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| Topic Started: Aug 28 2011, 09:03 AM (32,834 Views) | |
| Romanticide | Jan 18 2014, 06:05 PM Post #751 |
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Cult Leader
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A price drop is always good. I don't know if they'd drop it $50 and add a pro controller, but at that point I'd be pretty tempted to stop snooping around the internet for a good used deal on the console and just buy it new. I'd then put the savings towards an HDD. What's more likely is they just flat-out cut $50 off the price at some point this year. Before the holiday season seems like a good time, especially if they've got a big game coming out around then to compete with the usual November launch schedule. I suppose they could also consider bundling it without the tablet controller, but the problem there is they'd be separating it from the one thing that makes it unique. Without the controller it's basically a PS3/360 clone, the difference being "it runs Nintendo games". I'd consider buying it without the tablet controller because of the savings alone, but I think I'd insist on having that controller because that's how Nintendo intended the system be used. One of Nintendo's biggest problems is its advertising. I've only seen one commercial for the Wii U ever, and it involves kids discussing Wii U games. I suppose there is value in reminding parents that you've got the cheapest and arguably most kid-friendly system (not that I remember the price being mentioned), but where's the advertising for adults? The perception, rightfully or not, is that Nintendo makes games for kids. Because Nintendo games are what most of us buy a Nintendo system for, by extension the perception is that Nintendo systems are for kids. A commercial in which kids discuss Wii U games is NOT HELPING. Then again, I suppose the console needs something that can be marketed at adults. What does the console have of note in that department? Maybe ZombiU and a bunch of ports that fans of those series played on other systems years ago. Big deal. A new Zelda or Metroid might help in this department, and a new Zelda especially would push units. Metroid might too, but it's not a system seller the way Zelda is. I'd hope for a few mature third party games (as in, games that deal in mature subject matter, not just violent/"gritty" games), but that feels like a pipe dream at this point. Really, a lot of problems come down to "the Wii U hasn't moved enough units". It's not going to move as many units as the Wii did; I'd be very surprised if any console does ever again. The gaming market is now too fragmented to hope for that kind of success. I feel the only way out is for Ninty to release more must-have titles, whether that's from their own studios or partnerships with other developers, and hope that people will pick up a Wii U for them. Third parties won't bring them the panacea, because they don't want to make games on a system with a small install base that everyone knows mostly bought it for Nintendo games. Most other problems come down to "WHY ISN'T NINTY LIEK EVERYONE ELSE?!?!!1" Now that I've moved to PC/Nintendo, I don't *want* Nintendo to be like everyone else; that devalues Nintendo consoles in my eyes. The more a console is like my PC, the less I want it for obvious reasons. |
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| CALJR_8760 | Jan 18 2014, 07:21 PM Post #752 |
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The Lonely One
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The point about devaluing the console is why I didn't even being up a lot of topics most people do like remove the tablet. Nintendo has always tried to make new quirky ideas, some work, some don't. Anyone who has a Wii U knows the tablet works. I have five games, the game pad adds great features to each, whether it's having your map and weapons in LoZ, the help out mode in theMario , the tons of great things Batman and Zombi U utilize, or even something simple like in Lego Marvel where the split screen can have one person playing on the tv and the other on the tablet, it works and adds to the games greatly. Andfoff screen play comes in handy so much more often than even expected, even it's just browsing the internet. They definitely need better advertising and all kinds of it too, in store, on tv, online, whatever they can, there needs to be a push |
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| CALJR_8760 | Jan 18 2014, 07:54 PM Post #753 |
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The Lonely One
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Sorry, double post: I will say though I do hope they up the ante next gen power wise. At least close to next gen. I think personally they should keep their os minimal like the wii u, that way, if their ram isn't quite as much as the other consoles, it won't matter because they're not using half the ram on the os |
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| MrMarill | Jan 18 2014, 08:05 PM Post #754 |
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DAT STORY TIEM
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The problem with upping power is that you have to sell the consoles at a pretty huge loss to still be appealing to families. I don't think anyone goes to Nintendo for a console being a powerhouse. I think in the 64 and Gamecube era, Nintendo were known for having quirky and original games with fresh ideas. The Wii era alienated this market that loved their games for just being fun with lots of casual stuff - not saying the Wii doesn't have great games, because it definitely does - and, well, six years is a hell of a long time to try and suddenly recapture an audience that's all moved on or grown up for the most part. |
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| Romanticide | Jan 18 2014, 08:18 PM Post #755 |
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Cult Leader
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Yeah, they kind of need to be in the same neighborhood as the competition if they want third party games. Nobody wants to cut back on features because the system in question can't handle them, and most of us don't want to play an inferior version of a game. On one hand, more power is a good thing. It should result in better games, and for those people who want their consoles to be multimedia centers, it should mean they can handle that side of things better as well. On the other hand, actually utilizing all that power in games costs a lot of money, which means games have to sell ever more copies to be profitable, which means games become more and more homogenized. They could simply outsource the work too, because at some point the AAA studios might not want studios in places like LA, London, or Tokyo, which are all crazy expensive. I had a Wii as my primary console for a good part of the last gen. Yeaaaaaaah, that didn't work out the way I had anticipated. The Wii had a good beginning and an epic swan song, but the part in-between was pretty dead. At this point it's probably best to assume you're going to want another system for third party titles/good exclusives. A system with more power might ensure that Nintendo fans aren't buying someone else's consoles as well. *shrug* |
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| CALJR_8760 | Jan 18 2014, 08:52 PM Post #756 |
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The Lonely One
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Like I said keep the os minimal. Let's say the next systems have 32 gb of ram with half or close to hall of the ram used for the os. Now let's say the next Nintendo system has 16gb of ram with only one gb used for the os, it would save on money, but at the same time would be near as powerful as the other systems. They could also worry more on processing power than graphical power, nice graphics are good and all, but games can be ported to a console with slightly less graphical power easier than they can with less processing power. The thing is Nintendo can operate at a loss so long as their handheld market isn't, which will be their main moneymaker anyway. As long as the system play games the other systems have though, then I'm perfectly fine with getting those versions, I'll take a version that doesn't look as good if I can play it on my Nintendo console and don't feel like I HAVE to get another console. |
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| Romanticide | Jan 21 2014, 01:35 AM Post #757 |
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Cult Leader
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http://kotaku.com/13-gb-dead-rising-3-patch-raises-questions-about-gaming-1505219529 It sounds like this includes DLC files, which probably explains the patch size, but if that's true, then Capcom is selling... what? A key to unlock said DLC? I guess that wouldn't be a surprise from Capcom since they already sell DLC that's on the fucking disc. The cap issues are pretty important, but if you have slow internet you'll be leaving the system on for many hours to download the damn patch. I guess that's minor, but I don't understand why console developers haven't figured out a way to make it so you can pause a download and come back to it at any time you wish. You know, like Steam. Because my internet is so fucking slow that I can't download an AAA game in a night anymore, this is one of my favorite features of Steam. I suppose this may well be the new norm. Eighth gen gaming, everyone! |
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| MrMarill | Jan 21 2014, 02:26 AM Post #758 |
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DAT STORY TIEM
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Jesus, what the hell is in 13GB that they couldn't put in the actual game? That's crazy big. |
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| LifeAgainstDeath | Jan 21 2014, 02:40 AM Post #759 |
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Sexual Orientation: Not Picky
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The rest of the game. |
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| Granskjegg | Jan 21 2014, 08:47 AM Post #760 |
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Eg e husfar.
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ba-dum-tish. |
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| LifeAgainstDeath | Jan 21 2014, 01:38 PM Post #761 |
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Sexual Orientation: Not Picky
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Not entirely a joke. It is Capcom, so I'm not putting it past them that this DLC is actually just the true ending of the game. |
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| Romanticide | Jan 22 2014, 06:39 PM Post #762 |
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Cult Leader
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http://www.destructoid.com/king-candy-candy-crush-dev-trademarks-word-candy--269284.phtml http://www.pcgamer.com/2014/01/22/the-banner-saga-3/ Patent and trademark trolling are bullshit. I understand protecting your IP and all, but going after a game that might not be similar to your product just because it uses a common word like saga is some bullshit. (Candy isn't exactly "common", but unless it's in the title of a match three game I can't see it causing confusion.) Unfortunately not everyone is Newegg, so they'll just change the name because they have neither the money nor the desire to go to court. I'd say we need to overhaul copyright laws altogether, but, well... >this Congress >doing anything lolololololol k Edited by Romanticide, Jan 22 2014, 06:40 PM.
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| Granskjegg | Jan 27 2014, 01:10 PM Post #763 |
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Eg e husfar.
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Awesome alpha footage from Titanfall Holy crap this game looks like it's going to be balls to the walls awesomeness. My favourite part during the first video is when you're watching a kill-cam, and the enemy ejects from his titan that's about to blow up, then kills a dude while in the air. Dayum. I'm definitely picking up this game. And for only 379 kroners (with shipping) it's a pretty good deal. Who else wants to pick this game up? |
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| Romanticide | Jan 27 2014, 10:39 PM Post #764 |
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Cult Leader
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http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-performance-analysis I guess it comes down to what you value. If you value a smooth experience, the One version is probably the way to go. Sure, it mostly hovers around 30 FPS, but there aren't wild framerate swings. If you value higher FPS regardless of the shifts in framerate, the PS4 version is probably what you want. Of course, this question is immaterial to most people; it'll come down to which of the two consoles they bought. Either version still seems perfectly playable, though. If there's a difference in graphics, I can't see it. When it comes to consoles, I'd rather see developers compromise to deliver us a smooth framerate. Having a game run smoothly at 30/60 FPS is far more important than the game having bleeding-edge graphics, at least to me. I have my PC for 1080p/60 FPS/Ultra settings. I'm more interested in seeing how it stacks up with the PC version on Ultra. I think it'll do pretty well, but not as well as a fully decked-out PC. |
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| Granskjegg | Jan 28 2014, 10:45 AM Post #765 |
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Eg e husfar.
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10/10 times smooth framerate >>>>>>>> epic graphics With epic grapics the game will look amazing, but it wont change the fact that playing the actual games feels sluggish. 30 FPS is simply way too low. Sure you'll get used to it, but the second you try a game running at 60 FPS your mind is blown. |
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