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Dota 2 Weekend!; CAUSE YEAH
Topic Started: Feb 12 2014, 02:32 AM (18,089 Views)
Romanticide
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LightningBolt
Apr 1 2014, 08:25 AM
Oli and I and some other guys played a match where we imposed a rule on our team that you couldn't attack the towers no matter what. Needless to say this made the game last a lot longer. Late in the match Oli bought a Divine Rapier and purposely died and I picked it up. I already had one. This happened.
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dwestfan13
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Lion da bes
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DarkFlashlight
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it will take a toll
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dat slark doe
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dwestfan13
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I *said* Lion da bes
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Olinea
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[utube]http://www.youtube.com/watch?v=NrvvUEYy19c[/utube]

Darkie can you do this when you play Slark from now on?
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DarkFlashlight
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it will take a toll
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That totally bitching music every time you go in on a pounce needs to be part of the game.

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Romanticide
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Posting this here mostly as a reminder for someone to take screenies the next time Oli decides to buy like 8000 couriers.

Also got puush working so woop.


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dwestfan13
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Why do I show up as 'Anonymous' there?
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Romanticide
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Took that from Dotabuff instead of the endgame screen.
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dwestfan13
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Gotcha. I should do that...
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Romanticide
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Took some screenshots of the millions of couriers in our first game today. Well, not millions, but you know what I mean. I'll likely be using puush for future screenshots because these are tiny and blah.

http://steamcommunity.com/sharedfiles/filedetails/?id=248114864
http://steamcommunity.com/sharedfiles/filedetails/?id=248114839
http://steamcommunity.com/sharedfiles/filedetails/?id=248114814
http://steamcommunity.com/sharedfiles/filedetails/?id=248114787
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Olinea
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Dota 2 is a game with a lot of nuances and mechanics that you may not be aware of. I figured I'd do my part to try and list out some aspects of the game that I use with regularity, in the hopes that it can give you guys a leg up when it comes to fine-tuning your gameplay. When Steel next visits this thread I'm hoping he can outline a few more if I forget anything, or can teach me something new (like the Alt trick to call missing)



~"Pulling" is a technique I try to apply almost every game. If you've ever paid attention to the lane I take, I regularly take bottom on Radiant and top on Dire. This is for a reason - the "easy lane" allows us to creep pull, which really helps us out in the early game. Creep pulling is the act of attacking the easy camp (camp closest to the lane in your easy lane) around XX:15 or XX:45 and running away to lure the neutrals to your creeps. Your creeps notice the neutrals and attack the neutrals, who run back to their camp. Your creeps fight the neutrals until one of the factions dies.

Pulling provides a number of benefits. One of the biggest features of pulling is that because your creeps are attacking neutrals, during this time the enemy creeps advance down the lane unhindered, and the lane equilibrium goes closer to our side. This gives us more room to chase, less danger of fighting under an enemy tower, and leaves the enemies exposed. Additionally, if you play your cards right by stacking the camp (more on that in a bit) or "double pulling" (luring a second nearby camp to aggro your creeps once they defeat the initial pull camp), you can sometimes deny an entire creep wave, where your opponents get no experience for the wave instead of just having it be reduced. Pulling also gives a small amount of income for the support who pulls the camp, and because the camp doesn't give very much experience compared to a lane, you let your carry get a bit more experience (some supports like Crystal Maiden don't necessarily need too many levels, and your carry could appreciate the leg up). It's definitely worth learning how to do when you play support, because by bringing the creep line closer to our side it gives us great kill potential. Start learning this on Dire side, because Radiant can be tricky due to a lone tree denying vision (but if you have a Tango or a carry with a Quelling Blade, you can cut it down)

~"Stacking" is the second thing you can do with a neutral camp. I'm sure I've told most of you what this is but I'll go over it anyways just in case. Basically, every XX:00 the game checks all 12 camp spawns (5 radiant, 5 dire, 1 radiant Ancient camp, 1 dire Ancient camp) and asks if there is a unit in the camp area. If the answer is "yes" nothing happens - if the answer is "no" then it spawns a new set. Professional-level players can abuse this by buying wards to drop in key camps (say, warding the camp of a Chen or Enchantress who needs a big creep, or blocking a pull camp from respawning) but there are other ways of blocking it - a Courier, for example, can block a camp from spawning (which actually happened with us today), or some other things like a Nature's Prophet treant or a Clockwerk Rocket Flare in mid-flight (yes, if you're THAT good).

This mechanic is abuseable (by design, there is a loading screen tip that outlines this, and it's been a thing forever) by tricking the system into thinking the neutral camp is dead by simply luring them away. I'll typically attack a neutral around XX:54 and run away. 6 seconds is just enough time for the neutrals to get far away from their camp, the XX:00 timer goes off and says "nope, nothing here", spawns a second set of neutrals, and the first set returns to its original spot.

There are a few reasons you'd do this. When I jungle Axe, for example, his Counter Helix goes off more as he's attacked more. If I stack a camp before killing it, I proc Counter Helix much more often, and get more gold and experience than I would normally. Heroes like Sven, Magnus, Dragon Knight, Gyrocopter, Luna, and anyone with a Battle Fury can kill multiple neutrals with relative ease due to having high AoE attack potential, and a few stacked camps gives a great surge of gold provided you're strong enough to take all of those creeps at once. You don't even really need to go to a camp to stack it if you're someone with a Helm of the Dominator, for example, because you can just dominate a creep, send it to outside the camp, and have it aggro and lure the creeps away while you do stuff elsewhere. Ancient stacks can be really tough to take down unless you're relatively strong or do it as a team, and in the bot games it's not going to make a big difference, but when you go to attack a neutral camp check the game timer and consider stacking it if you could use the extra money.

~Runes are fairly easy to understand but controlling them really really pays off. Every increment of two minutes (0:00, 2:00, 4:00, 6:00, etc.) the game will randomly spawn one of five runes in the top or bottom river:

Invisibility
Haste
Double Damage
Regeneration
Illusion

The same rune will not spawn twice in a row. If you have a Bottle you can store a rune for up to 2 minutes, and when the rune is used (either by choice or forcibly) it refills your Bottle automatically without having to go back to base. Invis & Haste make ganking much easier, Regeneration is a GODSEND for restoring your mana, Double Damage makes last-hitting and harassing much easier, and Illusion is... very frequently a disappointment, if I'm honest, but you aren't getting a new rune until it's gone, and it still can do decent damage or scout locations if nothing else. A ward in the river can tell you where a rune is (because on the 2-minute increment you can tell if a rune is in one of the spots or not) or simply getting vision down the river (easier during the daytime) will help you tell. Runes are great and they can give some CLUTCH boosts. If you see a rune and it's something like 7:50 consider taking it immediately so at 8:00 you have the chance of a fresh second one spawning there soon after.

~Abuse the side shops. Linus ends up delivering items for us a LOT and sometimes it's for stuff you could have picked up in the side shop. It sells a crapload of stuff, and you can complete a number of early-game items in the side shop alone - off the top of my head, it sells all components for Treads, Phase Boots, Arcane Boots, Oblivion Staff, and Helm of the Dominator. It also sells TP scrolls (really really useful), Ring of Health, and Blink Dagger, along with a pretty big number of items beyond that. When you're buying something check the side shop for the component you need - it can help you avoid tying up the courier for someone else trying to bring themselves regeneration, recipes, or other items they absolutely need the courier for.

~Disassembling an item can be useful for turning an early-game item into the bigger ones you need. The only disassembling I do is turning Arcane Boots into a Bloodstone but it's 1000 less gold than I need to buy. Some items can be disassembled by right-clicking them and hitting Disassemble, which removes it from your inventory but drops the components on the ground - so disassembling my Arcane Boots drops brown boots and an energy booster on the ground. To be honest I doubt you'll really find yourself needing to use this but the list of disassemble-able items is here. It's short but they mostly have components that are either usable in a lot of different items or have expensive components (Mystic Staff, Eaglesong) usable for useful items (Scythe of Vyse, Butterfly). Keep this in mind if you go "shit, I don't really need this Perseverance".

~Quickbuy. Basically, let's say you found an item in the shop you want to save for but you don't want to have to go find it again in the shop next time you open it up. Quickbuying is a feature that "marks" an item as your target item to build. Holding Shift and left-clicking an item in the shop adds all of its base components to the bottom-right corner of the screen, near the Shop button and Courier commands. When you get the money for a component, it makes a ka-ching sound. So by holding Shift and left-clicking Butterfly in the shop, I get a small box on the bottom-right containing a Quarterstaff, Talisman of Evasion, and Eaglesong. If I got 900 gold I'd hear the rustling of coins, and when I buy the Quarterstaff (from the side shop because they sell those there) it disappears from the box to show that all I need left is the Talisman and Eaglesong. It's good for monitoring items that take a number of components (Orchid Malevolence, for example, marked in the Quickbuy gives me a Quarterstaff, Sage's Mask, Robe of the Magi, a second Quarterstaff, a second Sage's Mask, a second Robe of the Magi, and a recipe) or just getting a reminder that you have the money to buy a component you need, and maybe it's time to send the courier to the secret shop to grab that expensive component in case something happens to you.

~Alt-clicking spells tells everyone the remaining cooldown on it, as well as if you're out of mana to use it. It's simple to do and while it doesn't save a ton of time compared to typing it's a good habit to let your team know that your Black Hole or Overgrowth or whatever is still cooling down, and if your team is going to engage they need to do so without expecting that spell to come up.

~"Bottlecrowing" is something I don't think you'll necessarily need to know how to do, but it's an effective technique for some heroes. Basically, a Bottle is a 650 gold item that gives 3 charges of quick restoration of health&mana. Your Bottle can be refilled by picking up a rune, or by going to the fountain, where it automatically refills. It gives great sustenance for health and mana and if you think you expect to buy a lot of Salves you might want to look into Bottle.

So some mid heroes can have a big reliance on mana (for example Magnus, a melee Strength hero who often goes mid and spams his Shockwave spell for cheap and reliable damage) and can be harassed, and 3 charges of the Bottle is good but often not a lot. Going back to base just to refill a bottle is going to waste a lot of time, but there's a way to get the bottle refilled and delivered right back to you: the courier. Dragging the Bottle on the Courier and having it go to base, then return the Bottle to you will allow you to get your Bottle, drink 3 charges for a huge influx of health&mana, and have the courier refill the bottle for more free regeneration. This strategy was so good that it's been nerfed by reducing the movespeed of a courier carrying an empty Bottle. We also tend to use our courier a LOT (which is better than the alternative of "never using the courier") so if your mid is constantly sending the courier to refill a bottle for themselves it can get kinda annoying. That said, if you have an empty Bottle, or simply think you could use a source of health&mana, ask around and see if your teammates are okay with you using the courier for a bit.



I'm sure I have more stuff I use in gameplay but there's a short list of the things I do to help in-game. I don't know how much of this you were aware of but some of it's really effective to learn (stacking, rune control) and other stuff like alt-clicking spells or quickbuying just provides some levels of convenience that make the ride smoother.

You guys are really good for only having played one weekend ;p. Don't let the Medium bots discourage us. I wish I had replays of earlier games to show you what the difference is but you're basically getting familiarized with every hero in the roster by continually randoming and checking out new ones, and nothing is worse than going against someone and thinking "so what does this guy d- oh shit I'm dead". I wanna get more scrims going on some time because those are always really fun to have a bunch of us playing together.
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tfghost92
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swag on this dick, bitches
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Pic page stretch


found a new guy I like. I ran pretty well with him and baw gawd the assists are unreal
Edited by tfghost92, Apr 12 2014, 06:33 PM.
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Olinea
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Oh man I love Necrophos. He's so easy to use and so effective, Heartstopper Aura is great harass in a lane for doing nothing, you can't whittle him down easily thanks to Sadist + Death Pulse, and dat ult disabling buybacks with a Scepter. Unreal. He's so good as a fight drags out longer, definitely a good hero to start learning early. Build him tanky so he lives through fights and he kills things just by existing and mashing Q. He's a different type of carry but an effective one at that.
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Romanticide
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Would love an explanation of jungling: What heroes are good at it, when it should be done, etc. I know it's a thing and all, but I know nothing about it.

Also FUCK RNGesus. Earth Spirit and Meepo in consecutive matches is the most trolltastic pair of picks ever. Earth Spirit just blows and my micro game isn't good enough to use Meepo well at all.
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