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Magister
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Jul 13 2015, 10:49 PM
Post #1
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Administrator
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Unlike the SIFRP system, the number of possible weapons is much smaller, reserved to only about six classes: One-Handed, Shield, Two-Handed, Daggers, Bows and Staves. These classes will have several different types of weapon and these weapons will have different qualities that offers a large amount of variety, even among similar characters. Two Warriors and two Rogues can have similar class sets and abilities, but fight in completely different ways.
Generally of these weapons are separated by Tier, dependent on the materials used. Tier's determine the amount of Damage that your weapons will do, or the Armor Rating of your armor. How skilled you are with the weapon or material is dependent on how trained you are in it's Specialty, and if you are not skilled enough, you will not be able to use it.
- Quote:
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Metal Armor
- Tier 1 - Iron - AR:3 AP:-1 Bulk:1 (10 Silver)
- Tier 2 - Grey Iron - AR:5 AP:-2 Bulk:1 (50 Silver)
- Tier 3 - Steel - AR:6 AP:-3 Bulk:1 (2 Gold)
- Tier 4 - Veridium - AR:7 AP:-5 Bulk:2 (4 Gold)
- Tier 5 - Red Steel - AR:8 AP:-6 Bulk:2 (6 Gold)
- Tier 6 - Silverite - AR:9 AP:-7 Bulk:3 (10 Gold)
- Tier 7 - Dragon Bone - AR:10 AP:-8 Bulk:3 (12 Gold)
Leather Armor
- Tier 1 - Rough Hide - AR:1 AP:0 Bulk:0 (10 Copper)
- Tier 2 - Cured Hide - AR:2 AP:0 Bulk:0 (150 Copper)
- Tier 3 - Leather - AR: 3 AP:-1 Bulk:0 (5 Silver)
- Tier 4 - Hardened Leather - AR:4 AP:-2 Bulk:0 (20 Silver)
- Tier 5 - Reinforced Leather - AR:5 AP:-3 Bulk:0 (60 Silver)
- Tier 6 - Inscribed Leather AR:6 AP:-4 Bulk:1 (1 Gold, 80 Silver)
- Tier 7 - Drakeskin Leather AR:7 AP:-5 Bulk:1 (5 Gold)
Metal Weapons
- Tier 1 - Iron - Athletics-1 (5 Copper)
- Tier 2 - Grey Iron - Athletics (10 Copper)
- Tier 3 - Steel - Athletics +1 (50 Copper)
- Tier 4 - Veridium - Athletics +2 (5 Silver)
- Tier 5 - Red Steel - Athletics +3 (25 Silver)
- Tier 6 - Silverite - Athletics +4 (1 Gold)
- Tier 7 - Dragon Bone - Athletics +4, +3 to Fighting Tests (5 Gold)
Wooden Weapons
- Tier 1 - Elm - Athletics-2 (20 Copper)
- Tier 2 - Ash - Athletics-1 (40 Copper)
- Tier 3 - Yew - Athletic ( 2 Silver)
- Tier 4 - Whitewood - Athletics+1 (20 Silver)
- Tier 5 - Ironbark - Athletics+2 (80 Silver)
- Tier 6 - Sylvanwood - Athletics+3 (1 Gold)
- Tier 7 - Dragonthorn - Athletics+3, +3 to Fighting or Marksmanship Tests (4 Gold)
Wooden Staves
- Tier 1 - Elm - Damage: Magic-2 (40 Copper)
- Tier 2 - Ash - Damage: Magic-1 (80 Copper)
- Tier 3 - Yew - Damage: Magic (20 Silver)
- Tier 4 - Whitewood - Damage: Magic+1 (40 Silver)
- Tier 5 - Ironbark - Damage: Magic+2 (80 Silver)
- Tier 6 - Sylvanwood - Damage: Magic+3 (2 Gold)
- Tier 7 - Dragonthorn - Damage: Magic+3, +3 to Fighting or Marksmanship Tests (6 Gold)
Based on the above Tier lists, you would then choose what type of weapon you want, normal things like swords and daggers will run a very low price because it does not take very much material to create them, thing like Greatswords or Crossbows, however, take a great deal more material and crafting before they can be worked into a suitable shape. Staves also require substantial costs, as they must be enchanted with lyrium an runes before they can be used as proper weapons. You will add these additional costs to how much the material costs.
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One-Handed Weapons Sword - Adaptable Hand Axe - Powerful, Adaptable Mace - Adaptable, Shattering Dueling Saber - Defensive +1, Fast (+20 Copper) Ball and Chain - Shattering, Slow (+30 Copper)
Daggers Stiletto - Piercing 2 (+20 Copper) Dirk - Off-Hand+2 Dagger - Defensive+1, Off-Hand+1 Dancer - Fast, Vicious, Staggering (+10 Copper) Parrying Dagger - Defensive +2, Off-Hand+1
Two-Handed Greatsword - Bulk 1, Powerful, Show, Vicious, Two-Hand (+50 Copper) Battleaxe - Bulk 1, Powerful, Slow, Vicious, Two-Hand (+50 Copper) Maul - Bulk 1, Shattering 2, Slow, Staggering, Two-Hand (+30 Copper) Halberd - Bulk 1, Powerful, Two-Hand (+30 Copper) Spear - Fast, Two-Hand
Staves Staff - Slow, Reach, Close Range (+1 Silver) Staff Blade - Piercing 1 (+5 Copper)
Bows Shortbow - Long-Range, Two-Handed (+10 Copper) Longbow - Long-Range, Piercing 1, Powerful, Two-Handed (+80 Copper) Crossbow - Piercing 2, Reload, Slow, Vicious, Two-Hand (+60 Copper)
Shield Buckler - Defense+1, Off-Hand+1 Shield - Defensive+2 (+10 Copper) Large Shield - Bulk 1, Defensive+4 (+80 Copper) Tower Shield - Bulk 2, Defensive+6 (+1 Silver)
So something like a Grey Iron Greatsword will cost 60 Copper Pieces to make, and deal Athletics+Strength damage, due to the Powerful quality that it has. With a Strength (4) Athletics (3) character, it will deal a base damage of 7.
Edited by Magister, Jul 14 2015, 08:27 PM.
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