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| Dota 2 Weekend!; CAUSE YEAH | |
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| Topic Started: Feb 12 2014, 02:32 AM (18,063 Views) | |
| DarkFlashlight | Oct 8 2014, 02:28 AM Post #451 |
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it will take a toll
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I used to trust you, Dotabuff. pic
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| DarkFlashlight | Oct 9 2014, 10:18 PM Post #452 |
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it will take a toll
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I DID KDA'S AGAIN BECAUSE I FOUND A WAY TO HAVE A COMPUTER DO THEM INSTEAD. The KDA line is average kills per game, average deaths per game, average assists per game. Ghost: Total kills : 2300 Total deaths : 2531 Total assists : 3470 Total matches 360 KDA : 6.388888888888889, 7.030555555555556, 9.63888888888889 Final KDA : 2.27973133148953 Dwest: Total kills : 1457 Total deaths : 2325 Total assists : 3197 Total matches 288 KDA : 5.059027777777778, 8.072916666666666, 11.100694444444445 Final KDA : 2.001720430107527 Oli: Total kills : 2376 Total deaths : 1431 Total assists : 3208 Total matches 259 KDA : 9.173745173745173, 5.525096525096525, 12.386100386100386 Final KDA : 3.902166317260657 Lightning's NEW account because he's a cheater: Total kills : 1350 Total deaths : 987 Total assists : 2057 Total matches 182 KDA : 7.417582417582418, 5.423076923076923, 11.302197802197803 Final KDA : 3.4518743667679836 Lightning's OLD account when he was a scrub: Total kills : 936 Total deaths : 1029 Total assists : 1534 Total matches 154 KDA : 6.077922077922078, 6.681818181818182, 9.96103896103896 Final KDA : 2.400388726919339 Csc: Total kills : 1126 Total deaths : 1271 Total assists : 2137 Total matches 175 KDA : 6.434285714285714, 7.2628571428571425, 12.211428571428572 Final KDA : 2.5672698662470497 Snowman: Total kills : 533 Total deaths : 930 Total assists : 1286 Total matches 124 KDA : 4.298387096774194, 7.5, 10.370967741935484 Final KDA : 1.9559139784946238 Darkie: Total kills : 3031 Total deaths : 3974 Total assists : 5125 Total matches 480 KDA : 6.314583333333333, 8.279166666666667, 10.677083333333334 Final KDA : 2.0523402113739304 CONCLUSIONS: 1. OLI IS TRYHARD. 2. MY STATS ARE UNFAIR BECAUSE MY SAMPLE SIZE IS MUCH LARGER. 3. REPORT SNOWMAN. 4. TRIPLE POST. |
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| dwestfan13 | Oct 10 2014, 12:19 AM Post #453 |
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Feeder
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I DON'T HAVE MOST DEATHS PER GAME WHAT ALSO, WOO ASSISTS |
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| tfghost92 | Oct 11 2014, 04:30 PM Post #454 |
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swag on this dick, bitches
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like two months ago, I was about 400 kills behind my death count. I am up to 231. THE RISE |
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| tfghost92 | Oct 23 2014, 04:04 AM Post #455 |
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swag on this dick, bitches
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>yesterday: "i'm not playing with ghost again until he fixes his wifi" - LB >today: http://www.dotabuff.com/matches/977420607 MFW HATERS MOTIVATE ME Posted Image |
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| LightningBolt | Oct 23 2014, 07:16 AM Post #456 |
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Boring Person
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Really it's as simple as this: I play Dota to have fun. Playing with you is just a really annoying experience so often with your connection issues that it stops being fun. Playing in five stacks and stuff would probably still be fun regardless of your inevitable 10 minute disconnects, but for those random 1-2 game sessions I feel like I'm just as likely to walk away annoyed and frustrated with the game due to these issues than I am to have fun and it's not really worth it. It's not like Snow's disconnects, which were definitely more frequent but usually only like 1 minute or 2, when it happens with you it has a pretty big chance of completely ruining that game. God forbid the other team isn't willing to wait. In general I'm getting more fed up with Dota since the community feels increasingly toxic and the early abandons and disconnects are really starting to get on my nerves. |
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| tfghost92 | Oct 23 2014, 07:40 PM Post #457 |
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swag on this dick, bitches
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my post was a joke for the most part. I know why you don't want to play anymore. |
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| tfghost92 | Oct 23 2014, 07:52 PM Post #458 |
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swag on this dick, bitches
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my abandon rate percent puts me at 24.6. I'll just round that up and say 25. 25 games in nearly 500 attempts to play were abandons. that puts me at one abandon every 19.68 games. makes me cringe a bit, but that means I could play close to a full days worth of dota and abandon once in all that time. this number needs to be reduced, but it is relatively low. I wish I could calculate stats for how often we win games that I d/c from for under 5 minutes but that'd require a lot of work so I'll just leave it where I am at. I would say 19 hours of dota per abandon is probably about accurate to how it actually goes. for the most part, I seem to connect fine to servers. I want to factor in at least 10 or 11 of those abandons as someone fucking around with the router without me knowing, which is a freak problem. so I'll roll with 14 to 15 abandons in all this time of playing dota. 15 times my internet has simply bogged down to shit and ruined games. I'm not saying you're wrong, I'm just saying I think you're being over dramatic. also: that is 25 times I have abandoned, but exactly how many were with you? I guarantee it is a lesser number. I can't imagine I break double digits of abandoned games while playing with Lightning, and if I do, maaaaaaaaybe something is wrong with us connecting to the same game server. I really hope that isn't an issue because that would require some extensive work to fix |
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| DarkFlashlight | Oct 23 2014, 08:03 PM Post #459 |
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it will take a toll
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That also doesn't count all the times that you DC for less than five minutes (or more, but we paused for at least part of it), which leaves your lane short a person, almost always in the early game for some reason, which really hurts you over the course of the game since you're starting from behind, and it could be really bad for your lane partner (say, solo lane Lich). That number also doesn't count the number of games where you don't abandon or necessarily even DC, but your connection is still so bad that you can't really play (example) and we were essentially down a person. Also, you used to never DC, so spacing out your DC's over all of your games isn't totally fair, since that's not really accurate to the trend. I'm not irate like LB is, mostly because when you abandon at least I know you're going to come back (usually), but it is annoying. I'm more annoyed with the other thing LB said though, because it's true. 'It' being that we're starting to match with more and more abandoners and it's almost literally never fun, regardless of which team it is that abandons. Dota seriously needs a better fix to abandons than lo pri. |
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| LightningBolt | Oct 23 2014, 08:07 PM Post #460 |
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Boring Person
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Yeah, abandons definitely aren't the whole story here. I mean the game that basically pushed me over the edge was that Pugna game where you left for like 4.9 minutes, reconnected, and told the team you couldn't move so you sat at level 2 in lane while everyone else was level 6 or above, which lead to our mid being like "well fuck this" and eating the abandon himself. |
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| tfghost92 | Oct 23 2014, 08:12 PM Post #461 |
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swag on this dick, bitches
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i didn't really think to factor simple lag issues in too. the kind of lag that I experienced in that pugna game almost NEVER happens, to defend myself there. As in, that kind of lag might have happened maybe 2 or 3 times ever. probably 2. lag delays do happen to me though. mostly I think that issue is that I simply do not have the benefit of your fancy college connections. I saw your speedtests. LB's is insane. mine is kinda poop, but like I said, it's THIS game. Dota. I simply do not have these issues in other games and when I do, its veeeeerry rare. I don't know if its the specific servers or what. Regardless, I shot a support ticket to valve asking for ANY possible fixes they could have to get things to run better. anything they might know of that I could do internally. we'll see what they have to say |
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| tfghost92 | Oct 24 2014, 05:05 AM Post #462 |
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swag on this dick, bitches
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Posted Image |
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| Olinea | Oct 24 2014, 07:50 PM Post #463 |
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No finesse
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For some reason I feel compelled to look over my play in the 3 games we played last night, since I feel I can constantly be improving so I might as well highlight things I think I should be changing or keeping in mind for the future. If something about any of these games jumped out to you guys, feel free to let me know. At this point I think we're all at a level where we can recognize flaws in each others' gameplay, or at least provide a different view. As long as it's phrased well, feel free to comment. Gyrocopter Game was basically constantly in our control, but not a completely perfect game. ~Little late getting to the rune to scout it. Turned out to be an Illusion rune which PA grabbed. I feel like Illusion's right up there with Double Damage in terms of being able to heavily influence a lane right off the bat - maybe not so much with a level 1 PA against Tinker, but I still could've contested that, doubly so if I had taken Rocket Barrage and she'd tried to fight me. ~Early skirmish in the jungle I pop Rocket Barrage after a few seconds of fighting Earth Spirit, who just boulders away. Nothing hit him. In the future I need to use Rocket Barrage if I'm sure they have no get-out-of-jail-free card. ~Miss an easy kill on Spirit Breaker by using W instead of dropping ult. W is pretty unreliable since he was running past a tower. ~Death comes from lack of awareness and PA abuses Blur to basically get right on top of me. I'm still not totally used to the new Blur just yet - it takes a lot more awareness. I probably could've salvaged it but I had some missteps that let her hit me instead of being able to kite her with Rocket Barrage. A literal 100 range in a slightly different direction probably would've let me live there. Next time I shouldn't get cutesy with the skills - just drop shit and run, because with PA you don't really know how the fight will go down. ~Little aggressive in a fight in mid lane around level 13. I get kited and chunked down really hard, and it'd have been really easy for PA to turn that fight right on my head, or get intercepted by Wisp on my way back to base. Aggressiveness came mostly from having popped E and not wanting to let it go to waste. Not worth my life for it. ~May try popping Manta before heading back to base, and having the illusions farm / bait out skills. ~A lot of failed attempts to stack camps. I'm not sure what the problem was there, but I had a few tries that just failed. ~Rosh would've died faster had I actually popped Rocket Barrage. I don't know why I wasn't using it. Treant Protector Our only loss of the night. Treant's a strong hero in the right hands but I felt my game impact was minimal so there are some things I could stand to change or brush up on. I didn't watch the replay for this one since I need to go to work but if there's one game I should review it's this. ~After we killed Axe I'd assumed we had shut him down which was far from the case. He's the kind of hero that requires a bit more attention in the early game. I tried playing Treant as a roamer but roaming's only going to work if your lane is locked down and doesn't need your help, and Axe capitalized on my absence really hard. ~Level 1 smoke seems like it's really strong on a hero like Treant who needs to be right up close to gank. Had a good gank opportunity but it was spoiled by Tinker rockets. Smoke would've let me get basically right on top of him. I can forgo 2 branches out of the opening build for that. ~A lot of running around and indecisiveness. Treant is super strong early and running around doing nothing is bad for it. ~Lack of awareness for Living Armor. Could've healed a lot more towers with it. ~Maybe more Nature's Guise onto Pudge would've been good, too. Darkie was almost always near somebody, being able to give him better mobility throughout the lanes was going to be more effective than a better Leech Seed and Pudge pickoffs were how we were going to turn it around, particularly in the case of Tinker who is really susceptible to invisible heroes bumrushing him when he teleports into an "empty" lane. Scrim I don't have a replay to parse through for this one, but I do remember a few things I could work on: ~Early game we played the aggro trilane well. We had great catchouts and superb coordination. We acted as one group of three heroes, and not three heroes in the same lane. But during our domination we knew they have great coordination, and it shouldn't have come as a surprise that they'd send people to deal with us. DP landed an early kill on me when I didn't have the sense to back out when I should've, and at one point Tidehunter TP'ed in and they 5v3'ed us, which is when I was ~If I'm going to buy Sentries I need to give them to dwest in that circumstance. Undying can't deward well since he's melee, and dwest was the only person on our team who could hit cliff wards, short of Ember/LC getting on the cliff which would be way too risky. ~One push down mid, Brew popped ult to start a fight but there was a lot of distance between us. In these fights I was acting as the main tank and decided "oh, Brew popped ult, time to fight" which wasn't the right thinking, since we then bunched up for a 5-man Ravage and we got obliterated. Bad decision-making on my part there, probably should've just ran out the clock on the Primal Split and then re-engaged when it was down. ~Aghs pickup was.. maybe not totally optimal, I hadn't fallen off quite yet and something like Orchid which costs just as much would've gone a long way since their team was so highly susceptible to silences, especially if we had locked down a DP/Brew ult. Kraken Shell removes debuffs so Orchid wouldn't have been great on him. Still, 2/3 that night was great, and the scrim proved we aren't totally outclassed, even if we did kinda throw Darkie on a huge comfort pick. Good work, everyone. |
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| LightningBolt | Oct 24 2014, 07:58 PM Post #464 |
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Boring Person
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My game impact as LC in that game was hilariously small. And by hilarious I mean horrible. For that bad second game we had, honestly they just seemed really fuckin' good. I don't really know what else to say. With how early they started grouping up, they just seemed to know what they were doing. They certainly knew their team peaked in the mid game, at any rate, with 4 of their 5 heroes peaking mid-game (leaving Tinker out since I have no fuckin' clue when he peaks), so yeah they were good about shutting that game down early. |
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| tfghost92 | Oct 24 2014, 08:37 PM Post #465 |
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swag on this dick, bitches
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Scrim: -I had a chance to pick a hero they are very comfortable with and wipe the floor with them, at least with the ult. A hero that none of them knew I was remotely capable of playing. I don't know if its me being able to make a skill jump and I just can contend with these guys now, or if my situational awareness has improved, or if they simply just sucked that game and didn't know what to do. I was really happy with how I played that game, either way. -I never played the offlane spot in an aggro trilane game before. never. that too way too long to get used to. Two, maybe three, deaths to Tidehunter is inexcusable. I need work on that. Farm was ez pz. Tide didn't take advantage of his auto enough to deny any of my creeps, but I managed to get a decent amount of them early and still farm up. -My Dooms were nice, but I have a severe tendency to drop them way too often. I am being trusted with a very important hero in our comp who has a very important ultimate. Games and teamfights are won and lost as a result of who you Doom, when you Doom them, and how you approach the fight as a whole. I doomed Dazzle twice in the game which is precisely two times more than I ever should have. How could I have been that stupid? Dazzle was of almost no threat. Shallow Grave isn't gonna protect any hero he casts on if 3 are dead and all five of us are bearing down on them. they were bad ults and never should have happened. Way too often I allowed Tidehunter to Ravage us or DP to drop exorcism. it lost us teamfights. I need to improve on that. -I struggled with Tide, and as a result, I completely neglected Devour up until like 16 minutes in. Fucking terrible. I know Doom better than that. My issue was that fucking Tide. I needed some type of harass because he passed up Kraken Shell to upgrade his E. I just got Level Death and Scorched Earth fully maxed out before I even touched Devour, which was stupid. |
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