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The Pulse Theory; A new explanation of Snipers
Topic Started: Thu Aug 28, 2008 10:27 pm (477 Views)
FaZ-
Level 39
Sarge
Aug 29 2008, 07:14 AM
FaZ-
Aug 28 2008, 11:41 PM
For you to prove that this works to me, you need to discover how long a pulse is, and create snipers at increasing intervals from him, having him lock, walk towards them, and always kill. Whether he dies or not is irrelevant. I assume you're using computers to test this.

Like test #4 on the map provided?..

No, on the map you showed that two snipers spaced exactly that distance apart will die routinely. That could be a result of any dozen things. Reread what I'm suggesting, the interval needs to vary.
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Sarge
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FaZ-
Aug 29 2008, 05:19 PM
Sarge
Aug 29 2008, 07:14 AM
FaZ-
Aug 28 2008, 11:41 PM
For you to prove that this works to me, you need to discover how long a pulse is, and create snipers at increasing intervals from him, having him lock, walk towards them, and always kill. Whether he dies or not is irrelevant. I assume you're using computers to test this.

Like test #4 on the map provided?..

No, on the map you showed that two snipers spaced exactly that distance apart will die routinely. That could be a result of any dozen things. Reread what I'm suggesting, the interval needs to vary.

Alright, I'll test it at various distances.

Btw, the pulse seems to take 120ms to cycle through, which would go along with your 24 fps.. (24x5).

Edit:

Download

Did 5 test runs at each different, increasing the distance by 3 squares each time.

Red wins the first set.
Blue wins the second set (I cannot time how long it takes them to walk there, but I'm guessing that red's pulse resets right before he gets in range)
Red wins third set
Red wins fourth set
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Princess
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Sniper
Aug 29 2008, 12:35 AM
And James you know a way to angle perfect every time...so i still say angles are involved.  As long as you dont fuck the "Curve" up ....the problem with it tho is you dont have enough time in a game all the time to do it...

I still think snipers has something to do with angles.

That's pretty much the only form of consistent angling I know that doesn't require any kind of intricate timing, and it's too outdated to be of any use today, unless they nl you. But this isn't 2002, so just about everyone you play isn't going to be stupid enough to give you that much time every time they lock you. Maybe the first five times until they get tired of their nls getting owned.

The way I always explained it, conversely to Sarge/SOLAR, is that it doesn't set and reset. I always thought of it like driving a standard transmission car. When you mash the clutch, you have a small amount of time you can shift gears. When walking, a "clutch" is mashed every so often, depending on what distance you are from their sniper. You just have to angle ("shift gears" lol) at the certain time. The gun trick was good because you have to close the distance between the other sniper in order for it to work. This way you don't drift, because if you angle too far away, too much could happen in that time. This is why KLiT's/RyDaZ's/i)C(e's/whoever wants to say they invented the trick's, gun trick works. Because once you do it so much, you find a little "groove" where the angle always works. It's good for teaching the proper timing, which is why, even though I don't use the trick anymore since I discovered it wasn't ALL because of the gun like I thought it was, I still advocate the trick to people who aren't sure what they're doing.

Here lately I seem to not give a damn. But just about every sniper on this board has been in situations where they just "know" they're going to win a particular lure, or they have an enemy nled and they see him about to lock and they think "yep, I'm dead." And sure enough, they die. To me, THESE are the true angles. The timing is so hard to nail 100% of the time, that your instincts are true angles. I know every one of us here have watched a replay, seen a lure battle go down, and not only be able to tell us who will win, but know almost exactly when the other person even locked. And it's not because they know angles inside and out, even a person still considered a "newbie" can do this, it's because they've seen this exact same situation so many times that it's become a memory to them.
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Sarge
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The way I think of angles when people talk about it is the whole gun-side, one tile length away, etc. Purely relying on this stuff, no timing, no drifting, no curves... Will not work alone.

As you start to talk about timing, and finding a groove, could possible getting used to the time between pulses, and locking close to the end of a pulse where its high range.
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FaZ-
Level 39
It's never been about angles to me, it's been about distance.
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Sarge
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FaZ-
Aug 30 2008, 01:48 AM
It's never been about angles to me, it's been about distance.

Well, at varying distances one person would always still win if they locked at different times.

Basically, I've tested every theory I ever heard about that answered the question 'who wins when two people NL'. This is the only time I've ever been able to get one person to even win over the other instead of DK's, and it just happens to fit in with a lot of other things.

Through some timing tests, there is some flaw in the theory.. there is something else besides 'pulse' that helps determine who is winning. Possibly distance, I'm not really sure.
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Druzil
Level 7
I noticed something along the lines of what FaZ- mentioned a long time ago when walks was still popular. From time to time I would lock someone and pull early, but my sniper would raise as I pulled and shoot the person I locked from abnormal distances. I don't know the significance of the turn, but when I would pull but I noticed that certain shots that the other player seemed to have the "angle" would go in my favor. Maybe it has something to do with the range resetting, I don't care enough to delve into it, but take from it what you will.
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Relieve
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SoniC
Either way, the truth to angles/pulses/w.e u believe will be unknown. There's just no way of finding out unless.... nothing. Angles is like a glitch, wasn't meant to be in the game, but it just is. Correct me if im wrong
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Sarge
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Relieve
Aug 30 2008, 01:17 PM
Either way, the truth to angles/pulses/w.e u believe will be unknown. There's just no way of finding out unless.... nothing. Angles is like a glitch, wasn't meant to be in the game, but it just is. Correct me if im wrong

I believe blizzard put SOMETHING in the game to prevent us from just killing eachother everytime if we attacked. Once again, I've tested every other possible solution that I've heard of, and this is the only one that works.

Testing with positive results is the only way to prove anything.
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Geofari
Level 13
Sarge
Aug 30 2008, 02:13 PM
I believe blizzard put SOMETHING in the game to prevent us from just killing eachother everytime if we attacked.

im sure thats just for regular snipers with 45 hp
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][-][uRRiCaNe
Owns Hackers
If you don't think that one sniper fires before another in a given situation for a REASON then something is wrong with you. The game was coded in a certain way; thus the snipers fire for certain reasons. Obviously they don't have the same ranges in varying situations otherwise everytime people NL'ed each other then the result would always be a DK.
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Sarge
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Hurricane
Aug 30 2008, 02:45 PM
If you don't think that one sniper fires before another in a given situation for a REASON then something is wrong with you.  The game was coded in a certain way; thus the snipers fire for certain reasons.

You make a lot of posts here that make me think that you have not even read the very first post I made. Yes, people fire before each other for a reason. I believe this is the reason why they fire at different times, and have gone into great detail into explaining, testing this theory among others, and reading other peoples posts and answering them.

You keep saying that everybody that has failed to prove angles must have been doing something wrong. Make some attempt at any sort of proof that angles exist, and show it here.

Hurricane
 
Obviously they don't have the same ranges in varying situations otherwise everytime people NL'ed each other then the result would always be a DK.


I literally just said this...

Sarge
 
I believe blizzard put SOMETHING in the game to prevent us from just killing eachother everytime if we attacked. Once again, I've tested every other possible solution that I've heard of, and this is the only one that works.


That was more of a response him saying that somebody dying first is a glitch.
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