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| Topic Started: Feb 20 2011, 11:04 PM (24,726 Views) | |
| BigMac | Dec 28 2015, 03:05 PM Post #886 |
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Real Trill Shit
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I started playing God of War a week ago, because I bought it and 2 for 8 bucks a month ago and now I have time. It's really fun. The combat is very good and works lot like the Arkham games. I was surprised how fluid it still is, considering the game is 10 years old. It also looks gorgeous, set design-wise. The only issues I have with it are the camera angles. Holy fuck the camera angles. They'll start at an awkward way and they'll FUCKING MOVE WHILE I'M WALKING which means I have to change the direction I'm going. This is especially annoying when I have to tiptoe across narrow beams and then the cameras change and now I fell off. I don't know if anyone else has played it, but if you have maybe you know what I'm talking about. But, still fun game. Look forward to finishing it and playing the next one. |
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| LifeAgainstDeath | Dec 28 2015, 03:11 PM Post #887 |
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Sexual Orientation: Not Picky
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Yeah, I've heard a running joke in the God of War series is that the camera is the true antagonist of the games. My brother played those games and talked quite a bit on how much the camera just fucks you over. |
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| BigMac | Dec 28 2015, 03:46 PM Post #888 |
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Real Trill Shit
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Like, I get that game is trying to be cinematic, and it is. In fact, if I weren't playing, those angles would be great camerawork. But it's not a movie, it's a game AND IT'S IN THE WAY. |
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| Olinea | Jan 13 2016, 02:18 PM Post #889 |
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No finesse
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Finished Undertale. Spoilers
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| Romanticide | Jan 29 2016, 12:28 AM Post #890 |
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Cult Leader
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My first post on X feels too glowing. I still stand by that post, but there are a lot of issues with the game that can easily prevent you from enjoying it. Some are minor, others not so much. I suppose I'll start with minor ones. Before I do so, the most useful link I have to give. This isn't optional, sadly, because the in-game descriptions aren't enough. I just leave it open and refer to it as need be, which is too fucking often. Yay dual monitors. https://docs.google.com/spreadsheets/d/1g0YR4M8RAHiRhCbAvV4tjXXHLEhRMrARzZMYAUGmyZ4/htmlview?sle=true# I'd love the ability to change the song on the fly. You hear far, far too much of the NLA songs, to say nothing of the standard exploration songs. They aren't godawful; most are good in fact. However, you will hear them for hours and they get repetitive. A jukebox feature would let the player mix it up. It wouldn't break immersion; this is a universe in which humanity is colonizing an alien planet. A jukebox/mp3 player/whatever is nothing in comparison. I could live with hiding spoilerific songs (The Key We've Lost comes to mind) until the player first encounters them. This wouldn't be a problem if any of the exploration songs were in the same stratosphere as Mount Valak (Night) or Satorl Marsh (Night), or even Gaur Plains (Day), to say nothing of many other songs in the first game, but none of them are. That's not really Sawano's forte, though he did do a pretty good job with songs like the Oblivia (Day) one. Uncontrollable is more in his wheelhouse, and it's still one of my faves. Too bad it's a Tyrant-only song. The whole soundtrack doesn't compare to the first game. Probably an unfair comparison since they're obviously going for different things, but it's one that's going to be made. Xenoblade's OST is one of the best ever in my estimation (Secret of Mana/Seiken Densetsu 3 and TWEWY are also contenders), so it was going to be difficult to even come close to anyway. UI is kind of weird, but I've grown accustomed to it. The biggest UI thing for me would be that there's no "Map" menu when you play off-screen, which makes the mode totally un-viable. This assumes you can read on that tiny screen to start with. I'd have loved to just lay down and play this game for hours on end, but given the off-screen issues and the frequent need to check the spreadsheet for things, it just wouldn't work and I'd wind up back at my PC within the hour. Story still sucks. Even so, there was some potential. In lieu of spoilers, I'll just say that chapter 11, with some tweaking, could have led to two very interesting endings: One in which you side with [REDACTED], and one in which you don't side with [REDACTED]. I don't think such a scenario would have redeemed the seven meh chapters beforehand (first three aren't even really story), but it would have given us *something* worthwhile. I hear the ending is a pile of wank that sets up a sequel, and I intend to see the ending either tonight or tomorrow. Probably tomorrow. The best part of the game is easily the worldbuilding, which tells a lot of smaller stories about how the various species that live in NLA are acclimating to Mira/each other. If you aren't making an effort to do at least some un-required missions, you're missing one of the best parts of the game. This isn't a game that was made for you to blow through in 40 hours, which sucks for those with backlogs/more important timesinks in their lives (the backlog struggle is real), but it's very good for a hyper-focused sort of player willing to put tons of time in. Finding missions can be a pain in the ass though. Not everything appears on the mission board, which I guess lends itself to immersion, but like with the first game, some characters are only out at certain times. NLA is also many times larger than any city in the first game, so you can wander for quite a while if you want to find missions. You will see ? on your mini-map if there's a mission nearby, which is nice, but still not as helpful as it could be. If you're not in the Prospectors (I believe), good luck ever getting salvage tickets. This wouldn't be so bad, but salvage tickets are far and away the most useful division spoil, and you only get that if your division ranks #1 each day. As you might have guessed, srs players have joined the Prospectors to get those tickets, which screws everyone else who uses the Division system as intended, namely to play as what you actually want to play as. Curator is probably the easiest way to raise BLADE level. 5 points per collectible is easy mode. Even when you start reaching the higher levels, those 5 points per crystal you'll collect anyway slowly but surely add up. Their goals (basically, explore) align with how I wanted to play the game, so I picked them. They usually rank #2-4, which is *nice*, but I've never gotten a salvage ticket. Likely never will because there's no incentive not to go Prospectors for the min/maxers. I'll probably wind up switching after I've reached level 10/the game, whichever comes second. I can't beat them, so I'll have to join them. The scenery is still breathtaking, but I find it hard to remember a lot of places. In most cases, without my map, I'd be lost. It's not Xenoblade or even Skyrim/Morrowind, where I most likely know where I am by looking at the screen. I've put more time into all of those games than X, which has something to do with it, but the point is there aren't a lot of instantly recognizable sites in this game. Which only makes the lack of information on where things are that much worse. It'd be incredibly handy to know where enemies and collectibles appear, but the in-game compendium doesn't even give us that information. It just tells us what continent these things are on. This shit is why you *need* the first link. Knowing what fuckhuge continent something is on does not do much good when many things appear in a relatively tiny area, and some of those only at certain times. Who the fuck thought it was a good idea to not give us the requisite information? This game is grindy enough. Yes, that would require more time/effort. No, that is not an excuse. Skells straight up break the game, outside of content that was obviously intended to be tackled with them. There really isn't a way to balance content for both on-foot combat and Skell combat. I guess you could make everything stronger if in a Skell to preserve balance, but that defeats the purpose of piloting a freaking mech. You want to feel like a badass, not like everything suddenly just got 10x the HP/whatever stats because you hopped in a mech. That shit wouldn't be fun to play. Even so, the back attack breaks a lot of things in one hit, and if it doesn't it leaves what's left of the enemy's HP bar for other party members to mop up. You can get like 3k exp with minimal effort if you fight the right things with weak enough people in your party. This makes grinding EXTREMELY easy, which is a plus, but combat just doesn't feel all that rewarding most of the time. On one hand, this game is big enough and anything that reduces the grind is welcome. On the other, you play an RPG in large part to fight, and Skells can take a ton of fighting out of it. Having to find party members is a fucking stupid mechanic. Does it make the game more believable? Sure. Does it make you wish the developer had put in a menu so you can switch party members, like every RPG made since the fucking 90s? Hell yes it does. If I had to estimate how much time I've wasted just finding party members, it'd be upwards of 30 minutes. Maybe an hour because loading screens. I guess .5%-1% of my total playtime isn't much in the big picture, but that's time I could have been doing things that don't suck. You know, missions, exploration, etc. I think the Saints Row way of things would have been both convenient and immersive. You just call up someone and they join you. It's that fucking easy. Again, it'd be believable in this universe, and it'd also be convenient because nobody likes wandering NLA to find someone. It's even worse if they have an all day heart-to-heart (fuck off Yelv), because they're then out of place until you find them. Whoever thought those were a good idea should be shot. But the worst thing, THE ABSOLUTE WORST, is you cannot drop an affinity/story mission once it begins. So you'll be saving before they start, because god forbid you get stuck in one with an enemy that's too tough or whatever. In a NORMAL GAME, you could save right before a boss and drop the mission if it's too tough, then return and pummel the shit out of whatever was thwarting you before, but in X? Nope. You're stuck with essential party members and will have to grind. Why? Because fuck you, that's why. There is no good reason to be locked into content that you cannot do in an open-world game. None at all. The affinity grind sucks a LOT less than it did in Xenoblade though. It can take literally hours, so I warped over to Mt. Valak and listened to dat night theme whenever I did the endless gift-giving. Affinity goes up much more easily in this game and thus you can do missions/heart-to-hearts much quicker. It's appreciated. The affinity grind was the worst thing about the original. All this said, the biggest reason I won't start a second file any time soon is that I'll lose my first. I think it's tied to NNID, so I could start another, but why should I have to do this? By the time it all ends, I'll likely surpass 150 hours. I want to build my Ares, I want to do post-game content, so... Yeah. Why should I have to wipe that all out to re-experience the game, or make another NNID? You might say "BUT MUH ONLINE BALANCE", but if someone has the time to put into multiple files... Who cares? The only thing being hurt is their time. When I can actually play, it's hella fun. When I have to put up with bullshit, it's not so fun. I know, you can say this of every game ever, but this game's bullshit is just so blatant and a lot of it is outdated. Makes it more frustrating. |
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| DucksFAN93 | Mar 17 2016, 01:39 AM Post #891 |
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The Sports Nut Member
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I just started playing Tales of Zestiria on the PS4, so I'm hopeful it'll be really good. |
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| Romanticide | Mar 17 2016, 03:54 AM Post #892 |
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Cult Leader
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still on it five months after release I played it until Clannad came out, which lasted until X came out, then life sucked, then I caught up on all my anime that I missed because life sucked. It's only now that I feel like I have any time for vidya again. This said, it's a good game and I've had fun with it. Also, Edna. Edna is the best. Still probably won't finish it before Muv-Luv Extra because March Madness. Love the tourney, but it's hard to feel motivated to do anything involving a screen after each of the first four days. |
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| DucksFAN93 | Mar 22 2016, 08:15 PM Post #893 |
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The Sports Nut Member
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I'm about 4 hours into it and it's kind of slow. I like the characters so far, and the battle system seems to just be opening up. I just can't stop myself from comparing it (and every other Tales game for that matter) to Vesperia. Vesperia is so legend I feel like no Tales game can compete. But I'm liking it at least. |
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| LightningBolt | Mar 24 2016, 02:15 AM Post #894 |
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Boring Person
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I played through Sonic Adventure 2 and Sonic Generations recently. Sonic Adventure 2 has aged pretty well. The Sonic/Shadow stage are still fun, the Tails/Eggman stages are still okay, and the Knuckles/Rouge stages are still bad. So yeah basically how I remembered it. I was mixed on Sonic Generations. There were some good stages, but it just feels like the game moves too fast in general. I realize it's a Sonic game and it's supposed to feel fast, but at many points it felt almost impossible to properly react to what was coming. Maybe that's the point. If it is, I don't care for that style. The jumping is also very restricted compared to Sonic Adventure 2 in the 3D Sonic stages and I could never get used to it. I was pretty surprised at some of the jumps I screwed up because I jumped like 3 feet forward. The stages were a mixed bag. I think the best stages were 3D, but some of the worst ones were as well. The rooftop stage was probably the best on both fronts. The Wisp stage was really cool for the most part but I think they forced the powers down your throat too much so I was pretty sick of them by the end. The final final boss in the game was completely awful. Crisis City was bad in general. Most of the early stages were pretty good. I think I only started to dislike some of them after the first 4 stages or so. So yeah the game was a mixed bag. My biggest issue was the thing about the game moving too fast. I don't want to compare every new Sonic game to Sonic Adventure 2, but I just happened to play it right before I played Sonic Generations and I thought that game moves reasonably fast but it's still very easy to discern what's coming at you. Some parts of Sonic Generations are just straight-up incoherent in the moment. I remember thinking the same thing about the 3D Sonic Unleashed stages years ago, as well. |
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| Romanticide | Apr 9 2016, 05:36 AM Post #895 |
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Cult Leader
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Finished Zestiria. Committed Tales heresy and dropped to Normal to do so, but... it's been five months. It's been long since time to conclude it and move on. If it hadn't been so long, I might have bothered with a night or two of grinding to get levels up, or the Alisha DLC afterwards, but I want to move on to Conquest and my stack of unread VNs. It was fun. I just wish the schedule had worked out (life is another matter) so I could have played it all at once, because I'd probably have appreciated it more and finished on my difficulty of choice, even if the equipment system is too opaque/full of minutiae to be enjoyable. Edna is still the best btw. |
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| DucksFAN93 | Apr 9 2016, 06:22 PM Post #896 |
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The Sports Nut Member
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I am currently 23 hours into the game (I just finished the elemental trials). I am really liking the game so far (despite that horrid Water Temple). I definitely need to finish the game to see how it stacks against ToV, but I just don't feel like it'll beat it. The skill system is really kinda meh, I don't really notice it all that much, and while the battle system is really fun, I don't see myself getting as into learning new Artes and such like I did with Vesperia. However, it is definitely better than Xiliia's worthless progression system. Currently, my favorite character's are Edna and Rose, but I do like them all. |
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| Pwner | Apr 11 2016, 04:02 AM Post #897 |
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Jack of Some Trades
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Playing Twilight Princess HD, returning to this game for the first time in a while. I'm already having a lot of fun with it! |
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| DucksFAN93 | Apr 15 2016, 06:00 PM Post #898 |
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The Sports Nut Member
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I am playing Divinity: Original Sin Enhanced Edition. It's the console version of the 2014 PC title, so we shall see! |
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| Snowman | Apr 15 2016, 06:51 PM Post #899 |
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Berserker
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They released the Enhanced Edition for PC players too (free if you had the original!). I've played part of the regular edition with a friend and it seems really cool, but I never got that far into it. He was trying to blaze through it though because he'd already played most of the game in single player so I didn't really get to explore much lol. But then we died. |
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| Snowman | Apr 18 2016, 12:59 AM Post #900 |
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Berserker
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Was playing Persona 3, got to the 14th/final form of the final boss, got it to the point where it'd probably be dead within a couple turns, then it wiped out the whole party. |
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