| How Your Fight Will Play Out; An FAQ on T1 Combat | |
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| Tweet Topic Started: Apr 25 2017, 04:35 PM (70 Views) | |
| Sam Winchester | Apr 25 2017, 04:35 PM Post #1 |
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ALRIGHT! It's go time! We're ready for some action! But how does one fight without a joystick and an option to Press X to not die? Here are some frequently asked questions about T1 combat in a roleplay situation! The Admins and Moderators expect you to comply, and you will be held responsible for understanding the combat. If you have questions beyond what our FAQ can answer, please contact and Admin or Moderator! How does T1 combat work? T1 is turn-based, so you must wait for your opponent to finish typing his/her attack before making your next move. In a T1 match, your opponent can describe how they intend to strike you. You have the ability to reverse the attack, block the attack, dodge the attack, or take the hit and come back with one of your own (no autos). Examples: Acceptable: CharacterA swings at CharacterB with a baseball bat, aiming for their head with intentions of landing a lethal blow to CharacterB. The blow would make a sickening crunch if it landed, and the fight would assuredly be over. Acceptable: CharacterA drew their pistol and with keen eyes aimed the pistol to the back of CharacterB's head from the end of the alleyway. CharacterA pulled the trigger, and a concussive boom announced the split second arrival of the .45 caliber bullet. Unacceptable [Multiple Autohit]: CharacterA knocked CharacterB to the ground, and in three quick blows to CharacterB's head, crushed CharacterB's skull and killed him. CharacterA laughed jovially at the flawless defeat of his opponent and walked away. Unacceptable [Autohit]: CharacterA shoots CharacterB from the end of the alleyway. There's no way to dodge so CharacterA surely won! In T1, it is generally stated that you can only type one attack each paragraph. More advanced forms of T1 allow combos to be treated as a singular attack, but will also respect that a combo can be avoided or interrupted and in dedicating to a combo, you are far more likely to be subjected to punishment you can't evade unless the combo itself is designed for fluid reversal (combat knowledge helps greatly). Keep in mind that "reaction time" greatly impacts T1, and committing to anything more than a single move is a dangerous presumption. A human's reaction time is roughly, on average, 200ms or (0.2s), meaning that in a single second, a waterfall of reactions can happen in battle (much less however fast demigod whatevers can react). Long-winded dialogue, assumed combinations, and lengthy chain combinations will leave you subject to your entire post being derailed and combo-breaking is completely allowed. If your post takes longer than one second of realistically timed action, you have far exceeded your capacity to accomplish it in active exchange. For those new to T1 or have questions regarding combination attacks in a T1 environment, it is encouraged that you do not attempt multi-combination attacks in your fighting style until you are more comfortable with a T1 format. In the case of someone phrasing their attack questionably or verging on an auto-hit, please treat it as if the hit itself was not automatic. Sometimes it's a matter of someone simply failing to put the word "attempt" or "might" in while their fingers fly. You are free to react to any move, regardless of the phrasing. If your opponent begins arguing, that's when you involve a moderator. Your opponent has the right to question your means or method of dodging, or present a rational reason why the dodge shouldn't work, but moves can not themselves be simply hard-code-written as a success. What is considered Meta-gaming? What is Beta-reading? Metagame is when a character knows what is to be expected in a battle strictly because the player knows what is coming. This is not only unfair, it is also strongly disallowed. If your character has no means to see or know what is coming, we do not approve of knowing it for the sake of convenience or preserving your character. In order to discourage such behavior from other players, you are not obligated to meta-pose for another player; such as publicly detailing an inaudible whisper, broadcasting your thoughts in advance (unless specifically requested by a psychic character, for example, who then needs to detail how they gain knowledge without assuming auto-hit/god-power), etc. You are, however, required to detail out of sight things like preparing a weapon, powering up a spell, or detailing how you found a character in hiding. However, both in and outside of combat, beta-reading is a no. "Beta-reading" is a form of meta-gaming, by using information that you gained through reading someone's biography and harnessing information your character couldn't possibly have, such as specifically learning water techniques in advance because you found out OOC that someone is a fire user, without the necessary in character steps. Beta-reading also covers turning conversation to subjects you personally know as a player are sore for the character, instantly knowing a character doesn't like you based on previous posts that your character was not a participant (with the exclusion of psychics, empaths, and other mind/body readers), or even something as innocent as knowing exactly what another character likes without getting to know the character via RP in order to woo said character. Well I didn't give permission for my character to be killed! Yes you did. By engaging in open T1 combat, the moment you took a stand against the opposing character, or made a stupid decision that caused another character to attack you, or chose to ignore a character's attempts at attacking you, you gave permission for your character to die if the fight reaches that point or your character ends up in an unrecoverable situation. The RP itself functions on open engagement, and the RP itself gives anyone and everyone permission to attempt to kill your character at any given point. As per the Character Creation FAQ, character designs open your character up to any and all kinds of dangers. Hunters can become the hunted, and hunters WILL do their jobs. Admins and Moderators will not defend your character minus a few exceptions. If the initial engagement of combat is unwarranted and metagaming, auto-hitting, ridiculous god-moding, or beta-reading was involved in the initiation of the death-scene, an Admin or Moderator will step in. However, fair is fair, and no one will be required to take away from their own character's abilities or dim their character's potential to keep from killing your character. What do Meta-gaming and Beta-reading look like? How will I know what to avoid if I have been in the RP for a while and can't remember if my character learned something about another character or not? Continuity and communication are huge parts of this, and why it is crucial to pay attention what you do in character. If you can't remember if your character learned the trait/weakness/skill of another character, it is perfectly fine to compare notes with whoever you are going up against in combat. If they tell you no, your character should not know that about their character, you are NOT permitted to use it against them in combat. Looking at someone's profile and suddenly deciding "hey, my character should be able to see that coming a mile away" is also beta-reading. You may contact the player of the character and ask if this is something a character like yours would notice, however if they say no, you may not use it against them in combat. Again, communication is vital. If you play as CharacterA, and you feel it's necessary to know something about CharacterB, then you need to ask if your character did not learn this trait through interaction in character. We do not encourage doing this often. Why? Because if they say no, you must comply. If they agree with you to do the whatever, and then go back on their word and claim you were not supposed to know that thing about the character, be prepared to send an Admin a log of what was discussed and the Admin will make the call from there. But I don't want to get into a fight! How do I avoid that? Don't join. Seriously, though. Supernatural is about the gritty fights. It's about the backstabbing, the betrayal, the double-crossing, and the ability to overcome all of it. If you feel you can't participate in any part of that, then why did you join in the first place? I know that sounds bitchy, but damn! Pick a different fandom. Edited by Castiel, Apr 27 2017, 09:54 AM.
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8:29 AM Jul 11