battle.
Edited by Tyler, Jan 28 2018, 03:54 PM.
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