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| Dota 2 Weekend!; CAUSE YEAH | |
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| Topic Started: Feb 12 2014, 02:32 AM (18,081 Views) | |
| LightningBolt | May 19 2014, 07:25 AM Post #181 |
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Boring Person
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I tried Lina and Troll Warlord today for the first time. I like Troll a lot. Lina I was iffy on, but once she gets a Bloodstone she's pretty amazing. You can spam high-powered low cooldown spells, which in turn gives her bonus attack speed and move speed due to her passive. She becomes really damn good at that point. |
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| Olinea | May 19 2014, 09:14 AM Post #182 |
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No finesse
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See if I can't do a rundown of the list. I know we managed to knock out Clockwerk today in our Captain's Mode game but nonetheless it's good to have perspective on the role of each hero. Posted Image Brewmaster's a melee Strength hero, typically played in mid, although there's no reason he can't take another lane (offlane may be tricky though, but with a teammate it works). His Q is ridiculously powerful (300 damage in an AoE is nothing to disregard, not to mention a significant slow to attack and movement speed) and his W and E make him very potent against carries since he can easily dodge attacks. A good Brewmaster is dictated by how he uses his ult, because it splits him into 3 strong elemental warriors with their own sets of skills. You can cyclone people, remove buffs, stun, and with Aghanim's, use Clap and Haze as well. He's hard to use to his full potential but the Clap alone is enough to begin dominating, in my opinion. Posted Image Weaver's akin to Sniper or Drow in that he's a ranged Agility carry, but he has a notably shorter range which puts him more at risk during fights. Thanks to Shukuchi, however, he's very mobile and hard to pin down unless your team has detection or some way to silence/stun him. Even then, Time Lapse makes him still hard to kill because you can undo all of the damage they did in a period of time in one moment. People will try to build him as a carry with a bit of tankiness to ensure he can utilize Shukuchi and Time Lapse to stay alive for much longer than someone like Drow or Sniper could do. Dead carries don't do damage. Posted Image Balls. Deep. A good Huskar knows how potent his Burning Spears are in the early game and will try to harass as much as he can with them. His E makes him deceptively tanky at low hit points as he just keeps throwing out spears and stuff. That said, because he functions best at low HP you need to be acutely aware of when things may go sour, or be prepared to manfight your way out of a situation. His ult is used basically in the same way you used Spirit Breaker's, and I think you had a good sense of when to use it, so use your spears liberally on enemy heroes and jump on them when you think it's time. Posted Image I never really liked Medusa and never could put my finger on it. But she's a VERY strong carry because she's got a bit of everything at her disposal. Snake makes her able to harass and steal mana to sustain more Snake harass, Mana Shield tanks her up really heavily, her ult can turn a fight on its head if your opponents are trying to take you out, and Split Shot is regarded as one of the best carry skills in the game. It basically lets her deal 400% damage total instead of 100% (and that's a non-Ultimate skill) and DESTROYS teams. There would be metas where people would turtle and clear out creeps and just delay the game until Medusa got to 6 items and then just wrecked the enemy team. With a proper team backing her up it is VERY hard to stop her. Posted Image You've played Gyro but let's do the rundown again. I like Gyro because he's a carry who can fend for himself in the early game and still stays pretty relevant later on. Thanks to 3 nukes he has great kill potential in the early game when things like flat damage nukes are most potent, and Flak Cannon is basically like Medusa's Split Shot in that he can wreck a team if you let him. His low attack range makes BKB almost certainly necessary (unless you face a super pub team who doesn't pack disables in which case lol), but with some damage mmph baby. Posted Image You pick Enigma because of his ult. I would not go as far as to say he is a walking ultimate, but it's quite possibly the best teamfight ultimate ability in the entire game, because it's AoE, lasts 4 seconds, deals damage, pulls people in, and probably most importantly, doesn't care about magic immunity - which means he can still make trouble for BKB holders who may otherwise laugh at ults like Overgrowth, Ravage, or Freezing Field. Enigma is best in the jungle because he can farm it VERY quickly after a certain point - he can have small lane presence with Malefice, but he does function very well with some key items like Blink and BKB to maximize his ability to disable an entire team. Watch some Youtube videos on how to jungle him and practice. His ult can make or break a game. Posted Image Admittedly I have very little Phoenix experience but I've read what others do with him and it makes sense in theory - in practice I have a bit of difficulty pulling it off. Phoenix needs to pay a health cost for its abilities which REALLY sucks if you want to keep the hurt going, but the spells are pretty powerful if you compare them to other heroes'. The standard thing to do is launch W spirits at enemies to heavily slow attack speed, swoop in with Q, and ult to turn yourself into a ticking time bomb. W slows attack speed to a crawl (and might as well disable attacking altogether for its duration) and ult spreads chaos. A disorganized team (like in pubs) can fall victim to Phoenix - but I would not say Phoenix could carry a game by itself. It certainly paves the way, but you need to be aware of your health because it can disappear very quickly if you don't watch it. Posted Image We knocked out Clock already (I'm still 0/10 so blah) but an overview of how he's played would really help. Clock excels at picking off lone targets because of his gigantic range hookshot and ability to trap enemies inside his cog cage. One other really cool thing about him is his Q firing at a semi-rapid rate with ministuns, which interrupt enemy animations. Someone like Crystal Maiden or Earthshaker gets caught in your cogs, they can't cast anything as long as your Q keeps hitting them. Clock is a pretty cool ganker because he's actually able to reliably solo kill someone, whereas other gankers don't quite have enough damage on their own to 100-0 someone, but Clock can do that thanks to the high overall damage output of his Battery Assault. Clock picks on weaker targets, be it a lone underfarmed support or a squishy high-priority carry. His hookshot is tricky to use since it's capable of hooking onto allies, and ALWAYS be aware of when you are using cogs, because trapping allies can be a death sentence. Look for heroes and cagematch them, because it's very hard for someone to fight back when they're being constantly stunned. Posted Image Not just a funny accent. I think Tusk is very effective as a mid because it allows him to gank top and bottom easily, and having a level advantage is nice. He's all about ganking, since he's got a way to approach and stun, has the ice half-circle (particularly good in the jungle if someone's caught out) and ult is a giant crit. He might not enjoy sustained fights but properly played he can take out a single target and be a scary constant threat on the map. Posted Image It's hard to pinpoint exactly what Kunkka's role as a hero is, but Kunkka is pretty effective at teamfights. He doesn't really do enough sustained damage to be a carry (Tidebringer is nice and all but it's once every 4 seconds, carries need something that aids damage output more constantly) and there are better tanks, but in a teamfight he's got two AoE disables, and they're easily set up thanks to X Marks The Spot. A lot of people enjoy building a crit item on him and hoping that Tidebringer crits, since it splashes to everyone on their team and chunks them for massive damage. I don't think he functions best built as a glass cannon but you can't deny Tidebringer's potency in the early game and in a teamfight he brings a lot to the table. Edited by Olinea, May 19 2014, 09:19 AM.
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| cscrocker | May 19 2014, 10:15 AM Post #183 |
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Ang tanging Pilipino sa forum na ito
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My first pub match as Dazzle. We ran into a couple of problems during early game because Sniper and Drow decided to go bot together. Things didn't go so well for the two so Drow went to top with us for a tri-lane. Things went out of hand fast. Pudge came from out of nowhere killing Drow, Sniper was left alone at bot against Axe/Enchantress, and the bottom lane was pushed to tier 3 early. Slowly, we managed to come back by picking them off one by one and plowed through the mid towers. One thing lead to another, we won. I felt really good after this one knowing that I helped by keeping the team alive. Also as the sole support of the team, it was a heavy burden but thankfully, they weren't mad about it if they died (Sniper was also nice enough to be the only guy saying "thank you" when i heal him.) As for Dazzle, I might make him my main for support. Support heroes haven't been the most attractive ones to me except for Windranger, Witch Doctor, and Omniknight but what I like about Dazzle is that his skills can turn the tables around (as exhibited by my recent match.) Edited by cscrocker, May 19 2014, 10:16 AM.
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| tfghost92 | May 19 2014, 07:52 PM Post #184 |
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swag on this dick, bitches
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thanks for this. I think I'll attempt to knock down some of the easier heroes before I get into the ones I've never played with, or if I have, played very little of (Tusk, Kunkka, Pheonix, Brewmaster to name some) |
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| DarkFlashlight | May 19 2014, 08:32 PM Post #185 |
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it will take a toll
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What the hell was that Enchantress doing? Also, Dire's Tower Damage. Are you serious. |
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| cscrocker | May 19 2014, 11:18 PM Post #186 |
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Ang tanging Pilipino sa forum na ito
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Feeding |
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| Olinea | May 21 2014, 03:58 AM Post #187 |
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No finesse
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20:57 d_westfan13: I like DP 20:57 d_westfan13: Takes a while for her to get going though |
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| Olinea | May 21 2014, 04:02 AM Post #188 |
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No finesse
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(why yes, I am 12) |
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| Outlaw454 | May 21 2014, 04:21 AM Post #189 |
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Rocks Fall, Everyone Dies
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So this happened Spoiler: click to toggle
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| Olinea | May 23 2014, 12:58 AM Post #190 |
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No finesse
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Posted Image IT'S BEAUTIFUL BUT I'M NOT TERRIBLY BIG ON LD BUT IT'S BEAUTIFUL |
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| Olinea | May 23 2014, 10:25 AM Post #191 |
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No finesse
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Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image IM SO HYPED I know you guys haven't gotten to experience Techies but I do not exaggerate when I say Dota 2 will be divided into 2 phases: Pre-Techies and Post-Techies. You will come to love and loathe them. Posted Image The faces of evil. Did I mention I'm hyped? Edited by Olinea, May 23 2014, 10:26 AM.
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| Romanticide | May 23 2014, 07:04 PM Post #192 |
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Cult Leader
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I thought it was unusual we needed 800k for the next goal, then 400k for the rest. Never would have thought there was a hidden goal, even though that's a very Valve thing to do. I suppose Techies will be picked a lot in games when they finally come out, being the new toy and all. |
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| tfghost92 | May 30 2014, 03:10 AM Post #193 |
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swag on this dick, bitches
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Posted Image |
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| Snowman | May 30 2014, 04:08 AM Post #194 |
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Berserker
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Posted Image |
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| Olinea | May 30 2014, 04:44 AM Post #195 |
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No finesse
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Posted Image I guess Weaver was technically right when he said he would win : p Batrider is super duper OP, holy shit. That Storm Spirit didn't play the lane too well (after the first death he needed to pick up Magic Stick/Wand like almost immediately) which definitely helped - and I think it's cool how I'm 3 for 3 on landing First Blood on Batrider. I need to prioritize BKB more on him though, considering I hadn't refined the reflexes for Blink --> Ult --> Force, and Firefly gives me enough to work with for a while, Force Staff was kinda overkill. The draft was fine, I think laning was just the problem, because Lightning picked up WD pretty quickly and Ghost, for playing first time Tide, had some really well-placed Ravages. However, we (and this includes me)... are not very good at pushing our advantages we generate after killing heroes, like killing people and then not really pushing hard after clearing out enemy heroes. I just wanted to police the lanes as much as possible and once they started grouping up it got harder to pick people off like I was doing before. But I like Batrider, I'd add him to my pool of mids. I'd like to learn him offlane as well but there's no real easy way to practice that. EDIT: I figure I should address the whole 'on-tilt' thing I mentioned. I'm not mad at anyone for that loss - it's not the first or last time I have or will have performed that well and still lost, and it's part of the game. Irate at the time, sure, with an attitude of "well, I sure as hell did my part, what happened with the rest of them", but a 10-0 doesn't mean you deserve to win. When someone said "Looks like this is the game you're going to win with Batrider" I just replied with "yea I'm a lil ahead", because it's never over until the ancient falls. Instead I looked at what I did during the game and can point to mistakes I made on the hero and specific situations. Bought Tranquils early on which delayed Blink and my roaming. Delayed BKB for Force Staff against a team with people like CM, ET, and Storm who could lock me down, in a situation where I was really far ahead and staying alive would let me push that advantage. Went in on Elder Titan under a tower while he was casting stomp. Blinked in and tried to lasso with the skill still on cooldown. Numerous situations where I forgot a 15-charge Wand which may very well have saved my life. Not a perfect game by any means. Mostly I was just upset that we looked to be breaking a rough recent couple of losses and still managed to throw, and I did feel like that early game meant we deserved to win - it doesn't. I just didn't want to leave on a bad note. Edited by Olinea, May 30 2014, 05:30 AM.
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