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Gaming News
Topic Started: Aug 28 2011, 09:03 AM (32,867 Views)
Antunee
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#1 Girl
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Down with the system!
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LifeAgainstDeath
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Brand New Super Mario Game For Wii U To Be Shown At E3 Says Miyamoto

Well, we all saw this coming. No doubt Wii U will most likely have a Mario launch title.
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Romanticide
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Life Against Death
Apr 16 2012, 08:24 AM
Brand New Super Mario Game For Wii U To Be Shown At E3 Says Miyamoto

Well, we all saw this coming. No doubt Wii U will most likely have a Mario launch title.

In other news, the sun rose today.

If it's a launch game, I'd also expect a playable demo at E3, but I suppose we won't hear about that until E3. If not that, I expect a playable SOMETHING on the Wii U. No way Nintendo passes on all that press, especially if the other consoles get announced.

EDIT: http://kotaku.com/5902635/see-a-twisted-dy...sdas-dishonored

If anyone expected an announcement for Skyrim DLC after yesterday's teaser pic, well, prepare to be disappointed. It's only Dishonored's first trailer.

That said, this trailer looks pretty cool. No gameplay as of yet, which is obviously the most important thing, but I'd expect that at E3.

EDIT, Part 2: http://kotaku.com/5902630/halo-4-will-be-out-on-election-day

This could change the whole election! =o
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failureatlife
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Indiscriminately discriminates
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http://games.yahoo.com/blogs/plugged-in/wh...-181412574.html

Relevant, I guess.
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LifeAgainstDeath
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Quote:
 
A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60. Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute.

Honestly, stopped reading there. I will not read another article trying to say Angry Birds is the reason traditional games are losing their value.
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Romanticide
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Nobody acknowledges the differing mindsets of hardcore and casual gamers in these articles.

The hardcore gamer has almost come to expect the $60 price point. If it's not at $60, or if it doesn't stay at $60 for a good amount of time, gamers deride the game as shovelware. You could change this to the new price point on any other system and it'd be just as accurate.

The casual gamer just sees $1-2 games and wonders, "why the fuck should I pay $60 when I'm having the same amount of fun for so much less?"

It all depends on what you're looking for. If you're looking for a rich gaming experience, you'll gravitate towards consoles/PCs. If you just want something to while away the minutes while you wait on something or another, mobile games are for you.

There are plenty of problems with the $60 game, namely the cost of making them and all the not-good stuff that comes with said cost (it's no coincidence we got the war on used games, draconian DRM, and the relentless onslaught of DLC this gen), but mobile gaming is not one of them.

Say what you want about the quality of Japanese games, but most of those developers know they cannot keep up in the arms race and produce games for systems they can afford to make games on.
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SaiyanShredder
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Saiyan gon...
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Looks like the new God of War game is going to be a prequel rather than a sequel, which is disappointing to me because I wouldn't mind murdering a few Norse gods. :P
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Romanticide
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http://www.wired.com/gamelife/2012/04/opin...ideo-expensive/

Related to last night's topic.

The most pertinent part for me was, well, the following quote at the end, which I will post for anyone who might say "tl;dr".


Quote:
 
Why do people sell their used games? Because they’d rather have money than the game. The number one reason, in that 2008 survey, why gamers traded in games was “The game is not very good.”



http://kotaku.com/5903446/gamers-spend-ove...-their-consoles

Damn. I'm not sure how much extra this means I'm paying per month, but I guess it's worth my time to take the readers' advice and get a smart power bar. It's only $14, so why the hell not?
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LifeAgainstDeath
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Here ya go, Marill. Shin Megami Tensei: Devil Survivor Overclocked For 3DS And Devil Survivor II For DS Coming To Europe
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MrMarill
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DAT STORY TIEM

Posted Image
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LifeAgainstDeath
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Nomura Hints That There’s Another The World Ends With You Game Coming

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!
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Granskjegg
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Eg e husfar.
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MementoVivere
Apr 19 2012, 05:06 PM
http://kotaku.com/5903446/gamers-spend-ove...-their-consoles

Damn. I'm not sure how much extra this means I'm paying per month, but I guess it's worth my time to take the readers' advice and get a smart power bar. It's only $14, so why the hell not?

Damn, I need to get me one of those when I move out. I had no idea they used that much wattage when they were in standby mode.

I hope I can find something like that in Norway. Stupid foreign sockets..
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Bigcalv2002
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Here is a very interesting article on the possible future of gaming!

Discuss.....
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Romanticide
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Totally agree.

Immersion is the one thing video games have to offer that no other form of entertainment does.

Let's take the basic premise of Xenoblade Chronicle's world: It's built on the bodies of two long dead deities. This sounds FUCKING RIDICULOUS, especially from the non-gamer's perspective. To be fair, even I, your local JRPG fanatic, was wondering if they could pull this off and make it feel like an actual world. They have. Quite successfully.

Each form of entertainment could bring this premise to life in its own way and do it well considering the limitations of that medium, but only the medium of video games can make you feel like you're actually a part of this world and make it seem much less ridiculous than it sounds on paper, in large part because (I believe, anyway) you learn more from actually doing something than watching it. You could learn more about the world, its particular rules, its inhabitants, what the fuck is going on, etc, than you ever would in some other form of entertainment. If I watched a movie/show or read a book that took place in this world, I'd always have the thought in the back of my head that... Well, this world makes no sense.

Unrelated to the above, but related to immersion, games have the highest possible number of ways to experience them. With the other mediums, you have only one way: The way the authors have scripted it. After experiencing something once, you know what will happen every time and when it will happen. Many video games still have this issue, but you can put that off until whenever and experience whatever else a game has to offer.

There are many games out there with multiple routes and endings, and each of these adds a new experience. You don't exactly know what will happen; it's still possible to be quite immersed. Perhaps a "director's cut" of a movie adds another ending, but that's as close as the other mediums come to adding more than one way to experience their product. Sure, there are still limitations to this, one of the biggest being you can only script so many routes and endings without running out of space/time/money, but it's possible to have more than one. Another limitation would be that games cannot truly "react" to what you do; everything is scripted to create that illusion: NPC's dialog, the world's appearance, and so on.

I don't think we'll ever get to a level where games can truly "react" to what the player does (or if we do, we will all most likely be dead), but the first game that actually simulates that well will be a new milestone in the industry.

I guess I'll use Skyrim as an example here. It's still great and all, but as it is, people will comment on many things about my character: My talents in a given skill, my position in a guild, what's going on in the game world, asking if someone stole my sweet roll, and so on. The thing is, sometimes this makes no sense at all. Why a guard would ask a guy decked out in full Daedric gear (the game's strongest gear) if someone stole his sweet roll, or how someone would know that I used a dragon shout in an UNINHABITED RUIN and send me a letter about it are things I will never understand.

I suppose my second example is done for gameplay purposes, but it reminds me that this *is* a game, which is not the kind of reminder I want on that topic, especially from a series that is normally at the forefront of immersion.

The game tries hard to create the perception that the world's inhabitants are reacting to what I do, but failing pretty hard in that aspect. Idk, I would have likely ranked the NPC comments in a sort of hierarchy and made them select comments from the highest one your character is in, not just let the NPCs pick from all of them at random. Most people would likely pick the most impressive thing they could comment on and say something concerning it, not point out some random trivial fact about you. I understand this isn't a universal thing, but to code a hierarchy for every major character (let alone every character) would be a pain in the ass.

I mention this because it's immersion-breaking like little else in a great game. I can ignore the shoddy writing and focus on the exploration aspects. I can't ignore the people and their asinine comments unless I willingly choose to miss out on a lot of what Skyrim and its world has to offer.

I could probably think of more to add, but that's work, etc.
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SaiyanShredder
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New Super Mario Bros. 2 revelaed, coming out in August.
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