| Weaponist | |
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| Topic Started: May 18 2016, 12:53 AM (303 Views) | |
| DaisukeT | May 18 2016, 12:53 AM Post #1 |
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![]() T1: Academy Projectiles This character has limited training in the usage of weapons as projectiles, only capable of using basic ninja tools; kunai and shuriken. Their tosses are far more accurate than in the hands of the untrained. Note: Cannot use large projectiles effectively. ![]() T2: Trained Weaponist This character has adept training in the usage of weapons as projectiles, now capable of properly using large shuriken and windmills - even weapons typically used for melee such as swords, spears, or axes. They have a certain finesse with their throwing ability, capable of making wide curve shots with their projectiles. A steady hand and properly calculated tosses give the user potential to ricochet projectiles to reach targets normally incapable with a linear toss. Note: Requires Dexterity I. ![]() T4: Master Weaponist If it can be thrown, then it is a viable weapon. This character has become so skilled in the art of throwing weapons that literally anything that can be tossed becomes a deadly weapon in the hands of this weaponist, if it is feasible. They can land seemingly impossible shots, ricocheting projectiles multiple times before hitting its target at full force. ~Side Perks~ T2: Precise Needles This individual is highly skilled in the use of acupuncture needles in combat. Their advanced understanding of the human anatomy lets them know where to aim for vital points of the body, whether it be for immobilization or with lethal intent. Note: Requires Trained Weaponist and Doctor. Edited by DaisukeT, Aug 6 2016, 07:01 PM.
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9:36 AM Jul 11