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| Walks/Locks, more skills? | |
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| Tweet Topic Started: Fri Nov 21, 2008 6:14 pm (334 Views) | |
| Deleted User | Fri Nov 21, 2008 6:14 pm Post #1 |
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Deleted User
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I think the ONLY difference is human error, besides quicklock. ( Which is only in locks, more or less ) Because I can QL faster than most, but I still die to someone who's slower at times because of my missclicks. If you know the game, if your not lazy and you don't mc. You'll win everytime, if you don't just NL. ( In my eyes ) If I don't MC a dlock, I kill every time.. thats enough proof for me. But to some they'll see if differently... so meh. Discuss! |
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| Sniper | Fri Nov 21, 2008 6:25 pm Post #2 |
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Level 32
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Locks is way more skill. In walks u dont even have to lock. can just stand in a glitch and they shoot for you.. |
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| Druzil | Fri Nov 21, 2008 6:35 pm Post #3 |
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Level 7
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I've always found this argument a little bit retarded.. Did people actually sit in a blind and not lock? I never did, I still locked because it's much faster. Both require skill, people who bad talk walks without even thinking it through are morons. I prefer locks over walks, but walks isn't a newb way to play it, I guarantee most of the people considered "good" in locks would fucking suck in walks, because elements of the game would change. |
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| DeMaGoG | Fri Nov 21, 2008 6:40 pm Post #4 |
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Level 23
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I was EXTREMELY good at walks, but I've never been that great at locks... I miss it :-/ But basically I'm the opposite of Druzil's example :D |
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| LockeD | Fri Nov 21, 2008 6:42 pm Post #5 |
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Cry to me Newbs
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Walk is hella dumb. I played once with total newbs in a game cuz i was training one of my friend and fucking newbs such as Seanievee_09_badboy or some other names would fucking own every of qls due of them walking with A and me walking with RC. My qL couldnt do shit. Locks require more skills. Btw Damein, My Dlocks sometimes Fails. I turn Raise but no shoot. This happens alot. |
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| FaZ- | Fri Nov 21, 2008 7:15 pm Post #6 |
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Level 39
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Evidently you've never heard of pullback. The ability to counter newb locks and trail visioning with proper timing adds a huge offensive element to the game. You can advance without having to stop and trail vision or veer off at an angle because the threat of someone locking you doesn't mean you're hopeless if you're moving towards them. Pullback was the walkstance of that era, but it was less known and more instinctual. Few players recognized that you could "pullback" towards someone.
QL's are a huge aspect of the current game. I'd wager that over 1/2 of the kills in an average sniper game are simply QL's without any regard to proper distance, angling, fogging, or whatever you'd like to believe. The game is far more luck in locks, from what I've seen. How often have we heard recently how "anybody can beat anybody." In walks this really wasn't the case, there were players that were about the same level that had games always about a flag or two apart, that will always happen because there is luck in the game, but there was clear separation between players, especially in playstyle. Nowadays you play the exact same style as everyone else, and people sit more or less depending on what they think is fair, because sitting or "playing strategically" as people like to call it now, is the most efficient way to snipe currently. That's really an unfortunate development of the maps played. As I said, this is not the case in walks, because your NL against someone coming at you isn't a free kill against even an average player. Against an exceptional player, it's rarely ever a kill. People who say their locks would get walked, this simply isn't the case unless you were pulled on. It happened very very rarely that a lock would be beaten by a simple a-walk, and then only because the angle (direction of your sniper towards the opponent) lined up, and the locker didn't get a good "pulse."
If you think d-locks are invulnerable, you aren't a very good student of the game. There is a range where an enemy can be too close to even d-lock, dooming you, and a range between a d-lock and lure distance where a good player will need to angle for the proper d-lock distance, giving an opponent time to counter. Don't get me wrong, I was one of the most vocal supporters of locks when it came out. Without Speedball, I highly doubt that people would even be playing locks right now... no one could figure out a proper unally prevention. ForeShadow had released his Locks map a month or so earlier but it never really caught on even after he added my unally prevent triggers. ForeShadow attempted to counter the obvious flaws that were seen in locks. His map had 8 randomized respawns and the later versions had Ocular Implants after he had seen how completely overpowered newb locks were. However, as I said, ForeShadow's maps were not the ones that caught on. The maps that were popularized at first didn't have random respawns at all and didn't have Ocular Implants, and people even still to this day bitch about mid spamming without it having been fixed properly. Locks has devolved snipers, it was very capable of being a skillful game, but the way the game is played now it is in my mind nothing close to as skillful as the way it was played in walks. The skillsets are different, and in my mind they are two separate games.
I played walks without using a. My pinky on H, my middle finger on P, and my index finger on right shift. If I sit down at a snipers game even still I instinctively put my hand in this set up sometimes. I would use patrol only when approaching fog areas or pullbacking, I ql'ed often and did well doing so. You just need to be smart about how to play. |
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| GhosTy | Fri Nov 21, 2008 7:32 pm Post #7 |
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When Plan B fails, go back to Plan A and surprise them
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Man I've seen so many of these discussions. I like Walks. Why? because there's a luck factor that most people fear to tread. Everyone seems to think that the luck in walks only applies to everyone else in the game and then they bitch and whine.. For those of us who A-walk, I'm quite sure that our game stats and such wouldn't change a whole lot. I like walks partly because if I mc I'm not totally owned, but walks doesn't save me every time. Hell it rarely does save me. I just like the thought of not getting destroyed every time I mc really bad. And so what if people sit in glitches and blinds with hold position. Go the fuck around... lol.. |
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| Deleted User | Fri Nov 21, 2008 7:43 pm Post #8 |
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Deleted User
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I was good in Walks as well, not because of just being able to walk with a timed A-walk either. Because I knew how to QL in it ( Just like you would in Vulture Control ) As for your d-lock thing.. Trust me, I know the range of a sniper.. you don't have to tell me. That whole paragraph amounted to nothing.. I can determine any range 90% of the time and be right, all I have to do is not MC and I will win. If you want, I could use SA and prove this fact <.< As for which requires more skill.. I still think Locks does slightly.. because even if you can "pullback" you can still die from an A-Walk in my eyes. Why is this? Because of the Pulse Hypothesis. |
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| TeaLaGe | Fri Nov 21, 2008 8:02 pm Post #9 |
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Level 50
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is this really.. necessary faz-? |
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| Calio | Fri Nov 21, 2008 8:57 pm Post #10 |
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Level 3
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I agree with Faz-. Walks was more fun because people played differently and didn't do this "strategic" bullshit which basically just equals sitting. Sitting is so fucking pathetic now it's totally acceptable by everyone. None of these new gens have any idea what the real definition of sit is. Back in the day staying in the same area for more then 10 seconds was a sit and I totally agree with that definition. The kids that call walks ez mode, or newb mode, or less skill are the same kids that are new generation and know nothing about the game except how to sit and d-lock. Walks included everyskill snipers use today plus a few more (like the pullbacks that were mentioned). I would be so happy to see walks come back or at least see the community willing to play on either map. |
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| Relieve | Fri Nov 21, 2008 9:44 pm Post #11 |
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SoniC
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if u hate sitting then play an anti-sit map? -.- |
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| FaZ- | Fri Nov 21, 2008 9:58 pm Post #12 |
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Level 39
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Klit's "anti-sit" will never catch anyone with a brain for the sole fact that you can run towards your base and it doesn't consider that sitting as long as you wait outside of the clearly defined box. |
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| LaRoCkO | Sat Nov 22, 2008 10:45 am Post #13 |
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Level 22
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Walks would = bigger community. |
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| DeMaGoG | Sat Nov 22, 2008 11:33 am Post #14 |
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Level 23
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So if I hosted walks would anyone join? |
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| Lyzon | Sat Nov 22, 2008 11:41 am Post #15 |
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Level 5
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Someone should create a mix between walks and locks. What i mean is like every 5 seconds the game re allys everyone and unallys them again. that would stop people walking non stop and they will use locks a lil more. that will also give locks snipers a chance to stop a walks nl. |
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| GhosTy | Sat Nov 22, 2008 12:16 pm Post #16 |
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When Plan B fails, go back to Plan A and surprise them
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That's a pretty gay idea Lyzon. xD Damein's map had a function for walks. Nobody ever chose it though. I've played ONE game where someone finally chose it. |
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| Lyzon | Sat Nov 22, 2008 12:42 pm Post #17 |
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Level 5
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Lol my idea aint THAT bad :S :D I guess its a matter of preference really. |
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| DeMaGoG | Sat Nov 22, 2008 1:00 pm Post #18 |
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Level 23
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Whenever I chose it everyone would leave.... pussies. |
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| noob | Sat Nov 22, 2008 2:47 pm Post #19 |
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Level 21
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no, it IS that bad. |
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| Deleted User | Sat Nov 22, 2008 6:28 pm Post #20 |
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Deleted User
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Here, for anyone that wants it I put together a quick map with OI, and the choice at the beginning to use Walks or Locks. ( Dropship system ) I also re-did all the triggers, and made the map a lot smoother. Including removing all the extra little bonuses and stuff; Such as the bonus at +12 and such. Snipers Bald Choice |
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