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[3.0] Profession Guide
Topic Started: Aug 10 2016, 02:07 PM (5,503 Views)
Bonga
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Welcome to the specialization guide! This goes hand in hand with the PROGRESSION GUIDE so please make sure to stop and read that first if you have not already! Specializations in ROAD TO DESTINY work fairly similiar to other games you might have played. Player's will have to declare a specialization before making their first purchase with XP. This profession is locked in except for very special circumstances; if you feel the need to try and shift specializations, please contact administrators in game, on skype, or through PM. The reason for this strictness is because the prices of cores, jutsus and skillcards all vary greatly depending on the specialization. Below, there will be tables that display the cost of each core. After that, there will be a series of pictures displaying the cost of each type of skill.

The old ruling of hybrid specializations not matching up to full specializations is gone and is instead treated fluidly; hybrid specializations have a middle ground between the cost of skillcards for each of their specs, as well as their cores. Medical shinobi are in the unique location of being able to do both medical jutsu and other jutsu at a relatively normal cost, while also having affordable cores. This is to allow combat medics. An elementalist with T1 Tai and the same cores as a taijutsuist with T1 Tai will be exactly as good at them at taijutsu; players need to build properly and develop skillsets. Simply being a certain specialization will not be enough to give you an edge in a particular combat scenario! The following is a list of the advanced elements on these games:


  • MOKUTON - WOOD RELEASE
  • HYOUTON - ICE RELEASE
  • RANTON - STORM RELEASE
  • JINTON - PARTICLE/DUST RELEASE
  • YOTON - LAVA RELEASE
  • FUTTON - BOIL RELEASE
  • BAKUTON - EXPLOSION RELEASE
  • SHAKUTON - SCORCH RELEASE
  • JITON - MAGNET RELEASE
  • SHOTON - CRYSTAL RELEASE


And here is the list of restrictions on number of elements obtainable per character:


  • TAIJUTSUIST - 1 ELEMENT
  • KENJUTSUIST - 1 ELEMENT
  • ELE/KEN - 3 ELEMENTS
  • ELE/TAI - 3 ELEMENTS
  • GENERALIST - 3 ELEMENTS
  • ELEMENTALIST - 5 ELEMENTS


However, anything above 2 elements requires admin permission due to only being possible for certain archetypes(similarly to Generalist/Medic.) Additionally, this list does not include Fusion Elements.

Additionally, players are only eligible for an element at C-, except when explicitly stated in this guide. The following clans are allowed to have an element at D+ but they must be either an Elementalist, ELE/KEN, or ELE/TAI. They must have one of either T2 Control or T2 Stamina. Non-clan ELEMENTALISTs may access their element at D+, just like these privileged clans. Elementalist, as per a new rule change, should look at this thread Right here without delay to understand their new roles.

  • Uchiha - Katon/Fire
  • Sarutobi - Katon/Fire
  • Hozuki - Suiton/Water
  • Yuki - Fuuton/Wind or Suiton/Water
  • Satagutchi - Fuuton/Wind

NO ONE ELSE IS EVEN ELIGIBLE FOR A D+ ELEMENT.

The Following Clans Have Special Core Costs.

  • Inuzuka
  • Akimichi
  • Hyuuga
  • Senju
    These clans are not eligible for the increased core caps of going Kenjutsu Spec or Taijutsu Spec.

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    Q) What if I want to use another weapon besides a sword?
    A) Almost all jutsu categories cost the same static amount for their main spec. If you use a staff or a bow, and only those weapons, then treat yourself as a Ken or Tai spec. Even your cores cost the same, so it doesn't matter at all. If you intend to mix weapons in, go ahead and use one of the hybrid specs. Again, it doesn't really matter which one you use, because it is ultimately the same price for their primary discipline.

    Q) Noncore perks?
    For non-core perks like Hearing, Handseals, etc:

    • 125 for T1
    • 350 for t2
    • 500 for t3


    You may only pick up a T2 at D+ and above, and a T3 at C+ and above.


    Q) This is how I get skillcards, but how do I level up my professions?
    The professions level in different ways. Taijutsu and Kenjutsu use styles. Elemental jutsu use proficiency tiers to determine their effectiveness. There are three regularly available tiers, and special tier four perks for each element for those that are truly dedicated to the pursuit of their craft. A tier two style acts as a tier two proficiency perk, and a tier three acts as a tier three. Whether logging for a taijutsu style, kenjutsu style, or elemental release proficiency advancement, it all costs a corresponding amount. This also applies to things like Fuuinjutsu and Medical proficiencies. Tier One in physical professions is considered above average; tier one in an element is considered beginner. Tier two is advanced in both cases. You will be expected to have skillcards/jutsu for your stance/profession before advancing. You can only advance to Tier 2 at D+ and with 2 skillcards, and Tier 3 at C+ and with 10 skillcards. THIS APPLIES TO ALL PROFESSIONS. IF YOU WANT TO ADVANCE TIERS IN PROFESSIONS, YOU WILL NEED 2 SKILLCARDS FOR T2 AND 10 FOR T3.

    • Tier One - 125
    • Tier Two - 350
    • Tier Three - 500


    Tier four perks will be unique and handled on a case by case basis for cost and effect. Genjutsu isn't listed as a specialization, but in order to cast it you -do- need a profession perk for it. We'll be adding one to the perk guide to keep them baseline.

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    Chakra control is -NOT- considered a core. Perception is -NOT- considered a core.
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    Edited by Scarce, Feb 13 2017, 06:27 PM.
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