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| Pulse Theory; More Information | |
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| Tweet Topic Started: Fri Oct 17, 2008 3:19 pm (1,108 Views) | |
| noob | Tue Oct 21, 2008 10:35 pm Post #41 |
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Level 21
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whoever wrote that is fucknig stupid Don't flame outside the flame section |
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| reactor | Wed Oct 22, 2008 1:07 am Post #42 |
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Level 20
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Well angles are bull shit. The same "angle" won't work 5xtimes in a row. So I guess it's basically this pulse theory. I also noticed if you both lock each other, and you're the last person to lock before shooting; Your chancies of shooting them are greater than 50%. |
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| FaZ- | Wed Oct 22, 2008 1:10 am Post #43 |
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Level 39
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Depends on the distance apart you are when you lock. Tendencies in the game might make this true according to "pulses," but that isn't from what I've seen. |
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| Hanabito | Wed Oct 22, 2008 1:32 am Post #44 |
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Level 26
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? how am i wrong? |
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| TeaLaGe | Sat Nov 1, 2008 9:35 pm Post #45 |
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Level 50
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Too many factors that prevent this from being implemented. His "map" he showed me basically made no sense, if one guy didn't shoot the other guy how in the world can it possibly work? Sure he "somehow" get range, but when will it even work in a real sniper game where there things like the human control, or drifts? notice there are factors like timing and distance as well as human errors such as mc, ds, ivl. To try and predict and test this out is useless as SC2 will be out and there will be no point to even continue with this. IN 1 year, i can see that a majority of sc players will move to SC2, therefore no point. He would call me ignorant when he cant see both sides of the theory. |
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| FaZ- | Sat Nov 1, 2008 11:20 pm Post #46 |
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Level 39
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Tealage, I already understand and implement pretty much every aspect minus those beyond a second pulse already. There's just not enough time and or vision in most cases to do so, hence me liking LAN Latency or Ocular Implants so I can use as much skill as possible. Do you all just really just d-lock and hope for the best? I would've gotten bored with this game 5 years ago if that was the case. =o In most of my kills I know whether or not I'm going to kill him based on what I've done, I just don't know if I'll die too. The opponent's actions is the only variable, there's just unpredictabilities like drifts and human error. |
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| TeaLaGe | Sat Nov 1, 2008 11:39 pm Post #47 |
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Level 50
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hasnt failed me yet. |
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| FaZ- | Sun Nov 2, 2008 12:01 am Post #48 |
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Level 39
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It's the best strategy for the current style, won't work as well against other strategies on other maps. |
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| TeaLaGe | Sun Nov 2, 2008 1:48 am Post #49 |
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Level 50
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"strategies on other maps" what other map?.. are we still talking about snipers? |
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| FaZ- | Sun Nov 2, 2008 2:25 am Post #50 |
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Level 39
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I'd like to this that this boring style of locks will evolve sometime. Like people have said, anybody can beat anybody; there's too much chance involved and not enough skills that can be utilized. And obviously if you're playing speed duels or something similar you'll get killed with pure d-lock. |
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| Calio | Sun Nov 2, 2008 2:31 am Post #51 |
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Level 3
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FaZ- I would also like to see oculars in game. If nothing else, just for fun someone should make same map and put oculars on snipers. See how everyone likes it. I remember I use to enjoy it. |
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| noob | Sun Nov 2, 2008 2:42 am Post #52 |
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Level 21
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he already made it for the most part. People just don't wanna play it. ALSO: dlocks work perfectly in Speed duels..... |
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| Princess | Sun Nov 2, 2008 2:42 am Post #53 |
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Banned
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I haven't even gotten the map. But yeah, people are too stubborn. |
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| FaZ- | Sun Nov 2, 2008 2:47 am Post #54 |
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Level 39
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Of course they work perfectly if executed correctly, but there's so much a good sniper can do to get a player's timing off if you know all someone is doing is d-locking. S-lock > D-lock, for example, easily. Most people I play with don't even know what s-lock is, anymore, though. I think I'm going to talk to Damein and see if I can get his triggers to add to my terrain and then simply add OI's. Then people really won't have anything to bitch about and it'll just be a matter of if they like it or not. |
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| Calio | Sun Nov 2, 2008 5:12 am Post #55 |
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Level 3
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I look forward to it. |
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| ToXiCiTy | Sun Nov 2, 2008 1:08 pm Post #56 |
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Level 11
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You should just do what DamieN did and make it an option like in 336. Removed the dropped flags option and replace it with ocular implants and viola, still only three options to choose from and the people who don't like it don't have to use it. D= |
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| FaZ- | Sun Nov 2, 2008 1:13 pm Post #57 |
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Level 39
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You can't enable Ocular Implants through triggers, you can only allow people to research them by giving everyone a Science Facility and Covert Ops... which isn't really very efficient. |
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| Deleted User | Sun Nov 2, 2008 1:33 pm Post #58 |
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Deleted User
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If you want FaZ-, I could trigger in on 336 an option at the start where you choose either OI or non, and it'll set a switch and depending on if its Clear or not you RS accordingly. ( If you don't want to ) ( This also effects your snipers range though, lowering it ) As to your request FaZ-, my map has never been protected, you can open it and use the trigs if you want :P |
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| FaZ- | Sun Nov 2, 2008 2:51 pm Post #59 |
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Level 39
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Um, huh? OI is Ocular Implants. Respawns don't change, nor does your range. =o I'm not sure what you mean there. Also, it can't be enabled or disabled through trigger since the removal of EUD actions, unfortunately. You can detect who has done the upgrade and not start until everyone has, though... I was not aware your maps were open-source, I'll look into it, thanks. =) EDIT: Oh god, you didn't label your Death Counters as what they do. That makes it ridiculously hard. I'll catch you real-time sometime and see if you can help me out, it'd be pretty easy to make the changes. |
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| Deleted User | Sun Nov 2, 2008 3:38 pm Post #60 |
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Deleted User
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I was referring to the fact you could use a Hero Sniper with OI But like I said, that would change your range immensely. ( On a side note, it would disable the use of RTOH against you ) |
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3:24 PM Jul 11