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| Vidya Game Reviews | |
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| Topic Started: Feb 26 2011, 03:27 AM (11,984 Views) | |
| SaiyanShredder | Sep 25 2011, 07:36 PM Post #91 |
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Saiyan gon...
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Gears of War 3 Xbox 360 Posted Image Probably the Xbox 360's most talked-about game of 2011, Gears of War 3 is finally out. The anticipation was more than worth it, Epic Games took their time to make this gem shine. The story of Gears of War 3 picks up roughly 2 years after the sinking of Jacinto (the COG's last fortified stronghold on Sera). After the supposed defeat of the Locust Horde what was left of the Coalition of Ordered Governments abandoned their cities and took to a remote island. However, when this island was attacked by the Lambent (a parasite that has ravaged Sera), the COG are forced to end the fight once and for all. Character development has been vastly improved upon since Gears of War 2. While scenes like Dom finding his wife Maria only scratched the surface of what the game's narrative could achieve, Gears of War 3 really makes you feel attached to your characters and how well they fare throughout the game. One of the biggest plot twists in the game (about midway through, I won't spoil it), left me shocked in disbelief of what I had witnessed. Posted Image From left to right: Baird, Carmine, Marcus, Sam, Jace, Anya, and Dom. Not pictured: Cole. The difference in gameplay is far more noticable than it was in Gears of War 2. The environments are varied: ranging from forests to oceans to lush islands and desolate cities. Environments in the game react much more fluidly than in Gears of War 2, often allowing for much more player interaction. Moving around is easier than in Gears of War 2. While communications between characters would stifle your movement in past installments, Gears of War 3 lets you move around far more quickly than you could before. Epic Games truly topped themselves when it came to the look and feel of Gears of War 3. The orchestral score is the most engrossing yet, and the graphics are gorgeous, far out-doing Gears of War 2 in terms of the overall quality of the production design. Players have access to a wider range of weapons in Gears of War 3: Butcher Cleavers (which were wielded by certain Locusts in Gears of War 2) are now fully-utilized weapons. Other new weapons like the One Shot add a new element to sniper gameplay, while the Vulcan Cannon is an incredibly deadly part of your arsenal due to its high ammo count and devastating firing speed (though you do need a second player to hold ammo for you), then there's the Digger Launcher, which allows for much more strategy for taking out your opponents. Almost all the old weapons from Gears of War 1 and 2 make a reapperance (as well as a few modified versions of basic weapons like the Sawed-Off Shotgun and the Retro-Lancer). Posted Image All that firepower will come in handy when facing situations like this. While the main campaign lasts quite awhile (5 acts, ranging in length from 5-7 chapters), the incredible cooperative modes in Gears of War 3 really stand out on their own. The new and improved Horde 2.0 (a newer version of the classic Horde mode from Gears of War 2), where you and up to 7 other people face off against never ending waves of Locusts and Lambent. Horde 2.0 introduces epic boss battles every 10 rounds (with enemies such as Corpsers, Berserkers and Brumaks that were previously not found in Horde mode), another new feature is the ability to set up baricades, turrets and other fortifications to protect yourself (which you can set up by acquiring money by killing enemies). If that wasn't enough, an entirely new mode, called "Beast Mode" allows you play as the Locust, while your mission, unlike in Horde, is to defeat the COG soldiers. Not only can you play as regular grubs, but you can also play as many of the larger varieties of locusts (such as Reavers and Boomers). After ALL OF THAT that I just mentioned, there's the online multiplayer. Old modes return (such as Warzone), but there are also new modes (such as Team Deathmatch). Customization is far greater than in Gears of War 2 as well, weapons can be customized with various types of paint and skins to make them stand out in a match. There are far more character types to choose from as well (many ones featured in Gears of War 3's story mode like Anya, Sam, Jace and classic versions of characters like Dom, Baird and Cole). Easily the best online play in the series. Posted Image Online play can be brutal, better practice! I don't really have any major gripes with Gears of War 3. Other than a few minor annoyances (such as the occasional bug or possibly getting disconnected from an online server), there isn't much holding this game back from ranking among one of the best Third Person Shooters on the Xbox 360. Pros -The most engrossing plotline yet -A wide range of fun and addicting gameplay modes -Stellar online play Cons -The occasional bug or glitch -A few truly saddening plot twists (though this might fit better in the pros section) Rating: 10/10 |
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| MrMarill | Sep 25 2011, 08:21 PM Post #92 |
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A game with cons should not have 10/10, or be "one of the best" TPS. On the subject of the review, I don't think you talked enough about the actual game. I haven't played any GoW game and I was kinda confused for some parts; it was written assuming the reader had played the older games. |
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| Volt | Sep 25 2011, 10:19 PM Post #93 |
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Keep Moving Forward
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Wait, GoW3 came out? Shows how much I care. |
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| MrMarill | Oct 5 2011, 11:10 AM Post #94 |
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Hmm. I have nothing to do on Wednesdays any more, so I'll do something a little different; a review of every Nintendo console. No ratings, but I'll talk about them. I'll try to them in order of release, but I may miss out the N64 'till I get to play it some more. Yay! |
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| failureatlife | Oct 5 2011, 10:45 PM Post #95 |
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Indiscriminately discriminates
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I'll eventually do Transformers: War For Cybertron. Why, you ask? Because I want to. |
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| MrMarill | Oct 8 2011, 08:11 AM Post #96 |
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As it turns out, I actually posted one of those reviews (NES), but seemingly it didn't go through. I'll do it next Wednesday. |
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| MrMarill | Nov 3 2011, 07:02 PM Post #97 |
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Bleh, I cba to write out the NES review again. Instead: Super Metroid SNES, Wii Virtual Console I am sorry. I have failed. I've had the opportunity to own this game all my life, and never did. It makes me look back at times I was a child and bought games like "LEGO Island Extreme Stunts" or "Looney Tunes Racing" and wince at the mere memory. This game cost me £20. £20 for what is perhaps the greatest game ever? You turn on Super Metroid and you know it's going to be epic. It briefly says "Nintendo", and then "1994". Oh yeah. And then you have the title. Epic, atmospheric music kicks in, and the last Metroid stares at you. Atmospheric. That's the perfect word to describe this game. The music, like I said, fits every area perfectly and is epic even out of the game. The areas all have a gritty realism to them, while managing to remain colourful, vibrant and full of surprises. From the jungles of Crateria to the lava of Norfair, this game has so many different areas to explore it's breathtaking. You play as Samus. She's a Bounty Hunter. Before this game, she had relative success with the original Metroid. Super Metroid takes everything good about the original, makes it better, irons out the problems, gives you more amazing stuff and gives it to you on a plate. Samus is pretty amazing. She does seventeen flips as she jumps, jumps MILES into the air, can roll about as a ball, has an arm cannon and can save you money on your car insurance. However, when you start the game investigating a distress signal, you're pretty crap. No weapons but the default beam and a pitiful amount of health. Still, you run like there's no tomorrow and do acrobatics with ease, so it's not all bad. On a rather funny sidenote, you know the way in the original Metroid finishing it quicker would make Samus take more and more clothes off? In this game, the same thing happens, although it just cuts right to the chase and, when you die, her armour explodes revealing her in just a bikini in a very... suggestive position. It's the most hilariously obvious piece of fanservice I've ever seen. When you start the game... actually, first you'll encounter a problem. Yes, the game has problems, bear with me. You pick either "French subtitles" or "German subtitles". There's no "No subtitles" button. Instead, any time there is dialogue, you get an obnoxious font talking in a different language. Fortunately, the game has very little dialogue it needs this for. Forget every other game you've ever played. It controls like nothing else. Samus's jumps are amazingly floaty, and her flips I was talking about take time to master. You sprint ridiculously fast. Even with all these strange physics, the game feels absolutely perfect once you get the hang of it (generally five or so minutes). The SNES could have been custom made for this game. If you're moving at some sort of pace when you jump, you flip. Flips mean you can wall jump, but you can't stop moving in a direction once you flip (you can change direction, though). Jump normally for precision. Select chooses your weapon. Y takes off your last weapon and reverts to beam, handy for those occasions when you have a useless combat weapon and an enemy tries to kill you. The controls are just perfect. I was saying about a lack of dialogue. The game gives a backstory at the start. Samus wiped out all the Metroids then found a baby one. It was the very last one, and acted as if Samus was its mother. Samus took it back to the Space Station for them to study, and they realised they could harness its power! (You can see where this is going.) She gets a distress call from the station, and no sooner does she get there than Ridley turns up and steals the last Metroid. Samus flies to Planet Zebes to continue her investigation. The game takes place on Planet Zebes. The entire game on one planet? As lame as that sounds, it's ridiculously amazing. If you've played a Castlevania since Symphony of the Night on PS1, you'll feel at home here, anyway. For me, it felt like one MASSIVE Zelda dungeon. It really is just one huge level. The ingenious thing about it is that it all links together so getting places quickly doesn't take long, yet the size is still overwhelming. You may see harmless looking walls at the start of the game, and come back to them with a new item ready to find a completely new place the map never showed you. Speaking of the map, it's a mixed bag. Undoubtedly, it's amazingly handy. It shows you where everything is very easily, and the minimap in the top right is essential for keeping your bearings. On the other hand, it only shows the area you're currently in, so let's say you're in Norfair and trying to reach Maridia. Norfair has no access point to Maridia, so you have to use your memory, and considering how massive this planet is, you'll probably forget. Also, the map doesn't tell you what direction a room's entrance is from. This means you can be trying to reach a new place, get to the room next to it to discover that there's no door between them. It might be worth drawing up your own map for this reason. As for this massive world you're in. It's incredible. Zebes is amazingly varied and constantly surprises you, giving you new uses for old weapons and making you really use your head. Your weapons are essential here. The most obvious example; at the beginning of the game, there's a hole you can't fit through. If you venture further on, you find the Morphing Ball. This lets you roll up into a ball (somehow) and roll around, finding this new place which then gives you another item to advance. It gets more complex than this, but that's the basic idea. It's hard to describe, but it works absolutely beautifully. Again, think of it like a huge Zelda dungeon and you're grasping the right picture. Despite the fact Zebes has four areas, it all feels like just one as they're linked so well. The items you discover are again a mixed bag. At first, it's a bit of a let down. You get a Missile. Then a... Super Missile. Apart from this, the items are fantastic, ranging from the Grappling Beam to the Ice Beam. Some are necessary, some are just handier for destroying the enemies. They're all great and useful throughout the entire game, though. One of the coolest things is that all your upgrades stack. For example, let's say you got the Charge Beam and the Ice Beam. Now you have a Charge Ice Beam. It's a really cool feature which comes into play quite a bit later in the game as you pick which combination is the best. On a lighter note, the graphics and sound in this game are superb; near perfect, almost. The graphics are the best on any 16-bit console, without a doubt, and do remember Sonic 3 and Super Mario Bros 3 (All-Stars) exist. The detail is amazing, Samus looks fantastic, and the effects are astounding. I said about atmospheric; some parts of the game are downright disturbing (Crocomire's death). There are also some sections which look 3D- I mean actually 3D- which rival if not surpass the N64 or even the PS1. I'm not even exaggerating. The ending springs to mind. As for the music, it's atmospheric, moody, dramatic, and fucking amazing. Ridley's build-up theme is fantastic, and while the soundtrack isn't Legend of Zelda or Mario memorable it's still fantastic and it'll be playing in your head for a while after you finish. As for enemies, Super Metroid does not disappoint. The enemies are so varied, and all of them fit their environments. They're all well-thought out and balanced, so the starting enemies are tiny squirts while the final enemies take a great degree of strategy to kill (AKA, don't spam the Ice Beam). And as for the bosses... wow. I don't think even my favourite game, Link to the Past, comes close with its boss fights. It's hard to do it justice. There are few boss fights, but when you face them, you'll know all about it. They're all amazing, unique and hard. The bosses maim, beat and destroy you and you keep coming back for more. The final boss, however, is what puts this game as a classic. The rest of the game is amazing, no doubt about it, but the final boss is above the rest. The entire sequence is the best part of the entire game. It is the best final battle in the history of video games, and probably always will be. It's atmospheric, it's shocking, it's disturbing, it's difficult, it tugs at your heart and then it gets it racing again with a climactic ending. It remains in your head even afterwards and makes you wonder why you never played this game before. I am completely serious when I say it is worth buying a SNES and this game JUST to play it. Hell, it may even be worth buying a Wii JUST to download it. tl;dr this game is fucking amazing and get it now Pros -Atmospheric as all hell -Controls near perfectly -Perfect graphics, sound, difficulty -Simply amazing gameplay Cons -Some areas are cryptic as shit Rating: 9.8/10 |
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| MrMarill | Nov 7 2011, 04:13 PM Post #98 |
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Sonic Generations Xbox 360, PS3 This game's also on the 3DS, but I'm told that version is completely different. So, this is it. After quite a lot of hype from Sonic fans and Sega, Sonic Generations is out. Okay, so there wasn't that much hype, but the hype there was was making it out to be the coming of the new messiah. In Sonic Generations, you play as everyone's favourite blue hedgehog. Twice. You play as the Modern variant seen in Unleashed and Colours, and then as an added bonus, you get to play as the original Sonic from the original Sonic the Hedgehog trilogy on the Mega Drive. In addition to this, all the stages in the game are the "best of" the Sonic series, reimagined for a new engine or with new technology. Yep, it really is a celebration of all things Sonic. If you're in any way a Sonic fan, you will enjoy this game. The entire game is filled (I mean FILLED) with subtle nods and references to everything about the blue blur. Artwork of everything, remixed music, even the cutscenes reference it. Sega aren't afraid to make fun of themselves, either; Sonic lampshades his previous adventures' silliness a lot. There are so many little details referencing it (finishing a trick combo makes Modern Sonic pull the same pose he does on the cover of Sonic Adventure, for example). If you're a Sonic fan, you'll find loads of things you recognise, and nostalgia everywhere. However, I can't see any non-Sonic fan enjoying this game. If you've ever played a Sonic game, this game'll be great. Otherwise, stay away. This is a bad game to start the franchise with. So, fellow Sonic fans. Should you buy Sonic Generations? No, you should not! The game has one huge problem. The stages are stunning. Green Hill Zone is made of nostalgia, with the recognisable features in both versions, new features and amazing playability. Each and every stage is designed absolutely amazingly to offer many different routes through the level, each more challenging to get to, and typically starts similarly to the original stage also. I even got a rush starting the stages from games I didn't like, they recreated them so perfectly, yet different at the same time. Stages range from great to near perfect, although there are one or two slight misses depending on your point of view. The problem? There are nine stages. Eighteen if you count both Classic and Modern, but I find this inexcusable. To make up the longevity, Sega included five unique challenges for every stage; five per character, that is, so a total of ninety extra challenges. All these challenges are like a new stage, but again the problem is only a handful of them are fun. The Doppelganger races (like the Shadow Mario stages from Super Mario Galaxy) are fantastic, as are ones based round the Homing Attack for Modern. And then there are some challenges which are really gimicky and annoying to control, such as the Friend challenges. It baffles me why Sega didn't just make less variations of Challenges, make them good, then concentrate on making more stages. I can only hope DLC comes out for the game. I barely talked about the controls. Classic Sonic is at a 2.5D view. The camera changes sometimes to show a different angle, but very rarely during a time you'll need to actually do anything but hold right. Speaking of which, there is actually more to it than just going "SPEED ARGH". Lots of sections require well timed jumps or "puzzles" (in the loosest definition of the word). However, the control feels different to the originals- yes, I know, nitpicking- but it's not noticeable if you haven't played the originals recently, like I did. One annoying thing is that they took out, er... speed rolling, I guess you could call it. In the originals, you could duck while moving to curl into a ball and kill enemies. If you were on a hill, you would gather loads of momentum to go flying through the stage, GodSpeed. You can still duck into a ball to kill enemies, but it kills your momentum dead or just uncurls you the second you hit right again. Also, he falls a bit faster than in the originals, but this is really nitpicky and for the most part is fun to play. As for Modern Sonic, he actually plays a bit like Classic Sonic... and, as much as it hurts to say it, is more fun to play as. There are 3D sprint forward like a madman sections, and then there are 2.5D sprint forward like a madman sections. There are also precision platforming and enemy killing sections, so the Modern gameplay is actually very varied. You also have a Boost Gauge which fills as you destroy enemies or collect rings. Use X or Square to boost at an amazing speed. Using it in the air lunges forward, keeping your momentum, replacing the Homing Attack's use for that in Sonic Adventure 2. Instead, the Homing Attack is used for destroying enemies, homing at other items and more precise lunges. There are a few annoying things with him. The primary examples being in some Challenges where you need to move slowly, he controls appallingly when slow and a few glitchy homing attacks or whatever. I did come across one game-killing glitch in one of the stages forcing me to restart, but seeing how only one person on the internet has replicated it, I doubt it's very common. Now, the boost gauge is where things get interesting. It drains as you use it, of course, and it speeds you up a hell of a lot. It's a Speed Runner's best friend. It's incredibly fun to use and makes the game really varied. You're always asking yourself whether to boost or not, and when you go back to replay stages for better times or ranks (which you'll want to do), you'll be abusing the shit out of your X or Square button. For replayability, there's the Red Coins and Ranks. You could call them Red Rings, they look like coins, so shut up. These are hidden throughout each stage (like Star Coins in New Super Mario Bros) (five coins in each, so ten per stage with Classic/Modern). Each time you get one, you get concept art, music, or whatever. Getting them all is quite a challenge. As for ranks, the faster you go and the more rings you collect determines what rank you get. A's the highest you can get; unless you get a Perfect Bonus, which brings you up one rank. So if you had an A, you'll get an A+. A Perfect Bonus is given if you don't die once on the stage, or in some Challenges, if you go ridiculously fast. Except it's not really. In the earlier stages and Challenges, they give out S Ranks like candy. It could be just me, but the S Ranks in this game aren't really all that challenging to get. Getting a B is generally more challenging, as any stage or Challenge you have trouble on you'll probably end up getting a C anyway. Also, the S Ranks can be really annoying when you get towards the end of the stage and take a cheap death, as happens in one of the stages in the Modern Era. I haven't got all S Ranks and I don't want to spoil it for myself as I'm near it, but I assume something will happen. I felt, overall, the game was rather easy. A competent gamer could complete the main story easily. The stages generally take one or two tries to beat. They also start off short to finish and end up taking five minutes plus. The final level in particular drags on for an eternity and is easily the weakest stage in the game. There are also boss fights from earlier games. You can fight rivals for Chaos Emeralds, and the bosses give them away too, so they're not difficult to get. The bosses are pretty good, if a little easy. It's kind of ironic that the worst part in the entire of Sonic Generations is the only brand new section. I won't spoil what it is, but trust me when I say it sucks, and feels really underwhelming after nine stages of glory. In addition to all this, you have the Skill Shop. Here, you can spend points you earn after stages (typically your Points divided by 100) to buy skills. Each take up a certain amount, and you only have a limited space, much like Fire Emblem: Radiant Dawn. I personally really dislike this. There are some skills like "Increased Speed" or "Sudden Break" (the latter allowing you to instantly stop on a dime). It seems like a waste to have it possible to upgrade the physics of your character as the game goes on, and I didn't use any of them (except one you get as you finish the game, and it's just for the novelty value rather than anything else). The final feature is the Collection Room. This room is amazing for any Sonic fan. It has concept art for every game made, the stages, the characters, everything. It has all the cutscenes (which are actually quite amusing, even if Sonic's voice actor needs to go). It has bios of all of the main characters in the game. And finally, by far the most awesome add-on in any game this decade, the music selector. As you defeat challenges and collect red coins, you'll get more art and music. The music lets you play basically every song from Sonic's history, including the more forgettable or obscure games like Sonic Spinball. The beauty of it is that when you go to do any stage, any challenge or any boss fight, you can change the background music to anything you've unlocked. This includes songs like "His World" or "Metal Harbour" (I haven't got Live and Learn yet, but I assume it's there). It's a fantastic feature. In terms of graphics and music (which for some reason I always place in the same paragraph in my reviews), the music made for the game is hit and miss. Each stage has a different variation of the original music for each. So Chemical Plant Zone for Classic Sonic is 16-bit, while Modern Sonic's is a nu-metal/techno/whatever the hell that is remix, and it is awesome. Nearly every remix is awesome, until the later Classic Sonic stages. Sega seemed to have mixed up "retro" with "electronic". Some of the later stages have ear-piercingly awful electronic, almost rave beats. I personally despise that music, so thank God for the music selector. I don't understand why they did this, and probably never will. As for the graphics, they're stunning. You fly past each stage so fast and barely have time to pay attention to anything not straight in front of you, and yet Sega put a level of detail I've hardly ever seen into everything. Green Hill Zone has breathtaking scenery I didn't even notice the first two runs as Modern Sonic. The Sonics look fantastic, as do all the other characters. Classic Sonic in particular I wouldn't mind having him take over the job as Modern Sonic; he's so impossibly adorable yet badass at the same time. So when all's said and done, why not buy this game? Giving this game a rating is pretty hard considering the variables, but I'll try. I stand by what I said; this game is not worth buying, simply because the current asking price is too much. I'm told by Lightning it's $60 over the pond (which I assume is the price for all premium games, which will help for later reviews). It's £40 here. If you're a die-hard Sonic fan, the game is worth every penny. I personally love(d) the game (still all-S'ing that shiz), but I wouldn't spend £40 on it (my sister paid for half of it, lucky me). It's really up to you whether you want to spend that much money. It can be "finished" in a day, but it's more than that with the amazing amount of replayability in the speedruns, challenges and ranks. Think of it like Guitar Hero: Metallica. If you enjoy Metallica, you'll love the game. Same story here. It's worth waiting until after Christmas for the price to die down and getting it for $45/£30. Pros -Fantastic, fast-paced gameplay -Great replayability -Any Sonic fan will love it -Amazing music Cons -Small number of stages, and not all that difficult -A few obvious glitches Rating: 9.0/10 |
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| Romanticide | Nov 7 2011, 06:34 PM Post #99 |
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Cult Leader
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Yup. Though I occasionally luck out and find a new/very recently released AAA title for around $50. That's online though. If you walk into any store in America, it's almost guaranteed to be $60. Between the lower prices, better deals, and $1 release day delivery, it's easy to see why I purchase my new games online. >.> Anyway, nice review. I'm not a huge fan of Sonic, and knowing there are nine stages/the game's replayability mostly comes from challenges isn't something that induces me to throw my $60 down on it, not with the backlog I have. |
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| MrMarill | Nov 7 2011, 07:01 PM Post #100 |
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Like I said, I recommend getting the game for a lower price. After playing it for a few days it becomes amazingly fun to try and speedrun levels, and well worth it by that stage, but if you don't enjoy that kind of gaming then it's not worth it. I might be doing a review of Persona 4/Kingdom Hearts as they're next on my hit list of games. |
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| Volt | Nov 7 2011, 08:49 PM Post #101 |
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I got my copy for $50. It really depends on where you shop. And I'm a huge Sonic fan (orly), so I thought the game was damn near perfect. The only things that could have made it better (IMO) were more stages, more playable characters (although not a huge problem), and the return of the Chao Garden (We're 10 years overdue, SEGA). |
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| MrMarill | Nov 7 2011, 10:32 PM Post #102 |
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Sonic fans will have a blast with the game, for sure. I was kinda annoyed at the lack of playable characters, but the lack of stages was the biggest blow for me. |
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| MadMike91X | Nov 8 2011, 04:52 AM Post #103 |
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Fantasma
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I got my copy for $50 at GameStop so I wonder what place is charging $60. Amazon had it for $37 new on the day of release. The lack of stages was a real downer but the nostalgia meter was maxed out throughout the whole game. Even Planet Wisp gave me nostalgia and Sonic Colors isn't even a year old yet. I expected only cameos from other characters so the Friend challenges were a bit of a surprise. And like Volt, I'm also waiting for another Chao Garden in the near future. For me, Sonic Generations was damn good stuff. One more thing, they're called Red Star Rings. |
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| Outlaw454 | Nov 8 2011, 05:07 AM Post #104 |
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Rocks Fall, Everyone Dies
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I THOUGHT YOU WERE DEAD!!!! |
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| MadMike91X | Nov 8 2011, 05:20 AM Post #105 |
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Fantasma
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Well, I'm a ghost now so... yes, I am dead. |
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8:18 AM Jul 11