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What are you playing?
Topic Started: Feb 20 2011, 11:04 PM (24,742 Views)
Outlaw454
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Rocks Fall, Everyone Dies
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The trick I found is to release a Fantasy RPG on the NES, then just keep making sequels to that when you start to need money. I released one on the NES, SNES, PS1, PS2, PS3, and so on as close to launch as I could. All the money. Enough to fund my own ridiculous console and an MMO.
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Granskjegg
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Eg e husfar.
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I don't think I ever made my own console. :P

I usually started off with a simulator for the PC and stuff like that.
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Outlaw454
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Rocks Fall, Everyone Dies
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I'm currently in year 52, and my company is worth roughly half a billion. I'm just gonna keep cranking out expansion packs for the MMO that I have out, and see how long it takes for me to run myself into the ground.

FOLLOW UP EDIT: Don't make MMOs. Good way to lose all your money.
Edited by Outlaw454, May 2 2014, 10:09 PM.
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Granskjegg
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Eg e husfar.
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lmfao
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Romanticide
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Started the Game of Thrones RPG. You know, the one published by Atlus.

...Why did Atlus do this to us?

Let's start with the graphics. They're early PS3, which isn't the worst thing in the world, except this game came out in 2012. I don't need to post a list of graphically impressive games we had on PS3 (and 360, I guess) by this time; we should know many of those titles. Also, it's GAME OF FUCKING THRONES. This is one of the more critically acclaimed shows on television, and if the show had production values as low as these, it wouldn't be a big deal. It'd just be another shitty book adaptation.

Even more damning, I was playing the PC version. The high quality options are still laughably bad, and there aren't the usual graphics options I expect of any good PC port: AA, shadows, draw distance, FOV, and so on. The biggest options you get are resolution, graphics quality, and texture quality. Just terrible. I've played better-looking indie games on this rig.

Uhhh, gameplay. It feels a bit like Xenoblade or a Bioware game, in that your characters will auto-attack unless you use their skills. This kind of system has the potential to get boring unless there's always something for the player to do. (There's a reason I'm not a fan of playing most Bioware games.) I went on auto-pilot against the mooks because lol they were no threat. The one boss fight I did was one in which I had to actually use my skills to win, so there's at least some potential there. Still, I'm not overly impressed with the system. It's just the least bad thing in the game.

Nobody pays attention to Game of Thrones because it has a great plot. Rather, the meat of the books and the show is its characters and their interactions. The dialog seems like it wouldn't be too out of place in either the books or the show, but the actual performances of said lines strike me as lifeless. I put little to no emphasis on voice acting. For me to notice it in such a way is pretty damn bad. I haven't played long enough to form much in the way of character impressions, but so far nothing has happened that makes me feel invested in the journey of these characters. It just feels like they're there.

I doubt I'll continue this game. Maybe (though probably not) I'll give it another try tomorrow or something, but I don't think this is going to grab me at all. This should have been done by a studio with a reputation for quality and gotten decent funding from the publisher. I love Atlus, but there's no way they could have given this AAA funds. The Seven know someone could have given this IP the treatment it deserves. Even if you are a GoT fan and you see this for like $5, STAY AWAY.
Edited by Romanticide, May 6 2014, 05:44 AM.
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Granskjegg
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Eg e husfar.
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I don't think I can think of any video game version of a show or movie that has ever been good.

Although the LotR and Star Wars games have all been pretty decent, but I think that's because there's so much more lore and stuff to use from those franchises.
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Outlaw454
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There's been shit Star Wars games, too. I point you towards The Phantom Menace and The Force Unleashed 2.

EDIT: And most of the Star Wars games are actually totally new stories. Especially Shadows of the Empire. A story so big they made a game, comic book, and novel.
Edited by Outlaw454, May 6 2014, 08:34 AM.
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Granskjegg
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Well yeah of course there are some bad ones, they've probably made more Star Wars games than Call of Duty games. :P
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Romanticide
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I've played FFXII so much that when I get through the Pharos at Ridorana, I consider the game "done". All that's really left is the final few fights and post-game material. I'll probably do the hunts off and on, though I expect fights like Yiazmat to be even tougher in this game since I can't just have everyone spam Arise and shit.


Let's see, stepped Civ V up to Emperor. It's the 6th difficulty of the game's 8. I don't notice a huge difference between Prince and King, but there is definitely one between King and Emperor. For starters, this is the first level at which the opponent AIs actually try to win. AI Germany got a space victory in my first game on turn 430.

The AI is not hesitant to declare war on you. It'll do so on Prince/King if you're exceptionally weak and have a warmongerer for a neighbor (think Genghis, Attila, etc), but if you don't have one of them anywhere near you, you don't have to go out of your way to defend yourself. On Emperor, you do. In my first game, I played as I would on lower difficulties (so, no defense because it's not needed) and Dido declares war on me around turn 170 or something, never mind she was across the fucking sea. I was able to take the city she built right next to my lands, burn that fucker to the ground, and repel her invasion, but that's time I would have rather spent building things like Markets, Universities, and other such things. At least she never held a grudge.

Game two went differently, most likely because I built a few Archers at the start and upgraded them to Composite Bowmen at the first chance, and have kept them upgraded ever since. It's a small thing, but I think it's made a huge difference. I've been free to focus on my preferred Culture victory for the whole game.

The AI is more than able to keep up with you in the tech race. On King, they're still a bit slow. On Emperor, they'll be right there with you, and the leaders might be a little bit ahead. You'll have to use Research Agreements (the AI will, because they now have money to blow) and Espionage to stay in the game. I think most nations were half an era ahead of me in my first game, but in this game we're all at a pretty similar level of technology.

Of course, the AI cheats. They get to build and research faster than you do, plus they get to start with Pottery and potentially rush Writing to get even further ahead in tech. And unhappiness? What is that? Something they rarely have to worry about, that's for sure, so they can expand with few consequences, whereas you'll be lucky to found 4 of your own cities.

But yeah, it seems like a fair challenge and King/Emperor is where I'll likely be playing srs games of Civ V from now on.


EDIT: Won on Emperor.

http://cloud-3.steampowered.com/ugc/3263168371693730128/AC4D1C5D93CAED53E9031A1FDF812D59B107BB93/

Most of the major differences were in my opening. Went Scout -> Worker -> Monument. I normally go Monument -> Scout -> Worker in culture games, but the Scout might be better for information and for gold/ruins, and the earlier worker means my cities come online earlier. This stuff beats early Tradition, I think. I didn't rush Great Library, so I think that allowed me to set a better foundation for Washington. On lower levels, going Great Library, picking up Philosophy with the free tech, and then rushing National College ensures civs will never catch up. On Emperor, they will, so it's probably better to have the foundation than the Wonder.

Already mentioned the three archers. I also think I micromanaged decently, changing production tiles when needed to squeeze out an extra precious turn or two. Over the course of a 376 turn game, that might have saved me ten turns, which translates to earlier Museums, Opera Houses, and/or Hotels, which is fairly big. I got the Parthenon this game, which helps a fair bit with early tourism. I did not get the Statue of Liberty, which is the Wonder that allows me to snowball into late game (the production you get from your ~15 specialists a city is just absurd), but I didn't need it.

Entirely peaceful game. Rome/Poland took turns hating on me but they did nothing cuz dey bitches, plus I had a decent army throughout.
Edited by Romanticide, May 22 2014, 06:24 AM.
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Granskjegg
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Eg e husfar.
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Just rounded 100 hours on Dark Souls 2, woop woop!
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Snowman
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I'm a little over eight hours into the PSP remake of Persona 1. Not sure how much I like it. I'm interested in the story, and the characters seem alright. But the battle system is kind of annoying sometimes. In battles, everyone's on this grid, and certain attacks can only target enemies in a certain pattern that's a certain distance away from the attacker's position on the grid. So if you have a character on the right end of the grid, it's possible that most of their abilities won't be able to hit an enemy on the left side. You can switch the positions of your characters in a battle, but only by setting 5 "forms" before the battle. Switching the "form" takes up everyone's action for one turn. So that's annoying.

Also, the "contact"/negotiation thing for getting spell cards 'n to make Personas is very inconsistent. For example, bribing one "foolish" demon might make it more eager, but bribing a different "foolish" demon could anger it. I finally decided to look up a chart of what actions make different demons more eager, so I guess I'll use that now when I need cards instead of just running around getting in a buncha battles and angering everyone.

Anyway, I'm planning on finishing this game for sure, but I might skip P2 for now and just move onto P3P after this. Maybe not immediately after, but the next Persona game I'll play after finishing this will probably be P3P.

EDIT: Also, the Velvet Room is definitely inspired by Twin Peaks (and maybe Blue Velvet's title, because the Velvet Room is blue) because of how it exists and what it looks like and kinda the people who are there. So that's cool.
Edited by Snowman, May 25 2014, 11:35 PM.
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LifeAgainstDeath
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Snowman
May 25 2014, 11:23 PM
Also, the Velvet Room is definitely inspired by Twin Peaks (and maybe Blue Velvet's title, because the Velvet Room is blue) because of how it exists and what it looks like and kinda the people who are there. So that's cool.
From the Wiki...
Quote:
 
The name is most likely derived from the Edgar Allan Poe story "The Masque of the Red Death." It features a series of 7 rooms representing the different stages of life, and the one just before death is known as the "Velvet Room."
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Snowman
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It's been a while since I've read that (10th grade), but I don't remember anything supernatural about the rooms in Poe's stories. I was talking more about this similarity:

Red Room (Twin Peaks):
Posted Image

Velvet Room (Persona, PSP):
Posted Image

Both have the curtains and the zigzag floor (which is really the only reason I thought to compare them, 'cause other than that they serve very different purposes), both exist outside of the physical world, and both have characters with uncommon physical characteristics (dwarfism/long nose) who help the protagonist become acquainted with the situation they're in. I just threw in the Blue Velvet part for fun but that could easily be a coincidence. But according to this New York Times article, Twin Peaks was pretty popular in Japan, just a few years before Persona came out. I don't think the room's purpose was inspired by TP, but its features just caught my attention at first because I thought it looked like the Red Room, but Blue. :P
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Romanticide
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Snowman
May 25 2014, 11:23 PM
Also, the "contact"/negotiation thing for getting spell cards 'n to make Personas is very inconsistent. For example, bribing one "foolish" demon might make it more eager, but bribing a different "foolish" demon could anger it. I finally decided to look up a chart of what actions make different demons more eager, so I guess I'll use that now when I need cards instead of just running around getting in a buncha battles and angering everyone.

Anyway, I'm planning on finishing this game for sure, but I might skip P2 for now and just move onto P3P after this. Maybe not immediately after, but the next Persona game I'll play after finishing this will probably be P3P.
That's SMT as a whole for you. Don't assume that actions that worked on one demon will work on all demons of the same type/species. It is pretty inconsistent, which wouldn't be so bad if there were still a way to figure out what answer is "right". As it is, it's mostly just guessing.

P3P is way less archaic than P1/2. I'd probably have recommended you start there. I never got very far in the first one for various reasons, but yeah, the battle system seems convoluted and dated. The only problem there is that you might not want to go back to such old games, but idk.
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Snowman
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Romanticide
May 26 2014, 01:42 AM
P3P is way less archaic than P1/2. I'd probably have recommended you start there. I never got very far in the first one for various reasons, but yeah, the battle system seems convoluted and dated. The only problem there is that you might not want to go back to such old games, but idk.[/color]
Yeeeah, I think Milk, LAD, and LB have all said at one point that I should've started there, but the three remakes were $5 each so I figured it wouldn't hurt to try them all. But now that I'm thinking about it some more, I probably won't enjoy most of P1, so I might just contradict what I said a few hours ago and just stop this and move onto P3P. I've read P1 gets grindy and ain't nobody got time for that when there's P3P just sitting there. I've heard it's less grindy, anyway. If I finish P3P and P4 before P5 comes out and find myself wanting to play inferior games, maybe then I'll go back to P1/P2.
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