| The Rules; How to Keep the Peace! | |
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| Tweet Topic Started: Apr 25 2017, 02:33 PM (91 Views) | |
| Sam Winchester | Apr 25 2017, 02:33 PM Post #1 |
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Here you will learn about the rules of the RP. If you cannot comply, disciplinary action will be taken by the Admins. You are responsible for reading through this section and contacting an Admin or Moderator if you have any questions. Failure to comply will ultimately result in a ban from the RP. Don't be a Dick Literally, if you're just going to be a thundercunt, we don't want you here. Treat everyone with respect. T1: Godmoding is not to be tolerated from anyone. Godmoding is not exclusively a combat issue; narrative styles can themselves be forms of godmoding if people refuse to let repercussions for their actions take effect. There are no "permission rules." You can not control or demand what anyone else's character does, even if it means your own actions back your character into a fatal corner. Removing the ability for someone to out-game you removes the "game" element of the game. Death isn't even permanent in SPN. Take into consideration that T1 rules incorporate several effects, such a no auto-hitting, and no godmoding, which remove the ability for people to just steamroll you without reason. Play right, and there's always the dodge option. It's no one's responsibility but your own to not get put in a situation where dodge isn't an option. Further T1 rules will be at the bottom of this page. IC/OOC divide on all fronts, from everyone. Don't threaten people OOC about IC, don't expect IC to pass OOC, don't ask anyone to change anything IC. Don't let your narrative be veils of OOC intentions. If it isn't something people can gloss from looking at the character, or respond to, it doesn't need to be in the post. This prevents toxicity from steeping. Keep OOC minimal. PMs are a thing. So is the OOC forum and Skype. We're okay with friendly chatter if there's not a lot going on and the room is dead, but please respect active RP. Smut. Look, this is RPH. Pretty much everyone has a smutty side. We get it. But... Do you see the userlist on RPH? All of the smut rooms. They're everywhere! You can get those jollies any old way. We want our focus to be story. Bashing Try not to bash other rooms, players, etc. In fact, if everyone abides by the rule about OOC, this shouldn't be an issue. I really don't care if you bitch about someone in PMs. Don't bring it into the room. Don't bring it into the forum. Don't make this community toxic. Don't try to be sly about it either. Certain people on RPH like to think they're slick, and I have a no-bullshit policy on flyby toxicity. Respect Redux Respect goes beyond not being a dick blatantly, and not bashing. It means communicating with players, trying to reach a middle ground (IE, someone needs to leave, don't go "HAR HAR I WIN" if they have a legitimate reason. Bubble it and move on.) It means equally so that you try not to engage in something you can't participate in. If someone says "I can't do this right now, I have to leave in half an hour", let them leave. If you have to leave in half an hour, let the room know. Nulling roleplay will almost never happen unless the entire foundation of an instance was on faulty measures and in conflict with existing canon. Main Character Nobody is the main character, or they all are. Not you, not me. This means: you don't get special privileges, I don't get special privileges, and most of all for the love of all that is holy, don't treat your character like a POV character. POV character? You know, where you use narrative to vindicate all the bullshit going through your character's head and make a bunch of toxic narrative that either nobody can react to, or leads to reduction to narrative wars. A lot of people don't realize they do this. We'll PM you and let you know if we're seeing it. It can be a hard habit to break. An example: Toxic narrative: CharacterA can't believe that Character B is such a dick. He's always being an asshole and always yelling. Character A wishes character B would jump off a cliff. CharacterA spends 5 lines stating these in narrative. CharacterA then says, "Completely normal greeting." CharacterA has an ambiguous expression that is never even described. Okay: CharacterA narrowed his eyes and clamped his jaw as CharacterB began to shout again. Fire burned behind his eyes quietly. But despite his rigid posture, he managed a smile that still failed to hide subliminal venom in his tone, "Completely normal greeting." Which actually depicts the character and provides content? Be example two. Character Approval/Systemics All characters must be approved. Just make sure you have a good grasp of canon. Canon characters and high-tier power creatures must be simultaneously approved by both room admins, but if one of us is on, we're usually both available. OCs may require discussion. Default hunters, default humans, and default basic toolkits are automatic approval as long as they don't tie into story with other characters. Pre-existing story (such as knowing a Winchester) must be talked out with the player of that character and agreed on. If a moderator feels something is outside of canon parameters, they'll tell you. This isn't us hating you, this is us trying to maintain a continuity, as broken continuity and systemics can breed toxicity and resentment. We want to make sure everyone stays on the same page. IF YOU ARE LOOKING TO PLAY A MAIN ROLE - be it a member of anchor canon cast that people end up relying on heavily, or a major villain that you want us to support the story of - it is MANDATORY to provide a Skype account for contact so we don't lose track and get everyone wedged on story progression. You are free to play independent storylines that the room doesn't push or promote themselves on the page without doing this. Click here for the Character Creation FAQ! Character Idling, Character Death, Ragequitting. These are bundled together but handled differently. ----- If a character dies, you're free to make quests so there is actually a penalty for messing up and dying, and an adventure as a result of trying to fix it. Planned and agreed on deaths are completely subject to the players who decided it. If for any reason a surprise death happens, appeal your proposed resurrection method to the following people in any order: the person who killed you, or any moderator. You only need one "yes" for it. We just want to see story effort. That's what we're after. ----- If you Ragequit the RP in general, we make no promises on what becomes of your character. Odds are we'll try to contact you and ask what you want to say happens with your characters, especially if they're placed in any majorly plot-relevant positions, but if you come at me with some insane bullshit like "all of my characters (that never even knew each other and lived across the world) put together a space ship and flew away overnight" or something equally arbitrary, I'm gonna say "no", and they will be used as NPCs briefly until the most plot-oriented solution happens. ----- Life happens. We get that. Sometimes you can't be around for a long time. In general, we try to assume your character is on an adventure. But some people will gain very important roles in this RP, get involved in something, then vanish. We'll generally leave that alone. However, as a standing rule of thumb, anyone who has made no contact for a month or more (PMs, Skype, whatever) is subject to storyline removal. We'll do our best to preserve your character themselves and not make them totally obsolete/not murder the hell out of them, but after a month of not showing up at ALL, other characters using reasonable story means to pursue the same major plot relevance are allowed to do so - and canons can and will be replaced by an active player. Room Owner's word is law. Because I'm not a dipshit. T1, META, AUTOS, COMBAT AND OTHER DEFAULT DO-NOTS: T1 is turn-based, so you have to wait for your opponent to finish typing his/her attack. In a T1 match, your opponent can strike you. You have the ability to reverse the attack or take the hit and come back with one of your own (no autos). In T1, it is generally stated that you can only type one attack each paragraph. More advanced forms of T1 allow combos to be treated as a singular attack, but will also respect that a combo can be avoided or interrupted and in dedicating to a combo, you are far more likely to be subjected to punishment you can't evade unless the combo itself is designed for fluid reversal (combat knowledge helps greatly). Keep in mind that "reaction time" greatly impacts T1, and committing to anything more than a single move is a dangerous presumption. A human's reaction time is roughly 200ms or (0.2s), meaning that in a single second, a waterfall of reactions can happen in battle (much less however fast demigod whatevers can react). Longwinded dialogue, assumed combinations, and lengthy chain combinations will leave you subject to your entire post being derailed and combo-breaking is completely allowed. If your post takes longer than one second of realistically timed action, you have far exceded your capacity to accomplish it in active exchange. Metagame is also strongly disallowed; if your character has no means to see or know what is coming, we do not approve of knowing it for convenience. You are not obligated to meta-pose for another player (such as publicly detailing an inaudible whisper, broadcasting your thoughts in advance [unless specifically requested by a psychic character, for example, who then needs to detail how they gain knowledge without assuming auto-hit/godpower], etc). Both in and outside of combat, beta-reading is a no. "Beta-reading" is a form of meta-gaming, by using information that you gained through reading someone's biography and harnessing information your character couldn't possibly have, such as specifically learning water techniques in advance because you found out OOC that someone is a fire user, without the necessary IC steps. Beta-reading also covers turning conversation to subjects you personally know are sore for the character, etc. -----ORDER OF OPERATION FOR OFFENSES.----- Public upset/massive OOC: Try to warn 3 or less players by PM to cease or be kicked. If 3 or more players are OOCing, make a public announcement. Provide 30 seconds for the message to be seen and OOC to stop, and if it continues, kick the offenders and send them a PM immediately to explain why and warn to not ask questions in public. Accept any PM complaints and deal with them. If a player is kicked three times consecutively for enduring OOC, this becomes a ban. This ban lasts one day the first time, seven days for the second offense, one month for the third, and permanently for the fourth time it is ever evoked. Break of any other rule: Try to discuss with the player in private. If it is a multiple player problem, create a break-off locked temporary room to discuss with players in. This involves harassment, being a dick, or general noncompliance. Try to resolve individual issues in PM. I'm only going to appoint sensible people so... yeah. Kick upon disruption, with immediate PM explanation. Three kicks is a ban. This ban lasts one day for the first offense, seven days for the second offense, one month for the third, and permanently for the fourth time it is ever evoked. Edited by Sam Winchester, Apr 25 2017, 02:37 PM.
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8:29 AM Jul 11