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| Demo out tomorrow guys | |
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| Tweet Topic Started: Jan 31 2011, 08:36 AM (295 Views) | |
| ManiacMatt1782 | Jan 31 2011, 08:36 AM Post #1 |
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Just a reminder |
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gt mattman1228 ps maniacmatt1782 | |
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| phobia | Jan 31 2011, 09:12 AM Post #2 |
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SG Founder
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Yea, I will be breaking the game down with videos and sending in to the devs. I was a bit concerned with the stamina and punch accuracy from the demo videos I seen so far. So I e-mailed the devs and they said they are following the telemetry data which will allow them to make the necessary changes. 1) Punch accuracy changed pretty drastically since community day 2) Stamina is affected by this and causes a similar look of the rockem sockem of RD 4. I am hoping this is fixed. 3) Footspeed is much faster since community day so that is one good change. I still find it can be increased some more. |
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| ManiacMatt1782 | Jan 31 2011, 09:20 AM Post #3 |
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I am hoping for some inaccurate punches, and stamina to play a big factor, I might be dissapointed if the made punches super accurate, and stamina mean almost nothing. hopefully its just the lighter weightclasses that seem to punch for days, Heavyweight should be slow and plodding and having to really pace yourself an make your punches count. |
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| phobia | Jan 31 2011, 09:27 AM Post #4 |
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SG Founder
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That is how community day was. It was also not just long 8 to 10 round fights either. You could literally punch yourself out in a single exchange and really made picking your battles a great strategy filled experience. From the videos I seen so far they are just wailing away on each other with little negative. |
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| ManiacMatt1782 | Jan 31 2011, 01:04 PM Post #5 |
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Well, we will have to see whats up in the Ali vs Tyson, Now i know those guys would probably have the highest stamina in HW. but they are HW so it should be possible to gass out in 3 rounds. Now Pac vs Cotto, that would be hard to gas those guys out because them little guys can throw 100 punches per round and still be going strong with only a slight drop off in the later rounds. |
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| phobia | Jan 31 2011, 01:42 PM Post #6 |
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SG Founder
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My general problem is not so much the perm stamina. Because I think that will come out good. I am more concerned with TEMP stamina. Punch accuracy being so high causes so many punches to read as "connections" that you see small stamina drop which equals to these much longer "wails" on each other. A flurry should last not much longer than 6 to 7 punches. Then the fighter should be close to spent. |
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| ManiacMatt1782 | Jan 31 2011, 02:11 PM Post #7 |
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I completely agree, I think temp stamina should be close along the board, but perm stamina dropping off much more significantly at heavier weights. |
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| ManiacMatt1782 | Feb 1 2011, 09:06 AM Post #8 |
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Im at work, anyone download it yet and have any impressions? |
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| ManiacMatt1782 | Feb 1 2011, 11:51 AM Post #9 |
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Must resist urge to shoot for a double leg, must resist urge to shoot for a double leg. must re.... |
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| BushidoRockstar | Feb 1 2011, 02:22 PM Post #10 |
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It is handsdown.. the most perty game I have ever laid eyes on. The controls make a TON of sense, feels more like real boxing comming out of blocks right into combos. Camera is really stunning, so far so good guys. |
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| phobia | Feb 1 2011, 02:33 PM Post #11 |
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SG Founder
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Glad to hear you like it man
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