Welcome Guest [Log In] [Register]
Welcome to The Snipers Forum. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, voting in polls, and introducing yourself to our entire community. Registration is simple and fast!


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
  • Pages:
  • 1
  • 2
  • 4
SOLaR's Replays!
Topic Started: Tue Nov 10, 2009 10:29 am (1,270 Views)
SouL
Member Avatar
Level 29
Kills are in NO way even close to the same importance sorry Neil I've been playing this game way too long. Bonus = 5 points towards your score and flag = 15 so please get 15 kills after I flag to catch up... I don't know how many times I can flag and flag and flag for flag without getting kills and win because flagging is way more important. I've won so many games with me and my pner being in the negatives and both opponents being positive ratio but we win because we flagged more. You cannot prove to me that kills are more important or of equal importance as flagging.
Offline Profile Quote Post
 
FeaR
Level 32
I agree with Kev. Flags are what makes the majority score in the game. Yes you usually kill to get a flag but 1 or 5 compared to 15 .... i think the 15 seems a bit more important.
Offline Profile Quote Post
 
Princess
Member Avatar
Banned
Even if you think three points is too many for a flag, it should be at least two. In no way should it be on the same level as kills. Sure, killing clears the way for the flag, but many times the killer will kill and flag on the same run. Even if he bonuses, the five extra points + the five kills it took to get there still only equals 2/3 of a flag's points.
Offline Profile Quote Post
 
FaZ-
Level 39
Have to agree, flags are way more important.

You want to truly decide the MVP: Kills +1, Deaths -1, Bonuses +5, Flags +10 for you and +5 for your partner.
Offline Profile Quote Post
 
AsSaSsiN
Level 29
SaVoR
Wed Nov 18, 2009 1:51 pm
It was generally adopted as +3 for flags, +2 for bonus and +1 for kills.. -1 for deaths. That's pretty simple math isn't it?
For the league I last played in it was +3 Flags +3 Bonus +1 Kill - 1 Death

@ Solar I also think Damein's MVP counter is kinda stupid. (sorry :p)

@ Princess "5 kills + the "5 extra points"" Damein's long since removed the +5 for a bonus.. I think it's something like +3 now which is pretty dumb as well
He also implemented something that if you killed the opposing player while they are flagging you get +2 points. (though this might have been removed) He just throws stuff out there that most people haven't noticed. Lol
Edited by AsSaSsiN, Thu Nov 19, 2009 4:14 pm.
Offline Profile Quote Post
 
LaZ
My name is Gokhan.
AsSaSsiN
Thu Nov 19, 2009 4:12 pm
@ Princess "5 kills + the "5 extra points"" Damein's long since removed the +5 for a bonus.. I think it's something like +3 now which is pretty dumb as well
He also implemented something that if you killed the opposing player while they are flagging you get +2 points. (though this might have been removed) He just throws stuff out there that most people haven't noticed. Lol
Both of those have been removed in the last few versions, and bonus points are back to "normal".
Offline Profile Quote Post
 
Princess
Member Avatar
Banned
FaZ-
Thu Nov 19, 2009 3:58 pm
Have to agree, flags are way more important.

You want to truly decide the MVP: Kills +1, Deaths -1, Bonuses +5, Flags +10 for you and +5 for your partner.
Actually, I kind of like this. That way both people get the credit for their efforts to help flag, and if that's true, the opposing team has to work harder to claim mvp rights if they're losing, since both of their enemies are racking up big points.
Offline Profile Quote Post
 
SOLAR
Level 9
Originally, Kills - Deaths = mvp counter. It is not logical to stray from this very far. It takes no skill to run from one end of the map to the other. This is often what flagging entails. Obviously the people who think bonus should be more than 1 is also clearly not thinking straight, because they have already received 5 points for the 5 kills that lead up to the bonus.
Edited by SOLAR, Fri Nov 20, 2009 4:47 am.
Offline Profile Quote Post
 
HaZy
Member Avatar
Level 3
Again I agree with Solar on this one. After all flagging is just the act of carrying the flag back to base. It helps towards victory with points but should not be instrumental in calculating MVP. Think about it, there are plenty of games where a partner clearly carries someone by doing all the clearing and killing while his mediocre partner grabs the flag and runs back and forth. Does that person deserve MVP because they were available to grab the flag after their partner did the ownage? I think not.

Flagging is really just the phenomenon that occurs when KILLS happen at the right time. In and of themselves they shouldn't make MVP.
Offline Profile Quote Post
 
SaVoR
Level 23
Think about this..

Not every instance in flagging that both enemies are dead, sometimes one or both are alive, thus it turns into actual skill to flag.

Also, where does the term mvp usually associate to? Sports. Do you see a person with most yardage but no touchdowns surpass someone who has a couple touchdowns and mediocre yardage? No. That's the same as flagging. The point of the game is to flag, not to kill. Mvp points should be awarded for flagging because that is the point of the whole game. Do u see teams win all the time with no flags but a good kd ratio? Hell no. Flags are the most important thing in the game, and players should be awarded for doing so.

Get your head out of your asses. You obviously missed the point of the whole snipers game.
Offline Profile Quote Post
 
Druzil
Level 7
Flagging takes lots of skill, and often intelligence that most players lack. Solar you're a good buddy and all but sometimes you're completely fucking retarded.
Offline Profile Quote Post
 
Princess
Member Avatar
Banned
It may take less skill to carry a flag from one end of the map to the other, when both sides are clear, but a lot of the time the flagger will have to kill one or more opponents to get the flag, or do the same thing when traveling back. It's not so cut and dry as "all the flagger has to do is walk." A lot of effort is put into flagging most of the time. Well, I'm done talking about it.
Offline Profile Quote Post
 
SOLAR
Level 9
Druzil
Fri Nov 20, 2009 7:03 pm
Flagging takes lots of skill, and often intelligence that most players lack. Solar you're a good buddy and all but sometimes you're completely fucking retarded.
Okay, let's do a little thought experiment.

You follow me up the map. I quicklock both enemies, and then I respawn them both. You follow me up the map. You grab flag, and run back. Why the fuck do I deserve 4 mvp points for this, while you deserve 15?
Offline Profile Quote Post
 
FeaR
Level 32

That confused me solar. but i agree with savor.
Offline Profile Quote Post
 
SaVoR
Level 23
SOLAR
Sat Nov 21, 2009 8:21 am
Druzil
Fri Nov 20, 2009 7:03 pm
Flagging takes lots of skill, and often intelligence that most players lack. Solar you're a good buddy and all but sometimes you're completely fucking retarded.
Okay, let's do a little thought experiment.

You follow me up the map. I quicklock both enemies, and then I respawn them both. You follow me up the map. You grab flag, and run back. Why the fuck do I deserve 4 mvp points for this, while you deserve 15?
You're still stuck on the thought that every flag is that easy when you very well know its not. How about this.. Learn how to trigger better then you can calculate mvp points better for your scenarios that you cry about.

I can easily resolve this issue with players being dead or not on a flag.. When I was updating my map a year or two ago, I was talking with etra about how we could make the map better. We discussed side switching, adding mvp counter, and adding a walks locks option built into the map. Funny thing is solar, you happened to be in the channel at the time we discussed side switching, and then you yanked that idea as yours alone, which I thought was hilarious. Yet you had troubles triggering it because u didn't already have the triggering laid out for that idea. I did.

Here's a hint on how to better calculate mvp with flaggers..

Give 2 mvp points per flag, while flag carrier kills someone on rs, you just add 1 typical mvp point to the counter(this is not adding to your total mvp yet) if he kills someone out of base vision, you get 2 mvp points. So let's say you flag with both enemies alive, you grab the flag, and kill both yourself. That's 6 mvp points for the flag total, plus u get 2 more just for the normal kills. That catch is, it only works when both players are alive when flagging, if they aren't, then the bonuses won't register... Know how to do that??

If not.. then I do. This idea is on the house by the way, I'm letting you take this solar :)
Edited by SaVoR, Sat Nov 21, 2009 10:15 am.
Offline Profile Quote Post
 
SOLAR
Level 9
You think I need to learn triggers? My map had a perfect mvp counter. Damein ruined it. You're the one who said it's impossible to use hyper triggers in a sniper map too! I was certainly not in any channel when you talked about side switching. Maverick and I were talking about it the first time I considered adding it... Your thread carries the tone of shit talk, and you don't come on bnet enough for me to even consider your opinions important. Get back online before you want me to take your shit talk seriously. And don't try to play it off like you weren't talking shit because you said I was "crying" which is an egregious over-exaggeration.

My scenario just shows that a flagger doesn't need 15 points. If he dodges like a pussy, forcing pner to kill for him, then he doesn't deserve extra points, his pner does for clearing it. Now, if there are enemies alive, won't the flagger already earn points for his kills on the way back?
Edited by SOLAR, Mon Nov 23, 2009 7:59 am.
Offline Profile Quote Post
 
SaVoR
Level 23
SOLAR
Mon Nov 23, 2009 7:55 am
You think I need to learn triggers? My map had a perfect mvp counter. Damein ruined it. You're the one who said it's impossible to use hyper triggers in a sniper map too! I was certainly not in any channel when you talked about side switching. Maverick and I were talking about it the first time I considered adding it... Your thread carries the tone of shit talk, and you don't come on bnet enough for me to even consider your opinions important. Get back online before you want me to take your shit talk seriously. And don't try to play it off like you weren't talking shit because you said I was "crying" which is an egregious over-exaggeration.

My scenario just shows that a flagger doesn't need 15 points. If he dodges like a pussy, forcing pner to kill for him, then he doesn't deserve extra points, his pner does for clearing it. Now, if there are enemies alive, won't the flagger already earn points for his kills on the way back?
The only point where I said it was impossible to use hyper triggers is when you add the feature of no TKing with Locks... Although I only spent about 20 minutes trying to get it to work but I am not sure if there is a way. As far as you learning to trigger better.. WOAH there buddy. A perfect mvp counter? Since when was it hard to make a mvp counter? I didn't think adding counting triggers were that difficult.. but if it is for you then sorry its tough man..

What does the fact that I retired have anything to do with the importance of my input? I have been sniping just as long, if not longer than you. I have more important input on this matter than most of the snipers out there.

Yeah, your scenario talks about how a flagger doesn't need 15 mvp points. Think of it this way, how do you plan to expect to MVP if all you're doing is flagging? If your partner does the killing work, and you grabbed all the flags, sometimes killing some enemies, that would result in a win for your team BECAUSE of the flags, not because of the kills. This isn't snipers deathmatch, this is capture the flag. If it were solely just killing eachother, than your point would be valid, but its not.

Think a little bit harder. So many people are against you on this subject, including ones that have more experience than you.. so you obviously must be wrong.

Oh, and your story on talking to maverick? I am pretty sure he was in the channel as well when I was talking to etra about it. Reason being was because I was making the map for his league he was starting up.. and I was currently the one making the maps at the time. Don't make up stories please and take credit of ideas of which its not yours.
Edited by SaVoR, Mon Nov 23, 2009 10:05 am.
Offline Profile Quote Post
 
FaZ-
Level 39
Savor are there any ideas you didn't think of?

Anti-backstab is not possible with locks due to the nature of setting someone to ally which automatically renews all other alliances as well. 60 seconds of testing should have told you that, it has nothing to do with hyper triggers (which are ALWAYS possible, if you manipulate trigger ordering).

And I think you all need to learn triggers, there hasn't been an intelligent central map coded since Twip- and Consumed. did ++.
Edited by FaZ-, Mon Nov 23, 2009 12:59 pm.
Offline Profile Quote Post
 
SaVoR
Level 23
FaZ-
Mon Nov 23, 2009 12:57 pm
Savor are there any ideas you didn't think of?

Anti-backstab is not possible with locks due to the nature of setting someone to ally which automatically renews all other alliances as well. 60 seconds of testing should have told you that, it has nothing to do with hyper triggers (which are ALWAYS possible, if you manipulate trigger ordering).

And I think you all need to learn triggers, there hasn't been an intelligent central map coded since Twip- and Consumed. did ++.
Yeah, there are plenty of ideas I didn't think of. That's what I figured why AntiBS didn't work in the maps, and I didn't say it was because of the hyper triggers. If you add hyper triggers while trying to do anti-backstab with locks, you cant kill anyone. I was doing anti-bs while adding hyper triggers in a version I was doing way back when. So its obvious that didn't happen.

I haven't tried triggering a map in a very long time. I'm sure if I had the time to do so, I could make a pretty epic map.. but I have better things to do with my time than make a map for a game I retired from. Its not that hard to make a good map, its hard to make a shitty map into a good map unless you restart from scratch (aside from terrain). Thats why every version I released wasn't that great because I just used the triggers from 316. I know my maps weren't great, I didn't have the urge to restart from scratch being that people were content with what I was giving them.. but oh well. Maybe you should make the central map FaZ-.. atleast using damiens or solars version :-D
Offline Profile Quote Post
 
SouL
Member Avatar
Level 29
Come on guys... This is a capture the flag game not who can get the most kills. Who gives a fuck how many people you killed?? Not my problem you let me run into your base untouched and leave with the flag. Easy points!
Offline Profile Quote Post
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Sniper Replays · Next Topic »
  • Pages:
  • 1
  • 2
  • 4