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Star Wars: Shattered Galaxy

A Long Time Ago, In A Galaxy Far, Far Away.....

Star Wars: Shattered Galaxy

Episode I: Rise of Heroes


It has been over a hundred years, since former Jedi Master Hadrius Cul, the Black General, took the dissaffected and downtrodden, and massed them into the largest military force the galaxy had ever seen.


It has been over one hundred years, since the final battle of the Wave of Darkness hit Coruscant, and the skyline of the city planet was set ablaze. Since the Republic was shattered. Since every major, and most minor shipyards were destroyed. Since most of the galaxies armies and fleets were vanquished. Since a complex virus destroyed the galactic holonet.


It has been over one hundred years, since the Galaxy was shattered.


Today, a large empire, or alliance, of worlds might number half a dozen. Today, the largest fleets might near twenty five capital ships and two hundred fighters.


The Jedi and Sith, like all Force users, are despised or distrusted, through most of the galaxy. Yet they still exist, in small numbers. The hardy Mandalorians still thrive, damaged less from the great war than many others. Small pockets of what was once the Empire or the Republic exist, a few worlds here, claiming such a title, or a few there.


The galaxy has endured over one hundred years of darkness, with it's focus on survival, rather than war, or advancement. Ships have fallen to disrepair. Economies, now far more isolated, either thrive, or falter, based on local issues, rather than galactic.


A dark power is rising in the galaxy, hidden from the site of all, silent, and unknown.



The Galaxy has been shattered for far too long.......

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Sirk'ruk
Topic Started: Jan 30 2008, 08:35 AM (109 Views)
Sirk'ruk
Newbie
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Name: Sirk'ruk

Alias: Nightcrawler, a nickname given to his entire people by those fortunate enough to survive a sighting.

Gender: Male (supposedly)

Species: Kroot

Age: 32

Alignment: Independant

Rank: Hunter

Personality: Excluding a love of violence and a taste for freshly-slain sentients there is little to no evidence of character in Sirk'ruk. If unrestrained, Sirk'ruk will attack any non-Kroot he spots, though wise enough to avoid starting trouble when the odds are not in his favor.

Bio:

The Tu'rak Raa of Sirk'ruk

I am Sirk'ruk, broodchild of Sirk'drn and Shiik'okul. My father was a distinguished warrior of my tribe, Sirk, and my mother was a slave taken from the Shiik tribe until she slew her master and faced the Sirk Trial of Might to re-earn her tribal name. A great lineage. I would have been proud to read both of their Tu'rak Raa to the Gods on their day of ascenscion, but it is to my dishonor that I shall not be there. Yet, I can find solace in knowing that it is only in pursuit of the greatest honor of all. Like all Tu'rak Raa, mine must start at the beginning...

I was the last of the hatchlings of my brood. Me. I had past the initial life and death struggle of my people by slaying all of my broodmates. Few Kroot remember their first days of battle, fresh from the egg. I do. I remember with brilliant clarity the mindless, writhing, fearful battles I fought with my starving kin. Even though only the eldest by minutes, I still proved the largest and strongest. I took the first kill in the nest, and therefore got the first meal. With that advantage it didn't take me long to do away with my other seven brothers and sisters. That was my first honor. Mine, and no others.

As soon as I had grown strong enough in mind and body to hunt my own prey, I was taken to my naming ceremony. My name was given, and so was my task. In acknowledgement of my fathers honor, and the honor he brought to the hunters, the hunter task was passed down to me. It is a task I still bear proudly.

Task given, I was assigned to my second father, Tarirk'jik. He was a competent second father, and trained me in all the skills required of a hunter. His tendancy to hunt alone left me a lot of time to hunt by myself. The jungle itself taught me almost as much as Tarirk'jik did.

Years passed until Tarirk'jik deemed me ready for the status of tribesman. I was proud to receive the honor, and not long after I began my life as a full-fledged hunter of the Sirk. Together my packmates and I slew many rival Kroot, keeping Sirk borders safe and our people fed. My abilities in combat became apparent and soon it was I leading my pack on patrols.

It was during one such patrol that I spotted a meteor in the sky. It was strange, for it shone in the sunlight like a polished Kroot Hound fang. As it cut through the sky, the meteor left a trail of smoke. My packmates and I decided to follow the trail, as the meteor landed well within a days run. On that day I found the thing that now keeps me from reading the Tu'rak Raa of my parents. The thing that propelled me to even greater glory.

Whe came to the clearing the meteor had created with its fall, and were surprised to find that the meteor hadn't pounded itself into the groun. It sat, suspended on short legs that matched its shiny surface. Even stranger, the meteor brought things down to our land with it. Living things. Not knowing what these things were, it was my decision to wait and observe them, just in case they were Gods or some other sort of divine entity.

It soon became apparent that these beings were not of divine origin. They never sensed our approach, and appeared blind and deaf in the jungle. They didn't frequent the jungle often, though, preferring to stay close to the meteor. Sometimes we would see holes open up in the sides of the shiny meteor, which the beings would walk in and out of. What their task had to do with Sirk lands I have no idea, for they did little each day save attack what looked like a rupture on the meteors side, doing so with bizzare weapons. Some made light bright enough to hurt our eyes, or noises that rattled our quills. Others were completely benign in apperance, looking like little more than pointed sticks. Whatever these creatures were, they had knowledge we didnt. It was my decision that we eat them, as their unusual knowledge might be passed to us. My packmates agreed.

We attacked when the rupture on the outside of the meteor was sealed and the strange meteor riders became more insular than ever. When one of the creatures came out to release his bowls, my pack and I snuck into the meteors hole. The thing was like a giant maze on the inside, filled with expanses of metal boxes. The meteor riders didn't bother doing much in the way of patrolling, staying to the more open spaces of the meteor and avoiding the less comfortable, box-filled areas. It was easy to hide, for even when a meteor rider did come by, our chameleonic skin proved enough to fool their eyes.

Then, without warning, the meteor shook, and I could sense the ground pulling away beneath us. The meteor was airborne once again. The meteor riders were going back to where they came from, and taking us with them. That didn't sit well with us. So we decided to abandon the idea of slaying the meteor people one by one and rushed the areas the riders frequented. They offered little resistance and were easily either struck or shot down by my pack. We devoured them to the bones, leaving no evidence of their existance save the copious amounts of blood decorating the meteors interior.

Only after the meteor riders were slain did we realise that it was not within our ability to command the meteor. We had no clue how to influence its direction. Using my trackers sense I tried to discover how the meteor riders commanded the damned thing, but to no avail. My powerful claws scratched and damaged the delicate instruments with the slightest touch. Desperate for answers, I entered the dreamless sleep and thought heavily on my packs next course of action.

I do not know how much time passed in the dreamless sleep, and neither did my pack. Time became irrelevant within the meteor for we had no sun with which to mark its passing. My packmates began to grow irritated. In our blood frenzy, we had eliminated all the good hunting in the meteor. Many others joined me in the dreamless sleep, conserving their energy. I came out of my own sleep disheartened. My mind had resolved nothing. My worries became greater and greater, until I began to fear the one thing all Kroot fear most: that my Tur'ak Raa might never be read. In that great distress I remembered a saying from my initial training as a hunter. When a hunt fails, don't starve. Find a more rewarding catch. Since I wouldn't be able to give my Tur'ak Raa directly to my people, I would go wherever this meteor took me, and make myself soo well known that I won't need a Tur'ak Raa to earn my place with the Gods, for the Gods themselves will have already heard of my deeds long before my ascension! I will continue fullfilling my birthtask, and to see my place in the house of the Gods. It will be a difficult path, but only the weak fear difficulty. I am not weak. I am Sirk.

Home planet: Unknown

Force-Sensitive? Yes

Force Powers: (NOTE: Since Sirk'ruk is self-taught in his use of the force, his powers will bear little resemblence to traditional abilities IC.)

Telekenisis [Strong]
Psychometry [Weak]
Force Sense [Weak]
Cloak [Medium]
Beast Trick [Medium]
Heal [Weak]
Hibernation Trance [n/a]

Appearance:

Posted Image

The Kroot are humanoid in appearance, resembling carrion-eating avian creatures. They possess vestigial beaks and a light bone structures. They have four digits on their hands (arranged in a zygodactylic form) and feet. While tall and wiry, they have an extremely strong musculature, coupled with quick reflexes, and are stronger than humans of equal size and weight. Their heads are crowned with tough quills that form part of their sensory apparatus; these connect to the brain via ganglia. Kroot eyes have no pupil, are generally milky white in coloration, and can see into the infrared spectrum, allowing Kroot to track their prey by body heat.

Kroot do not urinate or defecate. This is because they possess an incredibly effective digestive system. What cannot be digested is regurgitated, and some chemicals are released as a thick sweat. This sweat has slight heat retardant and antibiotic properties, and can be altered by the Kroot to exude a variety of pheromones. These pheromones can be controlled and altered, and are a component of the Kroot language. They are also used to control other animals, mark territory or trails, and are a component of Kroot humor.

(Violently highjacked from Wikipedia, figured they could explain it better than I could)

Weapon: Twin ivory daggers, primitive bladed rifle.

Star Ship: None

Vehicle: None
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