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Information
Rules, history, wings, packs, and other information can be found here!
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2018 Tainted Hatching Date Poll May 15 2018, 09:00 AM, By CloakAndDagger | ||
| 0 viewers | Topics: 42 | Replies: 139 | ||
| Subforums: The News Stand, Contests, Q&A | ||||
OoC |
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Lounge
Chat away here, anything you would ever need to say.
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Bring on the Berbers May 24 2018, 09:29 PM, By Silverfeather | ||
| 0 viewers | Topics: 14 | Replies: 136 | ||
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The Gallery
Showcase all of your brilliant works of art or writing here!
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Beast Arts~ May 15 2018, 02:08 PM, By Beast | ||
| 0 viewers | Topics: 14 | Replies: 228 | ||
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Requests and Suggestions
Need something or would like to try and make a plot, maybe work something out between characters? Post it here!
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Mythborn's Shenanigans May 20 2018, 01:23 PM, By Mythborn | ||
| 0 viewers | Topics: 35 | Replies: 114 | ||
| Subforums: Forum Suggestions, Thread Trackers | ||||
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Affiliation and Advertisement
Post your sites here. Within you will find rules, our advertisement, and stamp codes as well.
Guest posting enabled. |
Lillian Bay Today, 11:29 AM, By Guest | ||
| 0 viewers | Topics: 543 | Replies: 7 | ||
The Academy |
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Academy Proper
In a building nearly as large as a city there are many places to explore. The Academy proper houses architecture large enough for even the most mountainous of dragons to walk with ease.
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Broken Stillness Today, 10:48 AM, By blue | ||
| 1 viewer | Topics: 38 | Replies: 204 | ||
| Subforums: The Archives, Banquet Hall, Infirmary, The Forges and Armory | ||||
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Personnel Barracks
The Academy houses a great many of its forces, from dragons and their riders to dires and their handlers. Each rider, handler, candidate, trainee, and common person can find their quarters within individual barracks and apartments tailored to whatever their role and function is in the Academy's society.
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Pulling Papers -- Job Thread to pull down … May 22 2018, 10:06 PM, By Saileene | ||
| 0 viewers | Topics: 25 | Replies: 86 | ||
| Subforums: Dragon Wings, Dire Stables, Wyrmling Barracks, Candidate Housing | ||||
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Academy Grounds
The Academy is host to a sprawling property for living, training forces, housing beasts, and simply spending leisure time. From the Parade Grounds used for training to the sprawling, beautiful Lake Gardens, the Academy is a work of art and military prowess both.
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Passing the Buck Yesterday, 9:10 PM, By Mythborn | ||
| 0 viewers | Topics: 36 | Replies: 200 | ||
| Subforums: The Lake Gardens, Parade Grounds, Fields | ||||
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Sekkaian Lessons
They do need to learn how to protect our hides somehow after all.
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Lesson Four May 23 2018, 06:36 PM, By Saileene | ||
| 0 viewers | Topics: 20 | Replies: 214 | ||
| Subforums: Sekkaian Lesson Archive | ||||
Nyushi |
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Main Lihn
The capital city of Sekkai is the most protected location within the Empire. The inner sections of the city are still prosperous even in lean times, showing the beauty and pride of an entire nation.
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A New Meeting of Old Friends May 11 2018, 03:27 PM, By Silverfeather | ||
| 0 viewers | Topics: 8 | Replies: 49 | ||
| Subforums: Kahna Palace, Central Ring, Middle Ring | ||||
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Outer Lihn
Recent expansion has turned the lowlands around the great city into a sprawling land of tents and hastily erected shacks. The population has more than quadrupled in the course of only a few years. More and more arrive every day, attempting to make a life for themselves under the protection of the Empire.
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Dinnerside in the starlight Nov 7 2017, 12:08 PM, By Jackins | ||
| 0 viewers | Topics: 4 | Replies: 27 | ||
| Subforums: Outer Ring, Tent City, Riverside Docks | ||||
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Hot Springs
The hotsprings of Lihn offer a relaxing place to escape the challenges and hardships of Academy life. Here, riders and their dragons can bathe and relax in the steaming springs.
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Meeting old Friends Mar 15 2018, 01:57 PM, By Kat | ||
| 0 viewers | Topics: 2 | Replies: 19 | ||
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Dense Jungle
The dense jungles of the east present even the most experienced travelers with a challenge. Only the bravest, most skilled, or extremely foolish venture out into it.
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Hunting Party for Two May 11 2018, 06:04 PM, By Silverfeather | ||
| 0 viewers | Topics: 7 | Replies: 64 | ||
Vidalaner |
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Frozen Wastes
Little more than a blank void, the wasteland is a place no sane person wants to be caught in. The winds reach brutal speeds and drop to fatal chill as they carve huge frozen spikes out of the ground. Any unfortunate being to step on these spires are cut to ribbons on the razor sharp, frozen edges. One has to be careful here, as if these don't kill you, the cold certainly will.
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A rainbow in the blizzard Apr 20 2018, 07:20 PM, By GothicThylacine | ||
| 0 viewers | Topics: 4 | Replies: 25 | ||
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Pine Forest
Once a magnificent and beautiful forest, these woods are now feared by even the Taint. The great disease that once swept the land has not even left the plants unaffected; now even the trees are out for any blood they can find. Covered deceptively by beautiful flowers, the plants within the wood coil around any moving thing they feel, pressing blood seeping thorns into soft flesh and drinking the life essence until there is nothing left. This forest is definitely better left alone.
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The Hunt May 18 2018, 01:35 PM, By GothicThylacine | ||
| 0 viewers | Topics: 19 | Replies: 80 | ||
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Ruins of Vien
What was one the military fortress of the North is now little more than an overrun ruin. The forest has seeped into the walls of the fortress; coiling vines and vicious thorns alike and reclaiming the city for itself. Any foolish enough to venture in must face not only Taint, but further flesh eating plants.
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The Wolf Must Hunt Mar 26 2018, 06:52 PM, By Nherva | ||
| 0 viewers | Topics: 3 | Replies: 9 | ||
The Zavan Plains |
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Zavan Swamp
Much like its twin swamp, the Murks, few enter the mire and return to tell the tale. There is a pull for the Taints, weaker than the Murks, but still something undeniable that draws them close to the center, where they are safe and everything else is free game to their whims and depraved appetites.
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Endless Wandering and Somewhat Lost Apr 22 2018, 10:32 PM, By Kat | ||
| 0 viewers | Topics: 3 | Replies: 7 | ||
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The Dead Plains
Not terribly long ago these were sprawling farmlands. With the coming of the Taint the crops have been dug up and burned as a blow to the proud nation of Sekkai. Nothing was left alive. The cloud of ash that was the sky quickly killed any plant that struggled to survive after the onslaught of corruption. Now it is little more than a barren wasteland that stretches on for miles without even a tree to mar the view.
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So Simple a task, is it not? Apr 18 2018, 03:16 PM, By Silverfeather | ||
| 0 viewers | Topics: 4 | Replies: 27 | ||
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Hellman's Well
Continuing, even with the presence of the Taint, to be the most trafficked city in all of the lands, Hellman's well is now a lucrative area where the Taint and remaining free men trade and barter. Black market stalls dot the street while shady deals are carried out in dark corners and alleyways. Drugs, slaves, and other paraphernalia are present on sale for ridiculous prices to those that know where to find them. The wise stay away from cowled merchants and dark alleys.
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On the Hunt May 24 2018, 11:43 PM, By Horus | ||
| 0 viewers | Topics: 17 | Replies: 69 | ||
Assaria |
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Stagnant Oasis
The term 'oasis' is hardly fitting for this spot in the desert. Yes, there is water here, but it is now nothing more than a murky pool of brackish liquid that is more bug larvae and scum than anything else. The trees that once stood here are little more than husks, as the water that used to allow them to thrive has turned to a slow acting poison, and is sure to kill any who dare drink it.
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A Pause to Rest Jul 25 2017, 02:34 PM, By Silverfeather | ||
| 0 viewers | Topics: 1 | Replies: 9 | ||
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The Sea of Sand
Remaining unchanged, these sands are the same as they ever were. Inhospitable and unwelcoming, with searing heat and scouring winds. There is little more here than dune after waving dune. The occasional vulture circling overhead is the likely the only company one will ever find here.
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Pour some lava on me. Apr 10 2017, 11:04 PM, By Chirpadee | ||
| 0 viewers | Topics: 1 | Replies: 9 | ||
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Esam
The desert oasis of Esam is located on the shores of the mighty Malkeri river. It is one of the few places left with highly lucrative trade of fine, rich items from all over Sekkai. This city is the last stop for anyone wishing to venture into the unforgiving desert.
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We All Fall Down Nov 26 2017, 10:35 PM, By Irene | ||
| 0 viewers | Topics: 4 | Replies: 27 | ||
Loth Angresan |
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Iyalruek
A few miles inland on the coast facing the Desolation, buried in the crevasse between two mountains, a shadow resides. Massive, built of mis-matched stones from crimson red marble to ebony obsidian to grey granite, the fortress looms. Spires pierce the sky like wicked spears daring any dragon to fly too close and impale themselves on the points. The place is a grim new conquest of the Sekkaian Empire, home to a small contingent of the Sekkain army who are working to transform the former palisade of evil into a viable city for those displaced by the war.
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Don't Be Afraid May 21 2018, 10:18 PM, By Saileene | ||
| 0 viewers | Topics: 3 | Replies: 99 | ||
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Mountain Pass
Coated with treacherous cliffs and loose footing, the path to the western coast is one that no sane person would wish to ever take on foot. Those without wings are almost always certain to die if they ever try to get through the jagged cliffs.
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Pest Extermination May 19 2018, 08:57 PM, By Mythborn | ||
| 0 viewers | Topics: 6 | Replies: 31 | ||
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Sulfur Fields
Belching smog and ash, the Sulfur Fields are a showcase example of a volcanic environment. None of the ground that can be walked on here is anything but cooled lava, with geysers of the molten liquid surging up from below ground. It is a haven for the dragons who use heat and fire to their advantage, and a scourge for those that don't.
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Freakin' Thermals May 14 2018, 07:31 PM, By Blackbird | ||
| 0 viewers | Topics: 2 | Replies: 8 | ||
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Irazu
The capitol of Loth Angresan is anything but a city. A few wood and stone buildings that are surrounded in low nomad tents is all that constitutes this settlement. Irazu is in an even more pitiful state after being targeted in the war, and it's unsure whether the settlement will regain its status as the capital, or be made a town under the jurisdiction of Iyalruek.
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Unfriendly Locals May 21 2018, 03:24 PM, By CoiledDragon | ||
| 0 viewers | Topics: 5 | Replies: 26 | ||
Fortress of Fangs |
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The Maw
At the entrance to the Fortress, gated by the monolithic skull of Erebus open to devour intruders, is the labyrinth that stretches for miles throughout the mountainous valleys beyond. On foot, an intruder can expect not only to wander lost into dead ends and pitfalls, but run into lower ranked members of the Legion who have taken up residence in the hidden corridors. There is a shortcut through the labyrinth that only the Tainted know and to fly above is to make oneself vulnerable to the never ceasing winds that howl through the mountains and have smashed many a dragon against the relentless peaks.
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Taunting Amusements May 23 2018, 02:47 PM, By Mythborn | ||
| 0 viewers | Topics: 15 | Replies: 89 | ||
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The Reactor
The bowels of the fortress are home to a network of caverns that serve as the Tainted's central hub of research and development. Roaring forges, superheated refineries, and bristling armories pockmark the spiraling levels that descend toward the earth's molten core. This sector is highly specialized to facilitate inventive minds in crafting the newest and most promising weaponry.
A series of quarantined, biological laboratories sit directly beneath the fortress' infirmary and wind deeply into the bedrock, quietly connecting to the dungeon catacombs reserved for unfortunate captives and prisoners of war. The diligent and nefarious individuals that toil away in the depths of these pathways and heavily reinforced cell blocks rarely see the light of the sun, but few will argue against the separation of scientists comprised heavily of Influenzas and Mycotics. |
Jetlagged Imprisonment Jun 1 2017, 09:05 PM, By Mythborn | ||
| 0 viewers | Topics: 2 | Replies: 19 | ||
| Subforums: Forges and Armory, Tartarus, Infirmary | ||||
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The Playground
Eating, drinking, comradery, and murder. The playground is a devilish feast for the eyes as well as the body. Within the largest spire of the fortress, a mammoth room fit to hold the army itself functions as a mess hall, trading post, and occasional occult ritual room. Smelling of treachery, the Playground has no kitchens, but plenty of fire and drink. It is lit by a pointed, fearsome crystal chandelier that reaches from ceiling to floor and bathes the area in a lurid green. If you’ve brought nothing to eat, just take someone else's. A good, bloody fight is always welcome here, but, if you avoid violence, a keen ear can still hear gossip for miles.
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WHO DID THIS!? (Open Job Thread) Yesterday, 11:34 PM, By Silverfeather | ||
| 0 viewers | Topics: 10 | Replies: 54 | ||
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Occularis Infernum
In a secret place of the fortress lies a large, circular room hewn into the rock of the mountains by dragons, for dragons. Designs of beautiful wickedness are carved into the rough rock and wrought in metal, crystal, and glass. Each chaotic design leads the eye to the center of the chamber where a large, rectangular altar has been drawn up from the very rock itself and is large enough to accommodate a dragon the size of a Celestial. This meeting amphitheater is known to exist only to the Legion's leaders and their trusted underlings, to everyone else it is a rumor rife with all sorts of horrible stories of just what goes on there.
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Cryptic Summons - Vimala and Khossa Vole Nov 30 2017, 10:08 PM, By Nherva | ||
| 0 viewers | Topics: 3 | Replies: 6 | ||
| Subforums: Treasury | ||||
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Taintling Caverns
Settled at the edge of the Labyrinth, the pocked and creviced caverns made for young taintlings to room are a far cry from their Sekkian cousin’s straw beds and windowed dorms. Lit only by native bioluminescent fungi and flaming torches, these are dark, dank halls. There are areas for even the largest of their terrible youth within this hive of shadows. Though the most loyal, most accomplished students (see: most willing to bend to Lesson Masters) are given the warm and comfortable rooms, the unwilling and unruly are forced into cold alcoves. All are, however, kept in by unyielding lock and key when not under guidance or goal.
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Illusions of Power May 18 2018, 12:34 PM, By Mythborn | ||
| 0 viewers | Topics: 8 | Replies: 50 | ||
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Tainted Lessons
Hooked in a cramped bunker connected to the Reactor, Playground, and the Labyrinth; this offshoot of the cavernous wyrmling halls is where the real lessons take place. In this darkness, the young are taught to become more dedicated murderers and more faithful soldiers to their tainted Queen. Whatever is needed -- they have access to it. Saddles and weapons and traps and treachery are all here for their Tainted Teachers’ pleasures. Even for that rare glimpse of sunlight, there is an outside world that waits to be plundered at their privilege.
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Lesson Eight Apr 11 2018, 09:57 PM, By Saileene | ||
| 0 viewers | Topics: 8 | Replies: 103 | ||
| Subforums: Tainted Lesson Archive | ||||
The Desolation |
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Barren Coast
The original edge to the first place that officially called itself the Desolation, this coastline is nothing more than rock and water from the shallow sea that separates the massive island from the mainland. The rocks are sharp and the water is deathly cold. Few living things are found here; normally only scavenging dragons and the carcasses of dead fish.
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Don't Matter Now May 12 2018, 10:28 PM, By Mythborn | ||
| 0 viewers | Topics: 8 | Replies: 43 | ||
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The Murks
At the center of the Desolation lie the Murks, a strange swampland shrouded in mystery and superstition. Very few dare to enter this swamp and even fewer return. It appears that who, or what, is pulling the strings of the Tainted resides in here, protected from prying eyes by magic and terrain alike.
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Roses Are Red May 11 2018, 08:02 PM, By Silverfeather | ||
| 0 viewers | Topics: 4 | Replies: 17 | ||
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Fang Mountains
Jagged and ruthless, these peaks tear into the sky like merciless claws. Inhospitable by nearly every and any creature alive, these mountains are meant to be avoided. But yet, even so, the Tainted Legions swarm and thrive here for unknown reasons.
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Shattering Strength May 5 2018, 08:32 PM, By Nimirra | ||
| 0 viewers | Topics: 6 | Replies: 13 | ||
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Lake of Tears
Smooth as glass and deeper than the eye can penetrate, the lake of tears is both feared and frequented by the Taint. It is the main inland living space for the aquatic forces of the army, and can comfortably hold all of them if necessary. Though, what lurks in these darkened depths is forever and will always be kept a strict secret.
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No Posts in Forum | ||
| 0 viewers | Topics: 0 | Replies: 0 | ||
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Shadowheart
Cloaked in black stone, travelers must step carefully here, as the dark, rippling surface can betray what lies mere millimeters below. The rivers of molten magma flow only to the surface in a few areas. Everywhere else has been carved into huge cliffs and canyons. After miles of scorching black hardened lava, the land stretches into a massive, oozing volcanic waste made up nothing more of volcano after spewing volcano.
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Power Overwhelming Apr 1 2017, 03:33 PM, By Nimirra | ||
| 0 viewers | Topics: 2 | Replies: 16 | ||
Lost Islands |
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Forgotten Isle - Inner
- Cavern of the Ancient
- Aklaez-Ramoir ( Above - Below ) - Myl-Aulm Spring |
No Posts in Forum | ||
| 0 viewers | Topics: 0 | Replies: 0 | ||
| Subforums: Cavern of the Ancient, Aklaez-Ramoir - Above, Aklaez-Ramoir - Below, Myl-Aulm Spring | ||||
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Forgotten Isle - Outer
- Mount Gazt
- Isle Wilderness - Sar-ethk Beach |
No Posts in Forum | ||
| 0 viewers | Topics: 0 | Replies: 0 | ||
| Subforums: Mount Gazt, Isle Wilderness, Sar-ethk Beach | ||||
Board Statistics |
| 10 users online in the past 120 minutes (2 Members · 7 Guests · 1 Anonymous) | |
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Isra, Beast |
| Egg | |
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Total Forum Posts: 4,678 Total Members: 47 (The newest member is Fairy) Apr 14 2018, 11:48 AM, a record 98 users were online. |
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