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| Topic Started: Feb 20 2011, 11:04 PM (24,739 Views) | |
| Antunee | Jun 30 2014, 02:44 AM Post #691 |
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#1 Girl
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If you have a box fan, that might be a temporary fix. |
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| Outlaw454 | Jun 30 2014, 03:20 AM Post #692 |
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Rocks Fall, Everyone Dies
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Omg, The Stanley Parable. |
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| Olinea | Jun 30 2014, 07:33 AM Post #693 |
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No finesse
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Caught the Civ 5 bug. And I want the expansions but that wouldn't be a good use of my money. |
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| BigMac | Jun 30 2014, 01:08 PM Post #694 |
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Real Trill Shit
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Just downloaded Saint's Row the Third, so I'll be playing that. Yay. |
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| Granskjegg | Jun 30 2014, 01:15 PM Post #695 |
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Eg e husfar.
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I bought Saint's Row 2 and 3 along with lots of other games in a humble bundle a few weeks ago, so I guess I'll have to jump on the Saint's Row train as well eventually :p |
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| Romanticide | Jun 30 2014, 05:21 PM Post #696 |
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Cult Leader
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I feel like BNW would have been a better use of your money. You'd have gotten 9 civs as opposed to 4, most of which are REALLY good at what they do (Poland is arguably the most OP civ in the game), along with a bunch of gameplay additions/changes. Might have cost you more than you were willing to spend, though. Ah well, the civs you bought are all really fun to play. Spain is a bit luck-reliant, but if you can place a city near a Natural Wonder, you'll likely have a great city. Even if you can just find one first in the early game, you can leverage that 500 gold to buy something really useful, like a Library or Worker.
How I felt in a nutshell. I liked it, but it's one of those games that everyone seems to have breathless praise for, when the reality is that it was just a beneficiary of timing. It was the first good 3D JRPG, so it gets a lot of praise that it otherwise wouldn't get. Edited by Romanticide, Jun 30 2014, 05:22 PM.
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| Olinea | Jun 30 2014, 08:02 PM Post #697 |
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No finesse
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How are the Workshop factions? I was looking at the Workshop and they had factions like Italy, Vietnam, etc. but I dunno about the quality of them, and they all require BNW. |
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| Romanticide | Jun 30 2014, 09:40 PM Post #698 |
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Cult Leader
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Idk lol. I run my Civ relatively unmodded, so I can't attest to the quality of most mods. All I have is a UI mod that doesn't disable achievements and IGE, which allows me to edit maps in-game. |
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| Romanticide | Jul 3 2014, 08:00 AM Post #699 |
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Cult Leader
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The Stanley Parable is the weirdest shit I have ever played, in a good way. If you play it as the narrator instructs and then never pick it up again, you're missing a lot of what makes the game so good. Namely, that it subverts your expectations/critiques game structure. Disobey the plot and most games would try their damnedest to force you back on the right path: blocking off new locations, certain quests, etc. That or they'd just break on you. This one? Not so much; there's a path for everything you can do, and many of them are just as absurd as the average video game plot. It's worth taking the 2-3 hours to explore everything and do almost everything on hand. Also, the narration. Go off the path? Expect to be berated. Go FURTHER off the path? The narrator will break down and wonder how the hell he can get his story on the right path. He has lines for pretty much everything you can think to do, and most of these are hilarious. He was a great pick for a Dota announcer pack, though I don't think I'll spring for that until it hits $2. However, like many of these shorter indie Still playing Tales of Symphonia. I made it past many of the harder bosses. I think all that's really left is are the three spirits that make up Sylph and that's all the difficult story bosses. I don't recall any bosses after that being particularly hard, but I might be proven wrong. I did forget how hard the Yuan/Botta fight is. I feel like I got REALLY lucky with that one when I finally won, keeping them away from Raine (party healer, so you know she's always on the team) for much of the fight. The three dragons went smoother than I expected, considering I feel that's the hardest boss fight in the game. Your party can be brought from 100% to 0 in seconds even on normal and winning sometimes feels like luck. The light seal guardian was really tough until I switched from Sheena to Lloyd for the fight, then he fell first try. That I don't get, because he's normally not a hard boss. I don't really like Sheena in-game. She's the worst character on the team. I've been using her whenever I can and I still haven't found a reason you would use her in the 4th slot over a character like Presea, Colette, Regal, or even Genis. Her seal techs outside of Pyre aren't particularly helpful, changing the element of party members' attacks works much better when you can look up weaknesses like in later games, and her summons only work when in Overlimit. Oh, did I mention you won't get most of her summons until the second half of the game? It all adds up to a unique but useless character. |
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| Olinea | Jul 3 2014, 08:31 AM Post #700 |
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No finesse
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More Civ 5. Been trying out the different civs, starting out with Russia and Rome since they seemed to have straightforward bonuses that I didn't need to play well to exploit. Montezuma/Aztec is probably the most intriguing to me, and I'd like to get better, but couldn't do it right, and despite being in almost perpetual war with Spain, the Incas, and Egypt I was eclipsed in Culture anyways. Inca was cool and is probably my fallback, trying out Babylon and it feels like cheating, but that's because nobody's attacked me (yet). Definitely getting my money's worth. EDIT: Lol fuck you France and fuck you Persia. Bring some military units that aren't holding spears next time. My riflemen will be waiting. Edited by Olinea, Jul 3 2014, 10:16 AM.
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| Romanticide | Jul 3 2014, 07:20 PM Post #701 |
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Cult Leader
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As Russia, you'll be swimming in strategic resources, even if you don't warmonger. You should be selling off the extras you have no intention of using. It's tedious but the best way to do so is to sell them one at a time for 2 GPT. This results in 60 gold over 30 turns instead of 45 for one copy of a resource, which eventually adds up. Because you're on lower difficulties, they'll want things like Horses and Iron well into the late game. You might think, "But Ro, that makes them stronger!" True. Hopefully they declare war on someone else with their newly built units, preferably a science or culture runaway. You can try and bribe them into this, but that usually doesn't work on lower levels. If they declare on you, the deal is rescinded and they might go into the negatives for the resource you sold them, meaning their units are weaker. There are no downsides to selling resources. If you have extras of a strategic or luxury resource, sell that shit. They should always be doing something for you, whether that's being used in your units or making you money/getting you new luxuries. Rome gets more mileage if you go wide (many smaller cities), but their unique ability (UA) works just as well if you go tall (few but highly populated cities). If the Legion were a Worker I'd build this all day long, but as it is you can use them to build roads until they have one turn to finish. I'm not really a fan of Rome but I generally wind up with 2-4 cities, so... The Aztec's UA works best in the early game because as the game goes on, social policies get more expensive. Surely you've noticed later ones can cost into the thousands, and getting maybe 25 off an enemy kill just isn't going to cut it. I would recommend building a few Jaguars, opening Honor even if you don't intend to warmonger, and sending them out to farm Barbarians, preferably near city-states that want you to kill Barbarians. Build an early Monument (like, right after your opening Scout) so you can open Honor sooner. Even if you pop a culture ruin, the early Monument will help you get to other policies/expand your borders sooner. Your first war is "free", meaning there aren't going to be many (if any) diplomatic penalties for it. Well, assuming you don't take cities. What this means is you can use this first war to farm experience and valuable promotions for your troops (ranged units want Logistics and Range!), culture because you're the Aztecs, and free Workers, which you can send to new cities to get them online quicker. This might not work so well on lower difficulties, because they don't have much to farm. Also, try to build every city by a river/lake as the Aztecs. The Floating Gardens is an amazing building. 15% free food in a game that prioritizes population (pop = science = everything) is awesome. I'd consider giving up an Observatory if it means you can build this building/have a better city. The only trouble might be keeping your happiness up, but a general rule of thumb is each city should be able to work a new luxury resource. I've never played the Aztecs, but they sound like they might be fun. The Inca are "lol ez game". You can make better use of the hilly terrain the game will likely put you by better than anyone else. Terrace Farms, Mountains, and Observatories make the Inca a science behemoth. They'll also have decent production, so you can pump out units/buildings/Wonders. It also helps that any improvement on a hill has no maintenance costs, so this is where you want to build your roads. I enjoy playing as the Inca; getting big cities with them takes no effort. As Babylon, rush Writing and plant the Great Scientist. If you aren't doing this you are simply playing them wrong. Edited by Romanticide, Jul 3 2014, 07:26 PM.
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| Olinea | Jul 3 2014, 08:25 PM Post #702 |
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No finesse
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The main reason I wanted to learn Aztecs was because I needed to get more comfortable with warmongering and fighting off Barbarians, and their power is pretty straightforward (and the cyan/red color scheme is pretty boss). Playing a civ that needs to have an aggressive style helped me realize the importance of a military - well, I guess Oda and Catherine trying to attack the Inca made me realize it, but it came as a rude shock to learn the AI backstabs like an MF'er so now I'm learning to take less of their shit. Even as Babylon where I'm just trying to SCIENCESCIENCESCIENCE I told Napoleon to back the hell off when he Culture Bombed me and as soon as I saw his military assembling at our borders I got the Musketmen out and he paid the price. Really wanted to get BNW but maybe some other day. Still plenty of Civs to try out. |
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| Romanticide | Jul 3 2014, 09:19 PM Post #703 |
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Cult Leader
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Yeah, BNW will go for $7.50 like all the time. Now that we have a Beyond Earth release date (10/27 GET HYPE), I expect at least one site to have Civ stuff on sale around that general time. I'll probably pre-order Beyond Earth from GMG with one of the endless 20% off coupons so I get it and the pre-order stuff for 3DS price. With all of my luck, Persona Q will come out a week before or after this/Pokemanz and then it'll just be a clusterfuck. Looking through the vanilla civs, you could try China. Art of War makes Great Generals give a 25% combat bonus and you get them 50% faster. The Chu-ko-nu is considered one of the best ranged units in the entire game, too. It's really powerful for the time you get it, and its attack twice ability carries over to upgraded units. The Paper Maker ensures you have more gold for more Chu-ko-nus or whatever other units you wish to field, on top of being a Library. I've never played China, but they're quite clearly a warmongering civ. I don't build much of a military on anything lower than King, and even on King/Emperor, I'm free to ignore it for a long time if I'm on an archipelago map because the AI blows on those. This probably comes down to greater comfort with the game (allying Militaristic city-states, etc), however. It is pretty important to have something resembling a military, so incorporating them into your build order is worth the time. |
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| Olinea | Jul 3 2014, 10:29 PM Post #704 |
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No finesse
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Plenty of Civs I have yet to try that I'll end up doing eventually. People like America, France, Persia, Japan, India, and Spain seem straightforward, and I can experiment later with some that don't appeal to me as much like Ottomans, Britain, Germany, Mongolia, etc. BNW adds more than Civs though which seems like it'll be good to expand the game but I don't want to get too comfortable with a vanilla game that lacks what appear to be important aspects like Tourism and Religion. |
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| Snowman | Jul 8 2014, 02:48 PM Post #705 |
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Berserker
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Posted Image (not a video game) I got this game probably a little over a month ago, but my friends and I haven't always been available to play it at the same time, so we never played it until yesterday. It's a lot of fun. To quote the game's website,
Each player needs four dice, two of each color, whatever color you decide on. The instructions used black and white dice, but my group just used white and not-white because we didn't have many black dice. Anyway, you all roll the dice into a central pile, and the numbers that show up allow you to pick from a variety of details to put into your story. These details come from playsets (essentially just settings/themes for the game). The game comes with four playsets in the book (Main Street, Boomtown, Suburbia, The Ice), but there are dozens more you can find for free online, including on their website, where they have 36 fan-made "playsets of the month" and a few extras. Anyway, during setup, the players begin to define the relationships between the characters, including details such as a common need, object, or location. Dice are required to specify these -- one die lets one player choose a general category, such as a "Crime" relationship, but another die is required to add a more specific detail to that relationship, such as "Ecological extremists". This also applies to Needs, Objects, and Locations. After all of the dice are used and the details are recorded (usually on index cards), the dice are put back into a central pile. Each die represents one scene. A player can establish or resolve a scene -- establishing a scene lets the player create the situation that their character, and possibly other characters, are in. At some point in this scene, the character will try to do something of some importance. Other players then choose if this will have a good or bad outcome for that character by picking up a die. A white die means the player gets what they consider to be a good outcome, while a black die yields a bad outcome. You can try to be nice/mean to your friends, or you can go for what makes the best story, but in the end, about half of the scenes will be good, and half bad (the last die can count as either good or bad, so that players aren't forced into anything at the end). Once half the dice are used, meaning half the scenes have occurred, Act One ends, triggering The Tilt -- game-changing/plot-twisting elements that can drastically change the direction of your game. I won't go into detail about how this stuff is determined, but it's similar to the setup phase, but with only two players picking what happens. Then Act Two occurs in mostly the same way as Act One. At the end of that, The Aftermath determines the fate of all of the characters, though it's possible they're all dead by that point. I've already typed a lot, so I'm going to summarize my group's story below. It's definitely not quality storytelling, but it was fun. Fiasco: Boomtown EDIT: I will EPYC now. Edited by Snowman, Jul 8 2014, 02:49 PM.
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