| [3.0] Profession Guide | |
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| Tweet Topic Started: Aug 10 2016, 02:07 PM (5,503 Views) | |
| Bonga | Aug 10 2016, 02:07 PM Post #1 |
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![]() Welcome to the specialization guide! This goes hand in hand with the PROGRESSION GUIDE so please make sure to stop and read that first if you have not already! Specializations in ROAD TO DESTINY work fairly similiar to other games you might have played. Player's will have to declare a specialization before making their first purchase with XP. This profession is locked in except for very special circumstances; if you feel the need to try and shift specializations, please contact administrators in game, on skype, or through PM. The reason for this strictness is because the prices of cores, jutsus and skillcards all vary greatly depending on the specialization. Below, there will be tables that display the cost of each core. After that, there will be a series of pictures displaying the cost of each type of skill. The old ruling of hybrid specializations not matching up to full specializations is gone and is instead treated fluidly; hybrid specializations have a middle ground between the cost of skillcards for each of their specs, as well as their cores. Medical shinobi are in the unique location of being able to do both medical jutsu and other jutsu at a relatively normal cost, while also having affordable cores. This is to allow combat medics. An elementalist with T1 Tai and the same cores as a taijutsuist with T1 Tai will be exactly as good at them at taijutsu; players need to build properly and develop skillsets. Simply being a certain specialization will not be enough to give you an edge in a particular combat scenario! The following is a list of the advanced elements on these games:
And here is the list of restrictions on number of elements obtainable per character:
However, anything above 2 elements requires admin permission due to only being possible for certain archetypes(similarly to Generalist/Medic.) Additionally, this list does not include Fusion Elements. Additionally, players are only eligible for an element at C-, except when explicitly stated in this guide. The following clans are allowed to have an element at D+ but they must be either an Elementalist, ELE/KEN, or ELE/TAI. They must have one of either T2 Control or T2 Stamina. Non-clan ELEMENTALISTs may access their element at D+, just like these privileged clans. Elementalist, as per a new rule change, should look at this thread Right here without delay to understand their new roles.
NO ONE ELSE IS EVEN ELIGIBLE FOR A D+ ELEMENT. The Following Clans Have Special Core Costs.
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