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Traits and Talents
Topic Started: Jun 28 2015, 10:30 PM (43 Views)
Magister
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Traits and Talents
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In this game, unique qualities given to character's are separated into Traits and Feats: Traits are inherent qualities about you and your history, things that are often unchangeable or life-altering. Becoming a Grey Warden, or being born into the Qun are things that leave a lasting impression on you and the people around you. Such instances do not occur very often, thus buying Traits will require 4 Story Points to purchase.

Talents are closer to learned skills, something like Melee Archer or Charismatic, they are qualities you come to gain from the environment or from teachers. These things require a little time and no small amount of effort, so you will have to spend 2 Story Points to gain one Talent.

The following list are a number of approved qualities that can be chosen at any time, custom made qualities are allowed, but will need to be discussed and approved by the Staff before they are used in RP. These qualities will cover a majority of the situations and characters you will come across.

Origin Traits

Social Talents

Weapon and Class Talents

Specialization Traits

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