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Topic Started: Aug 28 2011, 09:03 AM (32,862 Views)
cscrocker
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Ang tanging Pilipino sa forum na ito
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http://www.kickstarter.com/projects/ouya/o...eo-game-console

Something, I would approve.
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Romanticide
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http://kotaku.com/5927282/after-6-months-t...tion-is-obvious

Posting this mostly because I find it amusing that the best-selling game on the Vita (in Japan, anyway) is a remake of Persona 4.

I love Persona 4, as everyone should know, but it's probably not a good sign for the Vita if P4G is selling more than every other game on the console. Sony needs to get a "must-have game", though in Japan that's Monster Hunter or Dragon Quest. I guess one or both is possible (I think it'll happen at some point), but not with the PSP still selling almost as well as the Vita is. Why develop for the more expensive system when the cheaper one has sold a lot and still sells?
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Romanticide
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http://www.rockpapershotgun.com/2012/07/30...isoft-pc-games/

There are some pretty big name games here, and I'd expect at least one of us to have one or more of these titles on PC. Luckily the fix is not rocket science.
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Antunee
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#1 Girl
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http://www.gamespot.com/news/age-ratings-f...w-in-uk-6389120

Laws like this are fucking stupid. How are they going to enforce the 12-rating?
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LifeAgainstDeath
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Sexual Orientation: Not Picky

Are you just now finding out about PEGI's rating system?

Also, PEGI's 12 is basically the same as ESRB's T (in terms of what qualifies a game for said ratings).
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Antunee
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No, but it wasn't used as a basis for law in the UK til now, just like how the ESRB isn't law here (yet). I don't mind so much the 16 (was 15) and 18+, but how can they even enforce 12-rating? Do kids carry around IDs over there? It just seems asinine. Any content that warrant the equivalent of a teen rating should be fine for any age group and definitely should not be enforced by law. Even Halo is M over here (was 15 over there when using the BBFC or whatever it was), and it's one of the least gory/suggestive/drug referencing/foul language-using shooters ever made.

Actually, I'm more concerned on how this will affect indie game developers who don't get their games rated. Will they be exempt from this law, or will all games released, no matter the platform, be subjugated to being rated?
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Romanticide
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http://kotaku.com/5931895/gimped-madden-on...p-with-nintendo

Tell me, why the fuck should I buy the Wii U when it seems that third parties (or EA at the least, but like it or not they're a huge player) are ONCE AGAIN out to screw Nintendo's console?

I was afraid of shit like this happening two years down the road when Microsoft and Sony released their next offerings, not near day one. Either it speaks for how underpowered the Wii U is, or how little EA really thinks of this console. Neither is good.

Real-time physics are a pretty big deal in a series that, until perhaps '11 or '12, had awkward collisions between players. Football is a hard-hitting game, and when I get the new iteration of a series that prides itself on being an accurate (as possible, anyway) simulation of the sport, I would expect the best-looking hits possible.

No online play? You have to be fucking kidding me. One of Nintendo's biggest issues with the Wii was the lack of satisfying online play. Nintendo has at least made *some* effort to make progress in this area, and while we won't know how much progress they made until we get some online titles, it's a pretty big "fuck you" to Nintendo and the Madden fans who will purchase the console to eliminate it. Not that I play online anyway, but this is 2012. Online play is now a standard feature in many games, including Madden.

I'm not a fan of the Ultimate Team mode anyway because the mode's rules make it pretty explicit that it's all about micro-transactions, but I don't see why the Wii U couldn't handle that. I'm inclined to agree with the author that it's about the money, or perhaps there's a control issue at play.
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Snowman
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I don't normally visit this thread (I figure I read a lot of this stuff on my own) but whoooah:

http://kotaku.com/5932115/god-of-war-infam...o-ps3-august-28

Like one of the commenters said, I don't think a series as small as inFAMOUS needs one of these collections, but that God of War collection? FIVE games, a month of PS+, and "Exclusive Bonus Content"? Well, I might finally be getting into that series, since these new "Collected" versions of series start at $30. I'm thinking this one will be closer to $40 or $50, but still, that's pretty cool. However, I don't like that GoW has "Exclusive Bonus Content" and inFAMOUS has "Extra missions" and additional "costumes, power ups, and weapon styles". Still, I like this idea.
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Romanticide
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Snowman
Aug 6 2012, 10:51 AM
I don't normally visit this thread (I figure I read a lot of this stuff on my own) but whoooah:

http://kotaku.com/5932115/god-of-war-infam...o-ps3-august-28

Like one of the commenters said, I don't think a series as small as inFAMOUS needs one of these collections, but that God of War collection? FIVE games, a month of PS+, and "Exclusive Bonus Content"? Well, I might finally be getting into that series, since these new "Collected" versions of series start at $30. I'm thinking this one will be closer to $40 or $50, but still, that's pretty cool. However, I don't like that GoW has "Exclusive Bonus Content" and inFAMOUS has "Extra missions" and additional "costumes, power ups, and weapon styles". Still, I like this idea.

Like you, I read a lot of what I don't post on my own, but the thing is this is also a thread to discuss such news without the sheer idiocy of comment sections. I mean, just today I saw a throwaway comment about guns get more discussion than ten thousand words on football from a columnist I read every Monday. That shit pissed me off.

Anyway...

You can't put out the same games that people have already experienced this generation, add nothing to them, and just call it a "collection". Gamers do not respond well to that; we will (rightfully?) call it a cash-in.

I do think it's cynical to add extra features to a new collection and not have a way to offer them to the loyal customers who already purchased the game. There was an excuse for this sort of thing years ago; we didn't live in an age with broadband internet and DLC. Nowadays there is none, and I would bet that there are some people willing to pay the money for these new features.

I'm still not interested in God of War. Never will be unless the series completely changes. As for the inFAMOUS collection, I'll likely get around to getting 1 and Festival of Blood some year, but I don't see a reason to buy a collection for some extra missions and such.
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LightningBolt
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MementoVivere
Aug 6 2012, 11:33 AM
http://kotaku.com/5931895/gimped-madden-on...p-with-nintendo

Tell me, why the fuck should I buy the Wii U when it seems that third parties (or EA at the least, but like it or not they're a huge player) are ONCE AGAIN out to screw Nintendo's console?

I was afraid of shit like this happening two years down the road when Microsoft and Sony released their next offerings, not near day one. Either it speaks for how underpowered the Wii U is, or how little EA really thinks of this console. Neither is good.

Real-time physics are a pretty big deal in a series that, until perhaps '11 or '12, had awkward collisions between players. Football is a hard-hitting game, and when I get the new iteration of a series that prides itself on being an accurate (as possible, anyway) simulation of the sport, I would expect the best-looking hits possible.

No online play? You have to be fucking kidding me. One of Nintendo's biggest issues with the Wii was the lack of satisfying online play. Nintendo has at least made *some* effort to make progress in this area, and while we won't know how much progress they made until we get some online titles, it's a pretty big "fuck you" to Nintendo and the Madden fans who will purchase the console to eliminate it. Not that I play online anyway, but this is 2012. Online play is now a standard feature in many games, including Madden.

I'm not a fan of the Ultimate Team mode anyway because the mode's rules make it pretty explicit that it's all about micro-transactions, but I don't see why the Wii U couldn't handle that. I'm inclined to agree with the author that it's about the money, or perhaps there's a control issue at play.

I admittedly didn't read the article you posted, but from what you posted it sounds like this rumor I saw may have some truth to it:

Quote:
 
8 months before E3 and many months after this is what it was like between EA and Nintendo. Nintendo noticed that many people commended EA's online system and netcode they did for their Wii games (Madden, Medal of Honor, ect) so they asked them if they could work on contract to help build the core online ecosystem for their next gen console. EA provide a ton of consoling to Nintendo, such as how to make low-latency net code, username account systems, social networks and more. While other companies did provide input as well, EA made sure to provide the most input and support for the Wii U's R&D.
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
Here comes the problem. At a meeting in Kyoto, a month or so after Peter Moore visited them, Nintendo of Japan showed EA their new Nintendo Network and Miiverse online system for Wii U. They wanted to congratulate them helping them with the support and paid them for their counseling.
This is where reportedly EA according to my friends who were at the meeting the core executives at EA got greedy. They then offered this deal to Nintendo where EA could go further with the online system adding smartphone/tablet functionality, communities, Facebook and Twitter interactions and more. Better netcode and something that would truly rival X-Box Live and PSN.
The catch? Nintendo would have to make the Nintendo Network for Wii U officially part of Origin and run Origin's interface and netcode. Ergo, Nintendo Network would be an Origin-exclusive network.
Nintendo actually did debate for a minute if they should accept EA's deal, but they quickly decided (and put their foot down) that there was WAY more harm than good doing this. Even though Nintendo Network can link to Origin and it's servers, having the core network running on Origin would provide quality control issues. For example, if EA wanted to sell some low end DLC for $50 each when realistically consumers would buy it only for $5, EA could do this without Nintendo having any say since it was their network and not Nintendo's. Also, if a rival company let's say Activision wanted to put Modern Warfare 4 on Wii U, EA could give Activison the WORST netcode and support resources while putting all their back into Battlefield 4, thus making a rival look worse than EA"s products.
These unfair business possibilities and consumer complaints on Origin for PC made Nintendo reject EA's offering for Origin and instead opted to keep the platform open to it's own internal network and able to link/patch in other networks such as Steam and uPlay.
This, like the PSN vs. Capcom incident that caused MH4 to jump ship, destroyed any momentum that Nintendo had with EA for Wii U. While EA still likes Wii U and will support it, from what I understand unless the launch titles or future titles sell way beyond expectations, EA will simply "throw Wii U bones" by putting some multiplatform games without giving them any real budgets. This means we are going to get low quality in terms of budget and manpower ports of various EA games with no soul behind them and thus the original agreement of ME3, FIFA and Madden are gimped and the developers have only that small budget to work with.
Ironically, the good thing that came out of this is that other 3rd parties praised Nintendo. This especially pleased Ubisoft, who was head over heels with the system to begin with and this move further solidified their partnership with the Big N. In a way, Nintendo lost EA and gained the entire good side of Ubisoft instead.
This also gave props to Valve, who also loves the system and since they are hard at work for 5 games in the next three years next year they will show off games for Wii U, starting with a multiplat Left 4 Dead prequel announcement for Q1/Q2 2013.
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Snowman
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MementoVivere
Aug 6 2012, 12:07 PM
You can't put out the same games that people have already experienced this generation, add nothing to them, and just call it a "collection". Gamers do not respond well to that; we will (rightfully?) call it a cash-in.

It's not aimed at the people who already experienced it this generation, though. It's aimed (I think) at the people like me who are late catching onto the series. And besides, collections aren't that new. Box sets of books obviously don't add anything to the books, but people buy them, and usually the only extra thing you get is a colored cardboard box that's missing a side. TV shows and movies come out on disc, and then later get collected versions when the series is complete (or even when it's not complete). I'd hardly be anywhere in The Walking Dead if comics didn't get collected versions. I get that you're saying it's too soon (I think that's what you're saying, anyway) but it's not like they're marketing it as a new game or anything. It's just an extra option for people who want the whole series in one box at a cheaper price. No, I don't think they should charge other players for any "new" content that might be added, but it sounds pretty minor and will probably end up as free DLC or a patch anyway. I know when I got inFAMOUS, they had a formerly-exclusive pre-order bonus available as free DLC, so they should be able to do that with this too.
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LifeAgainstDeath
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Sexual Orientation: Not Picky

Toki to Towa (Time and Eternity) is confirmed for an English release!
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MrMarill
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DAT STORY TIEM

LightningBolt
Aug 6 2012, 04:31 PM
I admittedly didn't read the article you posted, but from what you posted it sounds like this rumor I saw may have some truth to it:

Quote:
 
8 months before E3 and many months after this is what it was like between EA and Nintendo. Nintendo noticed that many people commended EA's online system and netcode they did for their Wii games (Madden, Medal of Honor, ect) so they asked them if they could work on contract to help build the core online ecosystem for their next gen console. EA provide a ton of consoling to Nintendo, such as how to make low-latency net code, username account systems, social networks and more. While other companies did provide input as well, EA made sure to provide the most input and support for the Wii U's R&D.
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
Here comes the problem. At a meeting in Kyoto, a month or so after Peter Moore visited them, Nintendo of Japan showed EA their new Nintendo Network and Miiverse online system for Wii U. They wanted to congratulate them helping them with the support and paid them for their counseling.
This is where reportedly EA according to my friends who were at the meeting the core executives at EA got greedy. They then offered this deal to Nintendo where EA could go further with the online system adding smartphone/tablet functionality, communities, Facebook and Twitter interactions and more. Better netcode and something that would truly rival X-Box Live and PSN.
The catch? Nintendo would have to make the Nintendo Network for Wii U officially part of Origin and run Origin's interface and netcode. Ergo, Nintendo Network would be an Origin-exclusive network.
Nintendo actually did debate for a minute if they should accept EA's deal, but they quickly decided (and put their foot down) that there was WAY more harm than good doing this. Even though Nintendo Network can link to Origin and it's servers, having the core network running on Origin would provide quality control issues. For example, if EA wanted to sell some low end DLC for $50 each when realistically consumers would buy it only for $5, EA could do this without Nintendo having any say since it was their network and not Nintendo's. Also, if a rival company let's say Activision wanted to put Modern Warfare 4 on Wii U, EA could give Activison the WORST netcode and support resources while putting all their back into Battlefield 4, thus making a rival look worse than EA"s products.
These unfair business possibilities and consumer complaints on Origin for PC made Nintendo reject EA's offering for Origin and instead opted to keep the platform open to it's own internal network and able to link/patch in other networks such as Steam and uPlay.
This, like the PSN vs. Capcom incident that caused MH4 to jump ship, destroyed any momentum that Nintendo had with EA for Wii U. While EA still likes Wii U and will support it, from what I understand unless the launch titles or future titles sell way beyond expectations, EA will simply "throw Wii U bones" by putting some multiplatform games without giving them any real budgets. This means we are going to get low quality in terms of budget and manpower ports of various EA games with no soul behind them and thus the original agreement of ME3, FIFA and Madden are gimped and the developers have only that small budget to work with.
Ironically, the good thing that came out of this is that other 3rd parties praised Nintendo. This especially pleased Ubisoft, who was head over heels with the system to begin with and this move further solidified their partnership with the Big N. In a way, Nintendo lost EA and gained the entire good side of Ubisoft instead.
This also gave props to Valve, who also loves the system and since they are hard at work for 5 games in the next three years next year they will show off games for Wii U, starting with a multiplat Left 4 Dead prequel announcement for Q1/Q2 2013.


EA gon' EA

From what we've seen of the other 3rd Party, it's just EA being fucktards and I hope it is just that.
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Bigcalv2002
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Roster for Playstation all stars battle royale has grown with 4 more confirmed characters (for anyone whom might be interested, myself included)!

Added yesterday:

Dante - Devil may cry
Ratchet and Clank - Ratchet and Clank
Sackboy - Littlebig planet
Spike - Ape escape

Previously confirmed characters:

Big daddy - Bioshock
Cole MacGrath - inFamous
Colonel Radec - Killzone
Fat Princess - Fat Princess
Heihachi Mishima - Tekken
Jak and Daxter - Jak and Daxter
Kratos - God of war
Nathan Drake - Uncharted
PaRappa the Rapper - PaRappa the Rapper
Sly Cooper - Sly Cooper
Sweet Tooth - Twisted Metal
Toro Inoue - Sony japanese mascot

All in all, not a bad roster so far, and apparently more are on the way before release day!
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Romanticide
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http://andriasang.com/con299/yoshida_gamescom_interview/

article
 
One of the most exciting announcements from Gamescom was Cross Buy, a new initiative that includes a free copy of the PlayStation Vita version of a game when you buy the PS3 version. At present, this service is just for Europe, said Yoshida.

HURR DURR WERE SONY AND WERE PANTS-ON-HED RETARDED

I know they didn't rule out the possibility of it coming to America, but still. This is a brilliant idea and Sony isn't trying to push a message that they're trying to get it out there to everyone; they're only saying "lol teh europ haz it for nao" and aren't saying why. Doesn't exactly inspire confidence in your American consumers.

Also, the Vita might need a price cut *anyway*. Even the 3DS underperformed at its $250 price point. Part of this can be ascribed to "lol nogaems at launch", but with the price cut and some games that were worth getting a 3DS for, it's now actually doing quite well for itself (outperforming the DS at this point in its lifecycle iirc).

Of course, what Vita needs most of all are some games that are worth getting the platform for. Liberation sounds like it mite b cool, and surely some people will get a Vita for that game. But I don't think it's really a "killer app", per se, and I'm not sure anything announced at Gamescom is, either.
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