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What are you playing?
Topic Started: Feb 20 2011, 11:04 PM (24,748 Views)
MrMarill
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DAT STORY TIEM

Wow, when Volt starts swearing you know you fucked up.

response



Been playing The Last of Us, will talk more about it later at some point. I'm really trying to give this game time to see why everyone enjoys it but it just isn't fun right now.
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Granskjegg
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Eg e husfar.
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I started playing Rocksmith 2014 last night, and oh maahh gawwd. This game is so awesome, and I truly feel like I'm learning stuff. I've only played for four hours, but it feels good when it starts throwing in more and more stuff in a really subtle way. So far I've only played a handful of the songs. The setlist seems really cool as well. I can't wait to play more, but right now my fingers need a little rest. I haven't played guitar regularly in quite a while, so my fingertips do get a bit sore until they build up dat thick skin.

So far my first impressions of this game is great, it's a very good learning tool. The tutorials for different guitar techniques are simple, very well explained and goes at a nice and slow pace so that a person who has never touched a guitar before should be able to get a lot out of it.

You can also choose between Rhythm, Lead or Bass guitar. I personally chose Rhythm as I'm firstly not comfortable with my leads skillz, and secondly because I generally find rhythm to be more fun (dem riffz).

So should you get this? Well if you want to start playing guitar, want to get back into guitar playing, and try to get better (my reason) or just want a fun game to play I'll highly recommend this.

The game bundle comes with a guitar jack to USB which plugs right into your guitar to your PC, PS3 or 360. The game works with *any* electric guitar with the standard guitar jack, so if you have an electric guitar or bass laying around and want to get better at guitar playing, I'd highly recommend that you purchase this game. It wont learn you all the things a proper guitar course would, but then again it costs a fraction of a guitar course and it's a game. And honestly, the game element of this game is what makes the experience so rewarding. It's very similar to Guitar Hero in that you have several difficulties (although it ramps it up seamlessly according to how well you play) and gives you a certain percentage of how much of the song you played (the entire song being 100% and an easier version being like 35%) and then tells you how many notes of the relevant percentage you hit and your note streak and stuff.

10/10 would recommend 10/10 times

I'm currently just super pumped to jump right back into this game, however school calls and that sucks, lol.
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Romanticide
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Response to Volt


That out of the way, moving on to my post.

I've been playing Tales of Xillia recently, since I picked it up in dat Cyber Monday sale along with Ni no Kuni. I could simply re-post Lightning's review of Graces and call it a day since I feel it's by and large accurate for many of the Tales games (not a bad thing btw), but what fun is that?

Gameplay is typical Tales, but there are some new nuances that I haven't seen yet in the series. Linking characters is a pretty cool idea. The most mundane use is to have a partner to protect you from back attacks, which is swell because those generally result in crits/stuns in Tales. Each of your party members has a unique skill that they use under certain conditions when linked, and there are tons of linked Artes you can use. The drawback is, if one character gets an ailment, the other one will too, which is a really lame drawback. If it were something like both characters take *damage*, shit, it'd actually require a modicum of strategy. As it is, just link up with a character and abuse their skill/linked Artes until the end of the game. Overlimit is kinda related, since you can use linked Artes (and even chain them together, though to no real effect other than earning titles) freely as long as you're in Overlimit. This is also when you use Mystic Artes, which are basically the Tales equivalent to Limit Breaks. But yeah, everything works and it's not re-inventing the wheel, so I'm alright with it.

I'd like to note the AI is generally competent. They'll do what your strategy dictates they do and they won't blow through their magic points in five seconds. Even if they do, hitting enemies in this game gives you like 3-4 TP per hit at endgame, which offsets the costs. (Yes, I'm still annoyed at the shitty AI in Ni no Kuni)

As far as difficulty goes, I played on hard. I usually play Tales on normal, but I can't let Lightning have all the fun, and Tales games are pretty easy on normal anyway. Guarding isn't even a thing you have to think about on normal. On that note, moderate is a needed intermediate step and probably where I'd recommend most newcomers start. It started out hard, with one of the hardest bosses in the game (at least for me) being the second "real" boss of the game. It got a lot easier from there, though I'm not sure if that's because of my equipment, the right skills, if it really *did* get easier, or if I just got better as the game went on. Probably some combination thereof. Normal enemies were still easy on hard, but nobody plays a JRPG to be challenged by the normal enemies.

That said, the final boss fight is worthy of being a final boss fight. You know those uber items you collect throughout the game but generally never use? I threw some of those babies down. (they're buyable after a certain point, though)

Story/character-wise, it might be best to break out the spoilers.


Story spoilers n' stuff
Edited by Romanticide, Jan 8 2014, 07:07 AM.
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DucksFAN93
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I'm playing Final Fantasy XIII-2. Does the story get more interesting or isn't going to be a convoluted train wreck until the end?
Edited by Life Against Death, Jan 9 2014, 04:29 AM.
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Romanticide
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DucksFAN93
Jan 9 2014, 03:06 AM
I'm playing Final Fantasy XIII-2. Does the story get more interesting or isn't going to be a convoluted train wreck until the end?
It's going to be a convoluted train wreck until the end.

XIII-2/Lightning Returns would really be better off without the XIII branding. I feel the first one told the story it wanted to tell, but these next two games turn that whole universe into a mess for little other reason than "lol we want to make two more games because XV is a long, long ways off".

It's still fun to play, and Lightning Returns sounds like it'll be interesting (at least in terms of gameplay), but yeah.
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DucksFAN93
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Why did you edit my post?

EDIT: And that is kind of what I figured... I feel hardly any motivation to even play even though it is a fun game. I liked the original much better though.
Edited by DucksFAN93, Jan 9 2014, 04:54 AM.
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LifeAgainstDeath
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Sexual Orientation: Not Picky

DucksFAN93
Jan 9 2014, 04:53 AM
Why did you edit my post?
Oh, editing my own posts fixed the signature overlap problem for them. I was seeing if it worked if I edited one of your posts, but it didn't. Weird...

I didn't change anything in your post. I just went to the edit page, then hit submit without touching it.
Edited by LifeAgainstDeath, Jan 9 2014, 04:57 AM.
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DucksFAN93
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Oh, for sure.
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Snowman
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I know this is still a few months away, but do any of you think you'll get TES Online? I'm just curious. I probably won't get it (ewww $60+$15/mo), but a couple IRL friends were talking about it so I was just wondering about you online people.
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Granskjegg
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I would love to play it, I really would...however the monthly fee is just way too much for me (I'm already on the edge of breaking even on a monthly basis as it is, although I've got plenty in the bank). Besides, I don't really think I have time to play it with all the other cool games I've got to play, plus there's Titanfall that comes out around March/April, which looks freaking awesome.
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Romanticide
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I'd probably try it out if it were F2P, but yeah, there's no game I play enough to justify $15 a month for. Even if there *were* I have too many other games in my backlog, and there are plenty of releases I'm looking forward to more this year.

Anyway, on-topic, think I'ma start Super Metroid tonight. That four player race on AGDQ was extremely awesome. >.>
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Antunee
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Did anyone play the beta other than me? It was awful. It was like how an Elder Scrolls game would play on a PS2 but with multiplayer.
Edited by Antunee, Jan 13 2014, 06:13 AM.
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DucksFAN93
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Sooooo, FFXIII-2 completely lost my interest. Thanks for the turd Square Enix. I'm playing the Wii U version of Deus Ex: Human Revolution and enjoying this MUCH more.
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DarkFlashlight
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it will take a toll
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Oh yeah. I could post here. Over my break, I was pretty productive.

Beat Deux EX: HRDC. I loved it, and will definitely play again. The plot got sort of mangled near the end, but the coolest part plotwise to me was always the setting and the central issue of augmentation in the first place, so it was still okay.

Beat Pikmin 3. It's intended to be played multiple times, since it's not very long, so I will, because I kind of blew. It took me like 43 days, 900-something Pikmin deaths, and I didn't even get all the fruit. It's pretty relaxing (EXCEPT THE GODDAMN BOSS FIGHTS) and the characters have some fun dialogue. My main gripe is some of the controls (mostly the cursor and walking being controlled the same thumbstick).

Am nearing the end of Wind Waker HD. Skyward Sword is still my favorite Zelda game, but this is definitely better than Twilight Princess, albeit, it feels really short. I don't know if I just had more time to spend on it than usual, but it seemed unusually small for a Zelda game. Then again, I'm missing tons of stuff because I hate randomly exploring, so that's part of it. My main problem with this is that it commits Zelda sins at a hardcore level, being that it tells you to do something or find something and gives you no hints. "You can't lift that rock now, but there's something that will help you on the Great Sea!" THE GREAT SEA IS THE ENTIRE WORLD. WHAT.

Beat the ordinary levels of Super Mario 3D Land, but still have to do all the post-Bowser worlds. Again, this is short. I know I'm not done, but it only took like 4 days to beat Bowser. I get it, because unlike SM64 or the SMG's, each world only serves one purpose, so the level designs last far shorter, but it still feels like there should be more. Also, some of the really cool powerups hardly ever show up. But it is true that nearly every level is really creative, and some of them are outstanding.
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Romanticide
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Beat Super Metroid. I finished in 7:11 (I'd estimate this is more like 8 hours because bosses) with 74% items collected.

Let's see... The graphics are obviously great for the SNES. I wouldn't put them on the same level as Lufia II or Seiken Densetsu 3, but those are my high water marks for the system as a whole, so they aren't bad by any stretch. It's obvious the hardware was pushed to its limits; explosions will make the game lag like a motherfucker. The environments/objects look good for the time, and the enemies are fairly detailed. It didn't age as well as other SNES titles, but it aged well enough.

The music was pretty coo'. They were obviously going for an atmospheric soundtrack because not much else would fit the game. This is a game about exploration/feeling alone, so it makes perfect sense. Still, the boss tracks were pretty awesome, as were some of the exploration tracks. The Norfair track before you fight Ridley was great, for example.

Gameplay was pretty fun. I obviously wouldn't know how to abuse glitches to beat the game in an hour, so the progression and difficulty curve both felt logical to me. The level design is amazing. There are often things that you'll see that you can't access, but with the right item, which you might find five minutes or three hours later, you can access the area in question. Most of these things stuck in my mind, so I was able to go backwards and check out areas with doors and the like that I wasn't able to access earlier and pick up more shit. Also, most of the areas are linked, though some of these links may not be obvious when you first gain access to a new area. I was amused when I was able to access the very first lift I took in the game from the Brinstar side, for example.

I couldn't care less about the story. I know nobody plays this game for the story, but there's just no reason to care about anyone or anything that happens to them. The narrative is bare-bones and is only there to give you a reason to explore this hugeass planet and collect shit.

I liked the game and all, but it does feel shorter than what I'm used to, even for that era. A few more areas to explore would have been cool, but this might not have been feasible because LOL SNES cart sizes. Still, can't knock it too much for being short; what we got was pretty damn fun to play.
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