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| Glitching sitting? Mid-Glitch namely | |
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| Tweet Topic Started: Sun Oct 5, 2008 1:34 pm (204 Views) | |
| Deleted User | Sun Oct 5, 2008 1:34 pm Post #1 |
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Deleted User
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So.. I've always been a strong believer that you shouldn't wait in said glitch for more than about 5 seconds, non-moving... that you should at least have the dignity to move in/out of it.. But on the other hand, the game is called Snipers, and requires strategy if you want to play competitively.. All in all, I just can't stand waiting :P It's one reason I don't win as much, because if I had the patience to I would lure/trail more.. but I just don't play that competitive.. So, what do you guys think/whats your general playing style? |
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| Calio | Sun Oct 5, 2008 1:41 pm Post #2 |
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Level 3
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I like the way this game use to be......People usually didn't "sit" too long anywhere. Those who did were called newbs, sitters, and hated on for playing like pussys. But I've noticed over the past 3 yrs (my longest time of retirement) that it's like the coolest thing to do now. Running back to your base when you think the opposing team will flag. Or following your flagger all the way back to your base vis even when both the other team is dead. Or my favorite is when kids just sit in mid for like anywhere up to a minute straight. It's like the game has totally changed because newbs couldn't figure out how to just go up and down the board like it was in walks. Now if you don't play like a pussy you'll seldom win. Most of the snipers out there who are considered the "elite" nowadays would have been classified as real pussies back in the day. Maybe I just never fully adapted to locks because the greater part of my sniping career was on walks. But anyways.... So I've been trying to change my playstyle to become more of a bitch like everyone else so I stand a chance :P |
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| Princess | Sun Oct 5, 2008 1:54 pm Post #3 |
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Banned
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Well, I was the fucking bomb at glitching, so anything I thought I was nled I'd stay for as long as I thought it was safe. I was also fond of stancing and base luring (not my base, theirs). I liked KLiT's map because he changed the glitches up some. He should delete the anti-sit, because it was lame and ineffective, and use that terrain because it was awesome. |
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| noob | Sun Oct 5, 2008 2:30 pm Post #4 |
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Level 21
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Personally i have my own strategies, but i'll stay true to the topic, and i'll either stay in the glitch until i think its safe to advance, or loop around some other way because I'm not going to rush into someone who's waiting for me. As for calio, i think the whole "playing like a bitch" mentality is more ignorant than anything else. People call it playing smart for a reason. It's a direct result of the ability gap in snipers ever narrowing since youve been gone, and as dlock's and ql's become ever faster and ever more consistent, it's something that's necessary. You can't be stagnant in your play and do the same things over and over and expect to beat real teams. Playing slow changes the pace of the game and puts the idea in my mind that my opponent could be coming back with a lock to kill me and it adds one more thing i have to consider if i want to rush the flag. |
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| Calio | Sun Oct 5, 2008 3:31 pm Post #5 |
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Level 3
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I see your point savage. It is probably a bit ignorant of me. However, it is also a fact that the "unspoken ethics" of snipers were largely lost when the "new generation" of snipers came along right around locks. Kids nowadays honestly think its ok to sit in my base vis and CAMP me just because my partner is returing to my base with their flag. This and many other examples I could come up with are the reasoning for my bitching. Many people have lost the concept of fair play and fun, replacing those ideas for the only thing that apparently matters now which is winning at any cost. I guess I'm ranting off topic.... However, I will admit I often will sit in a glitch for a long time and wait out an nl. After all, I was taught glitches by the best :P (That's you James incase you didn't know). |
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| Hanabito | Sun Oct 5, 2008 6:15 pm Post #6 |
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Level 26
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ill sit mid glitch if they're above vising, if anything they're sitting cuz they have no idea where i am, but i know where they are |
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| FaZ- | Sun Oct 5, 2008 6:51 pm Post #7 |
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Level 39
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As for abusing the mid glitch, the only time that comes to mind that I use it is when me and an opponent both have the flag and my teammate is dead. Expecting the 2v1, it's a nice spot to pop out from and take the flagger out from behind. On the whole though, I play aggressively and have fun.
+1 The lack of ethics and even what used to be considered basic sniper etiquette is pretty obnoxious at times, and I definitely agree with your point about the walks to locks transition. The game was a lot more appealing to me when it was possible to attack at a fast pace without being handicapped for it, and judging from the amount of people that snipe now compared to in walks, I'm not the only one. |
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| Princess | Mon Oct 6, 2008 2:45 am Post #8 |
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Banned
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I still never take a stall or air flag, or even a skip flag which is directly caused by the player. Even if it's the game winner. Don't get me wrong, I think I still play fairly, but if someone is going to nl me, then they can just get owned by a glitch as far as I'm concerned. |
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| Deleted User | Fri Oct 17, 2008 3:25 pm Post #9 |
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Deleted User
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The game is "snipers". The object is to snipe the opponent. If you don't know where the enemy is, then sitting in a glitch is a fine choice, so long as you aren't running back and just waiting. Plus, every glitch has weaknesses, so sitting in one glitch for too long is not to your advantage. |
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| TeaLaGe | Fri Oct 17, 2008 9:03 pm Post #10 |
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Level 50
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haha the glitch in the middle on the right side where it's all caved in has only 1 weakness.. it takes forever to get in. But basically unstoppable if ya get in. |
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| Sifl | Fri Oct 17, 2008 10:22 pm Post #11 |
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Level 18
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It doesn't have any weakness, once you learn to get in quickly, which is not that hard to do. It's mostly about where you come at the glitch and which pixel you click on. With enough practice, most glitches are a cinch. Most people try to get into glitches that involve being in a certain position on a wall, like the two in the middle, by clicking and clicking into the wall until their sniper finally gets into that sweet-spot position, when all of the could easily be avoided by coming at the glitch from the right angle. Back to the main topic. Because there are no set-in-stone guidelines that define sitting (how does one enforce this anyhow?), my personal definitions are as follows: Sitting in your own base vision is never acceptable. Greeding is a difficult subject, and I bring it up because some call it sitting with the flag. I'm kind of known for greeding at times, usually when I need something to heighten my enjoyment of the game because I'm winning or I'm bored of it. It's kind of like this football game I played in school as a kid called "smear the queer". Whoever gets the football is the target. It's just exhilarating to have people chasing you and owning them, but eventually you're going to get tackled. Anyways, if there were no glitches in snipers, I would say greeding was perfectly fine. Since there are, it can be extremely cheap. Two ideas to defend against greeding: 1. Similar to klit's horrible map, if the flagger were to sit in any one spot more than a short time, a ping would be sent to the opponents, notifying them of the flagger's position on the map. Many capture-the-flag style games utilize this same technique in that they handicap the player with the flag, be it by not allowing them to use weapons, showing them on the enemy's minimap, etc. Let me clarify though, that the ping would not happen at all if the flagger were to simply run back to the flag. If it were simply a timed ping on the flagger, it would give the opponents more clues about where not only the flagger's position, but his teammate as well. 2. A variation on idea #1. Determine the amount of time it takes for a ghost to walk from one flag to the other and implement the same ping system into the map, except based on time after the ghost has reached the opponent's flag. For example, after the ghost flags, a timer is put upon the ghost's life, with the action of returning the flag being the only way of stopping the timer. I do think that this timer should be somewhat lax, however, as there are situations in which a flagger is NOT clear and has to figure out a way to get back to the base, be it by using a cliff, killing his opponents on his way, or waiting for his opponents help. There are pros and cons to both, but perhaps the right combination could give more incentive to players to not unnecessarily greed. I stress, however, that they not be like klit's in how restrictive it is. Perhaps a limit placed on the flagger of 3 kills while holding the flag, I don't know. Thoughts? Glitches are great, but I can agree that lately they've been used to a headache-inducing point. I see many snipers exploiting glitches and sitting in them when they could have no idea the opponent is coming toward them. It's one thing to get into a glitch when you saw in your teammates trail vision or death vision that the enemy was coming directly at you for an easy, safe kill. It's quite another to sit in a spot where no one can see you and when the opponent comes you shoot them them, when you should have no idea where the opponent is. In my opinion, when someone does this to me it's an indication that I am being too predictable and I begin to do more (truly) random things to mix it up and get them out of the glitches. When I go into random-sifl mode I base none of my movements on previous knowledge. This can sometimes end up with me getting owned because I try to be as random as possible, sometimes going where it's really stupid to go. While it may be risky, this is what is involved in being truly random. (About to go off on hackers) When it happens after I turn on random-sifl mode, I can be fairly sure that the opponent is map-hacking and my strategy changes completely. Map-hacking inheritantly makes the opponent more predictable (In my opinion that is the end-all of strategy regarding snipers. Being unpredictable. Once angles, dlocking, blinding, shs and all the techniques of snipers are learned, using them in unexpected ways is the path to victory). When I go up against a maphacker, I abandon this attempt at being unpredictable. It's pointless to try to trick someone who sees your every movement. I simply assume that they always know where I'm at and that makes it much easier to figure out where they are. My strategy turns into more of the type i would use in a speed duel map. Normally, this doesn't work well against an opponent who does not hack, and when it works well it pretty much cements the idea that my opponent maphacks. (Done) To, er, conclude: IMO, sitting out of base vis is okay, but only if you have solid proof that the opponent is near you and coming your way. Sitting more than a few moments with no proof of enemies near is not okay, as you could have advanced further down/up the map. Just follow the golden rule, people. |
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| Dope | Fri Oct 17, 2008 10:27 pm Post #12 |
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Expert Colon Stomper
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Playing like a bitch sucks I just came back and noticed now everyone comes back instead of champing and and counter flagging..... |
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| TarTeR | Fri Oct 17, 2008 11:44 pm Post #13 |
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Sauce
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i like aiming for blue |
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| Hanabito | Sat Oct 18, 2008 9:43 am Post #14 |
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Level 26
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cuz its retarded to try to 2v1 flag when youll have to flag after both of them have already left your base vis |
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