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I looked upon the scene before me - upon the mere house, and the simple landscape features of the domain - upon the bleak walls upon the vacant eye-like windows - upon a few rank sedges - and upon a few white trunks of decayed trees - with an utter depression of the soul, which I can compare to no earthly sensation… - Edgar Allan Poe * There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy - William Shakespeare * No Man chooses evil because it is evil; he only mistakes it for happiness, the good he seeks. - Mary Wollstonecraft * Tell me the news, again, whatever it is... sorrow and I are hardly strangers. I can bear the worst. ― Sophocles






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Path of Paradox (Western)
Topic Started: Aug 15 2015, 11:17 AM (250 Views)
Featherstone
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Nickname: Shilmulo, Rakshasas

Virtues: Conviction and Self-Control

Ethics of the Path

To those who follow the Path of Paradox, unlife is indeed but a dream, and living creatures the merest phantasms. Reality is what one makes it. All existence is fluid and malleable. Nothing is permanent or real. The universe is an ever-shifting vortex, and all in it is composed of variable amounts of ethereal matter. This matter is referred to as "weig" by those on this Path.

In its natural state, weig flows willy-nilly from being to being, object to object, creating and destroying without care. A given object can be filled with weig one moment and nearly empty the next; such is change, such is existence. It is the Follower's purpose to free the weig into the vortex. Do so by seeking out items that retain weig -- "magic" items, Lupine fetishes, and the like -- and destroy them. The most powerful members of this Path seek out vampires with great amounts of weig -- of low generation -- and do likewise.

Tricking, confusing, and humiliating other Kindred particularly those high in the Antediluvians' esteem discombobulates the Ancients and aids the war against this un-reality. Actively attempt to alter others' perceptions of reality through trickery and theft; surprisingly effective weapons. It is your duty to disrupt social norms and change perceptions of what they perceive to be reality, all in service to devour and destroy the creations of the Antediluvians.

The farther one is from the Antediluvians, the less real one is -- not that being real necessarily makes one superior. This existence is a lie, a fever-dream of the sleeping Antediluvians, designed to coax us into waking torpor. Only the gifts of or founder enable us to unravel the tapestry and weave it anew into something better. Gradually all Follower's learn that it is their role to destroy the blasphemous creation of the Antediluvians, harness their internal weig for the production of reality-altering effects. The more reality can be altered between now and that night, the more confused the Antediluvians will be, and the more likely it is that the Flux will turn out for the better. The night of the Flux -- the night others refer to as "Gehenna," is when reality will be reshaped, for better or worse, and it draws nigh.

By the Eastern Ravnos (and many kindred), this branch is viewed as heretical and a mere excuse for theft, diablerie and other crimes against society. Many attempts to purge this Path were initiated, but up to this date, some of the western Ravnos (and particular annoying Malkavians) still cling to this Path.

Path of Paradox - Western
ScoreMoral Guideline
10Refusing to commit diablerie upon an Elder of another clan.
9Refusing to lead a "locked" being into the light -- or into destruction.
8Showing any concern for mortals.
7Failing to acquire items or knowledge that would affect the Flux.
6Failing to trick others when the opportunity arises.
5Being caught altering another's reality via the select redistribution of possessions (known among the vulgar as stealing).
4Refusing to release the weig of an empowered device.
3Joining another sect (Camarilla or Sabbat) and actively maintaining the existing structure thereof.
2Actively hindering change.
1Actively inducing boredom.

- Featherstone & Roofie
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