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NCAA trailer
Topic Started: Apr 19 2011, 12:28 PM (278 Views)
Cane
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Cane
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It looks really good, looks like they completely changed all the tackles.
Added more to the presentation and more entrances and celebrations.
The game play didn't look choppy or glitchy, all in all looks pretty damn good to me.
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Cane
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And in the info it says go through high school into college and become a coach so hopefully they did something big with road to glory.
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phobia
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WOW!!! I am excited I must say!
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Cane
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phobia
Apr 19 2011, 02:33 PM
WOW!!! I am excited I must say!
yea me to, it looks sooo good :smug:
Edited by Cane, Apr 19 2011, 03:55 PM.
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Cane
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This is exactly what it says.

"Experience the pageantry of gameday Saturday as you go from high school superstar to top college player to head coach in NCAA Football 12. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact with NCAA Football 12"
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phobia
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My latest post on OS about the video.

DaveDQ;2042321290
 
That's the question I have about the whole consecutive hit tackling thing. If the technology allows the alternate defender to engage the tackle, then there should be an animation where he does so. Rather, he'll either run an animation where he pauses and then leaps over the tackle, stutters and backs off or attempt to engage but perform a weird roll off animation. So I'm lead to believe that they just can't do it with the tech both Madden and NCAA uses.

So now with the "all new tackling system" you have to ask yourself why the defender stutters there and holds off on engaging. It wouldn't have been a late hit. There was still time for him to help on the tackle. The highlights we saw in this video shows one on one type stuff, and that is a concern for those who are hoping that this will be the year they make the leap to multiple defenders in on a tackle.

I do know that what the main goal of this video was to highlight the school specific intros etc., so there's hope we may see something different in future specific videos that deal with tackling and other gameplay mechanics.


I completely agree Dave. The video looks fantastic and truly shows that the presentation is seeing a improvement. Plus the graphic improvements are jaw dropping, the 3D grass is BADASS!!! But I also have several issues with the video and direction of franchise.

1) No real time presentation like NBA 2k11. This is huge because after you play through 2 or 3 seasons, you have seen all the entrances many times and will skip through them to get to the meat and potatoes of the game....THE GAMEPLAY. So having pre-rendered entrances and such is nice, but real time camera work for presentation would of be HUGE in making every camera cut away draw you in that the action is happening on the field and not a standard cut scene.

2) Multiple hit tackles are a absolute must. It is by far one of the biggest "wants" by the consumers and I would believe would have been high on EA's to do list. So if they are not in, I highly suspect it is due to engine constraints. Lets all hope they can get them in, because it has been shown the old PS2 engine has multiple hit tackles.

3) Tackles......Tackles.....Tackles. I sure hope they have way more "wrap up" tackles. You see these big shoulder tackles but far more often in football are guys hitting square in the middle of the chest with the arms coming around to wrap up. Seeing defenders constantly go for these big shoulder hits just looks "gamey".

To wrap up my feelings is like this. I LOVE this video and the presentation looks great, the graphics look amazing, and the level of detail to so many areas is truly impressive. But at the end of the day I think the gameplay will be the #1 most important part of the game. The "jerseys" being right, correct entrances, #9 wearing wrong cleats, etc etc will all fade and will turn less important if the gameplay does not improve.

Important!!
1)So I hope the passing engine from both the offensive and defensive side of the ball improve greatly. No longer should defenders break on the ball when I press the pass button if they are running with their back to the QB. They should have to acquire the football by sight. The same should happen for the WR's, if you are forced to get rid of the ball early and the WR is still looking down field he should not break automatically because you pressed the button for the ball. This hurts immersion and gameplay.

2) Multiple hit tackles. This is KEY!!! Defenders should not do that akward falling animation and stutter step as Dave touched on. They should be able to come in and finish a ball carrier. It will help gameplay and specifically the run game. It is not a true game killer if it is not in, but will continue to make the series look substandard to its past PS2 iterations.

3) BLOCKING!!! We have to see a more natural flow to the blocking engine. I can't count how many times last night when I was playing how often the blocking just seems completely RANDOM. One moment my RT is completely man handling a DE all play brick walling him to the ground, then boom next play the DE turns into Reggie White and blows past my guy the instant the ball is snapped or another good example is when you are running the ball with your running back. I am scare to run towards my blockers because you know at any point the defenseman will beat your blocker. It is not "what happens" that is the issue it is "HOW it happens". The blocking engine just does not seem to have the correct weight and momentum flow to it. I hope this is fixed to a degree, because last night I was getting so frustrated.
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Cane
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you know what...i completely agree with everything you said lol
except im more excited to see what they have done with RTG this year, it has been the same the past 2 years.
its about time they improved it and made it worth while.
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Cane
Apr 19 2011, 04:30 PM
you know what...i completely agree with everything you said lol
except im more excited to see what they have done with RTG this year, it has been the same the past 2 years.
its about time they improved it and made it worth while.
I have never used the mode. Don't find much enjoyment out of it, I am more into the recruiting and building a team aspect. Plus I don't have a ton of gaming time so I gotta stick to one mode.
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Apr 19 2011, 04:47 PM
Cane
Apr 19 2011, 04:30 PM
you know what...i completely agree with everything you said lol
except im more excited to see what they have done with RTG this year, it has been the same the past 2 years.
its about time they improved it and made it worth while.
I have never used the mode. Don't find much enjoyment out of it, I am more into the recruiting and building a team aspect. Plus I don't have a ton of gaming time so I gotta stick to one mode.
Well if they improved it and it is awesome i will let you know so you can try it.
I love doing Dynasty mode to, i usually pick a small school and build them into a powerhouse.
Like all the schools from the small conferences and army and navy.
I think they should put a create a Program feature in the game. This is my idea.

1) Make the school, campus, the backdrop of the stadium

2) Create the stadium. Depending on the City you get a certain amount of money.
Ex. Los Angeles you would get $100,000,000 and a school from say north dakota would get only $20,000,000 or $30,000,000.

3) All the money would go to the School, Campus, Stadium, Athletic Facilities, School Facilities (this would count towards Academic Prestige.

4) Create the team. Unis, Logos, Mascot, etc.

5) All the players on your team are freshman walk-ons because of the school being brand new. And Hire a coach from a short list of candidates.

6) Spring Practice, Spring game.

7) Create a new Tradition for your school that will be repeated every home game.

8) Create your first schedule.

9) After season if your team won a big bowl game you get the money. Ability to build on to the stadium and make bigger so fan base can grow.

thats all i got so far....If you have anything to add please do.
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