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| Pulse Theory; More Information | |
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| Tweet Topic Started: Fri Oct 17, 2008 3:19 pm (1,107 Views) | |
| Deleted User | Fri Oct 17, 2008 3:19 pm Post #1 |
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Deleted User
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A lot of people are confused by "Pulse Theory" well, I'd like to clarify some things, and bring fourth some findings about it. I'll explain the basic mechanics here. Whenever you NL a sniper, the map "checks" to see if the target is in range every, say, ~70 milliseconds (I'm not sure the exact timing, but I suspect it has something to do with the animation on the sniper.) Angles are not a factor in determining who dies when both snipers nl eachother. This can be easily tested and proven. Two people nl eachother from an angle. Simply repeat this test from the same angle 10 times, and you will receive a range of results. This happens at any angle. Try it yourself. Now, pulse theory explains why sometimes, if you get brief vision of someone, even if they're nl'd, you won't get the shot. This is because the brief time the sniper comes out of the blind, your sniper isn't "checking" if the opponent is there (remember, it "checks" if the ghost is in range every ~70 milliseconds) This also explains why stance works, why dlock works, and why walkstance works. Pulse theory also explains why sometimes when 2 snipers nl eachother, they get awfully close before locking. (Sometimes people cry "omg no range") This is because, the ghost checks every 70 milliseconds, and if you "check" if the enemy is nearby when they're right outside your range, you won't shoot them and will proceed to move closer, and the next "check" will be closer than your maximum range. The mechanics behind stancing are as follows. You lock the enemy when they're outside your range. Because of clicklag from bnet's latency, the map takes a second to register, and then the map "checks" to see if the enemy is in range. If the enemy is at the edge of your range when the map checks, then you will get the kill. Even if you stance perfectly, there's a chance that you will dk, because the enemy's pulse may be lucky, and check for you when you're at max range as well. So there's a small chance that you'll dk vs someone who gets a lucky pulse. In the future, I expect a new technique, "double pulsing" to be used. Instead of stancing, which goes for the kill on the first pulse, snipers will be able to get used to the timing for the second pulse. If the enemy is 140 milliseconds away from your max range, then you lock, the sniper will check once at 70 ms, and the enemy won't be in range, and then the sniper will check again on the 140th millisecond, and if you timed it right, you will lock them at max range. |
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| Deleted User | Fri Oct 17, 2008 3:34 pm Post #2 |
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Deleted User
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I believe this very strongly, the evidence of your range on some shots supports this. I am currently working on a map to show exactly how this theory works.. so yeah. ( Hypothesis to be more accurate, sorry Neil ;P ) |
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| skiD | Fri Oct 17, 2008 3:47 pm Post #3 |
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Level 9
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so complicated, just lock and pray :( |
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| SniperLegend | Fri Oct 17, 2008 4:21 pm Post #4 |
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Level 8
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I've been using that strategy for 7 years. |
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| sniperde | Fri Oct 17, 2008 4:45 pm Post #5 |
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Level 1
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i didnt even read this, just the topic name and the first line... sry to be the burden of bad news buts if you even tried to figure w/e you wrote out that means you have no life. im sorry buts thats just the truth This is not fucking physics its a fucking game hence why even think about it... just have fun only thing this proves is that your a virgin you know nothing about computers, you cant figure out how fast it will shoot. it all depends on the processor/architecture of the pc and how fast it processes the udp packet sent to each client for the 'i shoot you, now on my screen i explode' packet and unless your going to packet log and view everything in nanoseconds or picoseconds then your explanation is EPIC FAIL. dont forget your going to have to disassemble starcraft.exe or broodwar.exe find the asm instructions for this and see how fast this part runs as well. how do i know all this? i am a computer engineer ^-- now if you do all this for a game, thats some sad shit as for damein, thats some sad shit as well to prove a theory for a game. what, masterbating 12 hours isnt enough of a waste of your life that you have to prove some queer shit about a game? im sorry i even wrote all this but im just trying to help you guys out by telling you the truth and maybe getting your interests somewhere else. hey maybe learn more about computers and make a program for starcraft that way you learn something productive |
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| Deleted User | Fri Oct 17, 2008 4:53 pm Post #6 |
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Deleted User
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Sniperde, that's one of the most ignorant posts I've ever seen. why do people say "you have no life" when they are on the same forum, leaving nearly the same length replies? It takes about 25 minutes to play a game of snipers. It took me 10-15 minutes to write that post. By your flawed logic, no one who plays snipers has a life. This is a sniper forum, and the post was relevant to the game, and it's a pretty important bit of information. I'm certainly not a virgin, I got laid yesterday! You're a nobody, and shouldn't open your mouth where you don't know what you're talking about. You can't get anywhere in life without putting some effort into it, whether it be video games, school, or business. Get off these forums if you think they're a waste of time. Let's keep the discussion on the topic at hand now. |
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| sniperde | Fri Oct 17, 2008 4:58 pm Post #7 |
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Level 1
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hey jew boy if you read my shit i said 'if you tried to figure out how fast things work' then you have no life. learn how to read before posting something up. so in your words 'therefor i refuted your post above'. seriously if you had any reading comprehension then you would understand what i wrote. you didnt, your a dumbass, thats just the end of that discussion |
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| Aztec | Fri Oct 17, 2008 5:13 pm Post #8 |
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Level 24
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LOL @ FALLACIES |
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| WildChild | Fri Oct 17, 2008 5:28 pm Post #9 |
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Level 23
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Just lock and pray. Don't need all this as if it's your future. |
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| FaZ- | Fri Oct 17, 2008 5:29 pm Post #10 |
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Level 39
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This is the first technique snipers ever used... it's called a lure. |
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| Deleted User | Fri Oct 17, 2008 5:48 pm Post #11 |
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Deleted User
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First off, don't flame outside of flame section.. Secondly, nice try on calling me a virgin, I have a wife and I'm only 19 so don't think I'm 30 years old playing Starcraft with no life. As for the making of the map to test this hypothesis, it took me tops of 2 minutes to create the trigs to make them DK every time, so its not like its taking up hours on end of my life. So before you come in here acting all smart and tuff, learn your facts before you speak trash. As I have said to many people.. think before you speak. |
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| TeaLaGe | Fri Oct 17, 2008 6:26 pm Post #12 |
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Level 50
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damein isnt a virgin...but he's a nerd GG. |
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| LockeD | Fri Oct 17, 2008 6:32 pm Post #13 |
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Cry to me Newbs
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Just keep on dlocking lol. Dlocking > Angles.. Dlocking > Pulse theory |
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| WildChild | Fri Oct 17, 2008 6:48 pm Post #14 |
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Level 23
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Rob has more of alfie than you Steve. I know this for a fact. |
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| FaZ- | Fri Oct 17, 2008 6:58 pm Post #15 |
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Level 39
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Welcome to Snipers Locks... This really isn't a "Pulse" anymore, the explanation I gave in the old thread is a lot more correct. It shows a lot of the same symptoms and results as would accord with the "pulse theory", but some pretty big differences in the "why." |
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| TeaLaGe | Fri Oct 17, 2008 7:31 pm Post #16 |
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Level 50
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really now cobhc? at 19 all he did was get marry. It's nothing important. |
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| Aztec | Fri Oct 17, 2008 7:43 pm Post #17 |
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Level 24
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You all can believe whatever you want and do whatever you want in a game. He is just posting this for anyone who is interested. You say he's sad for figuring this out? You're sad for talking shit about this like it offends you. |
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| Aztec | Fri Oct 17, 2008 7:45 pm Post #18 |
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Level 24
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dlocking is part of the pulse theory. try reading more carefully. |
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| Hanabito | Fri Oct 17, 2008 10:45 pm Post #19 |
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Level 26
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rofl |
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| Sifl | Fri Oct 17, 2008 11:14 pm Post #20 |
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Level 18
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This does make incredible sense. I find it's all about when I lock, not necessarily the angle. Although it does seem to be somewhat more random :(. I use the same type of thing to vision, as vision works on the same type of pulse effect. Once you get a feel for how long vision lasts, you can many times prevent the "instant vis loss" that seems to plague many players by stepping in and out of the blind to maximize your vision. Simply the fact that vision works this way points that other factors probably work this way as well. |
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