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| Vidya Game Reviews | |
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| Topic Started: Feb 26 2011, 03:27 AM (11,993 Views) | |
| MrMarill | Dec 16 2013, 02:16 AM Post #181 |
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DAT STORY TIEM
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Super Smash Bros. Project M Platform: Wii Project M is a mod for Brawl which basically makes the game into Melee 2.0. It's currently version 3.0. Try to wrap your head around that for a second. While the game tries to emulate Melee, it is definitely not identical. Sheik can no longer chain Down Throws and characters you played extensively in Melee might not feel the exact same. Gameplay The main focus here was obviously on the more competitive side but that's not to say that the game doesn't support casual play. The mechanics in general are a lot faster and a lot smoother. Old techniques from Melee return like L-Cancelling and Wavedashing but the main draw here is the addition of all the Brawl characters as well as the return of old favourites Mewtwo and Roy. The entire cast of new characters along with lower tier Melee characters have been tweaked with extensively so that they're all on a nearly even playing field. All the tweaks to old characters are small enough that the characters are still recognisable but this isn't always the case for Brawl characters. Toon Link was changed into his Young Link form from Melee gameplay-wise and I felt alienated as a long time Toon Link player from Brawl. Other characters like Lucario definitely feel strange as well compared to their Brawl versions. That said, it's been a pleasant surprise going round the cast and finding new favourites. I used to hate Wolf, Bowser and Diddy Kong but I'm finding myself playing them a lot for how great all their tweaks are. Bowser, along with other low tier Melee characters like Ness and Kirby, have lots of tiny changes to their overall moveset which makes them a hell of a lot stronger and competitive. It's impressive that the game addresses issues with these characters that Nintendo themselves have never really been able to solve. Similarly, Brawl characters have had some abilities replaced; Lucas' PK Freeze is now Offense Up, a move which makes Smash Attacks more powerful, and ROB's Up B now works in short, powerful bursts rather than continuous flight. Also, the Pokemon Trainer's Pokemon are all playable solo. Thank God. Another big change to Project M is its stage lineup. The game does away with a lot of the more extreme stages and replaces them with generic flat stages with platforms. There's not really a pile of ways these stages can go wrong so they're good and fun for the most part but I know I would much rather be fighting on Spear Pillar than, say, Saffron City, a stage included purely for nostalgia purposes. I've been playing this game for about two weeks and I haven't really got bored of it at any point. Everybody being on such a level playing field opens up a lot more of the cast to be fun while still having a great chance of winning. The huge stage diversity is also really nice; while all the stages are similar, they're all different enough that I don't feel like I'm looking at the Stage Select screen after six or seven rounds feeling I've gone through all the fun stages like Temple and Norfair when I'm playing Brawl. The game is just solid fun with friends or even without; the computers have been reprogrammed to adapt to the new mechanics, but they do unfortunately still suffer from the occasional suicidal brain fart. While I don't play casually, I can completely understand that this game is not designed at a casual level. The new Final Smashes added have no care for balance at all; Mewtwo's is an undodgeable KO of everybody on the map whereas Roy's is lackluster and weak in comparison. The addition of a new Turbo item, while hilariously fun for a competitive player that knows their frame timing, is overwhelming and confusing for anybody who doesn't have mastery with their character. I've still had fun and been able to enjoy the game with four players like in any Smash Bros but players not looking for a deeper experience will probably get bored without friends to play with. Presentation The game sports a nice purple glow over all of its menus and everything looks very professional in general. All the tourneyfag stages are on the first page in Stage Select whereas all the funzies stages are on the second. The game also has a plethora of easter eggs; hold R going into battle as Bowser to become permanent Giga Bowser, press B when you finish taunting as Squirtle to adopt sunglasses and so on. In addition to this, characters have alternate costumes on top of what they already had; Luigi has Mr L, Mario has Doctor Mario, Bowser has Dry Bowser, Lucas has the Masked Man and so on. The entire game just has a very polished feel to it that Brawl and Melee never really had with their rushed production. The music is Brawl's with a few replacement tracks, so it's naturally fantastic. There is an option to add any music you want over any track in the game which is another great feature, if time consuming. It's unfair to review this part of the game as it's not really included with Project M, but damn is it awesome to spike people to "Magia" or smash somebody offscreen to "In the Rainy Season". Closing Comments The best thing about Project M is that it's completely free... if you own the game. You can play it without owning a copy of the game but it's not exactly legal so I won't condone it here. American players won't even need any hacks on their Wii; put the package on your SD card, plug it in, load up Stage Builder and it'll do it all for you. There's certainly no harm in trying it out as either something to play with your friends, something to try and improve at or something to tide you over until Smash Bros 4 hits shelves. Pros -Fantastic selection of balanced characters and stages -Smooth, fluid gameplay -All the usual Smash Bros fun is still here Cons -Somewhat alienates casual players -No changes to Solo modes to speak of Rating: 8.6/10 |
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| Romanticide | Dec 16 2013, 07:58 PM Post #182 |
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