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| Tweet Topic Started: Wed Nov 28, 2012 12:15 am (13,473 Views) | |
| 777averick | Wed Nov 28, 2012 12:15 am Post #1 |
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On Vacation
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UPDATED DEC 24, 2014: The entire list will be revealed sometime tomorrow on Christmas day. UPDATED OCT 28, 2014: The rest of the entries will be done with a more visually appealing presentation. The remaining 15 should be completed in November (of this year). UPDATED AUG 2, 2014: Slowly but surely this will be completed someday. UPDATED AUG 19, 2013: This is a cumulative analysis after years of playing the game. Everything is subjective, so please don't take it personally if you don't agree with where I placed certain individuals. I have also included a rubric on how I grade individuals. Read the following below on how I will evaluate players: Criteria: Possible maximum of 45 points A. Legitimacy [1 ---> 10] One of the most controversial things about our game is whether or not ex-hackers should be allowed to be put into a list such as this. I think so. For those who have been caught hacking in the past, I have graded them more harshly than those with a clean record. Remember that everything is subjective. LEGITIMACY SCORE SYSTEM B. Skills [1 ---> 10] Having knowledge is one thing, but being able to apply it during game time is another. While having knowledge is important in succeeding, being able to execute it effectively is much more vital. There are a lot of knowledgeable people that aren't great players. Then there are others that aren't knowledgeable in every facet of the game, but are still able to succeed due to their natural ability to play the game. Lastly, there are a rare group of individuals that are both knowledgeable and skilled at the same time. These folks are the ones that will score the highest in this category. SKILLS SCORE SYSTEM C. Knowledge [1 ---> 10] Certain people in this community have been able to dissect and understand the game better than others. These individuals understand the nuances of the game that other simple-minded folks would rather ignore than embrace. Many of the skeptics of snipers have claimed that this game requires no skill. For us more experienced players, this is not the case. Certain pioneers of various tactics such as glitching, shs, dlocks will be also ranked higher in this category. KNOWLEDGE SCORE SYSTEM D. Teamwork [1 ---> 10] A partner that you have great chemistry with is usually more than enough to give your team the upper-hand against your opponents. There are certain individuals that will adapt to their partners style of play to compliment their games. For others, it's either their way or the highway. There are people that I've been able to play with over the years simply because their style works with mine or that they are team players. To be clear, this category has to do with an individuals ability to play with others. There are a lot of people that have shitty personalities, but can still play a team game. TEAMWORK SCORE SYSTEM E. Personality[1 ---> 5] Why did I add a category where someone's likableness counts towards their value as a sniper player? For partners, I tend to play better with people that I get along with. People that are calm and collected put me at ease during game time. People that get nervous and angry easily can ruin the momentum/chemistry of the team. If I can't stand you, there is a higher chance of me playing under stress. I hate stress. I think you get the point here. If I were facing you, games are more fun to play in when both parties have nothing to lose. These are games where the outcome won't make or break relationships. This isn't to say that I don't like competition. I thrive it, but there are those that treat this game like it's larger than life. Yes, I enjoy this game a lot, but there is no reason to create unnecessary drama. At the end of the day, one of the reasons why the game is dying simply because of these cancerous personalities. One exception from what I just mentioned are those players that are sore losers. Even if you are easy to deal with outside of the game doesn't mean that you are just as pleasant to be around during games. These people will also be ranked low in this category. PERSONALITY SCORE SYSTEM Tie Breaking Process: If there is a tie in overall rating, I will decide the higher ranked player based on this order: Legitimacy > Skills > Knowledge > Teamwork > Personality If players are tied in every single category, I will just choose the player I think is better skill-wise. |
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| Tonic | Fri Sep 13, 2013 3:51 am Post #301 |
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The Mambo King
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Sweet I moved up like six spots. Love you Mav! |
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| Princess | Fri Sep 13, 2013 4:17 am Post #302 |
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Banned
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Oh, I see, I misunderstood you. I thought you were talking about that angling trick KLiT posted on here several years ago. |
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| SpeciaLisT | Fri Sep 13, 2013 7:12 am Post #303 |
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Level 46
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wait, zero didn't you say you wanted to get your skills back? you quit too fast for that lol, what you can't handle losing? get better |
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| Rigo | Fri Sep 13, 2013 10:17 am Post #304 |
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Level 22
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update! |
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| Princess | Fri Sep 13, 2013 11:55 am Post #305 |
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Banned
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What does that mean or have to do with anything we're talking about? I did come back to get better, but even after taking such long breaks, the only people who're really better than me are TkO and the top people in xX², and the only games I generally lose are to those people. I don't know if this is supposed to be like a shot at me (completely unprovoked if so), but in the two times I've come back this year, I'm something like 12-1 or 13-1 vs. you. I quit playing again because there isn't enough competition left to be interesting, and there isn't enough parity in the competition we have. Everyone left who snipes is actually pretty good. There aren't really any newbies left, there's nothing special about beating anyone, and you get tired of playing the same two clans over and over. Not to mention hacks and bad attitude players ruin what little fun is left because you can longer afford to avoid those people any more. I still really enjoy this game, but it is what it is. I come to the Forums to discuss things, because I've invested so much time as a kid learning all there is to know and networking with other players, but there's no fun or reason left to play this game anymore. Every time I tell myself I can get back into it, I just don't even feel like playing beyond the first couple of days. |
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| Drinks | Fri Sep 13, 2013 12:01 pm Post #306 |
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Level 12
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This was pretty unprovoked and fucking random lol.. |
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| SaVoR | Fri Sep 13, 2013 12:41 pm Post #307 |
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Level 23
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"Pulse Theory" This is strictly a theory based on programming, this has been explained in other threads. Essentially, there is a particular function a unit uses when checking if a unit is in range, if true, it will fire.. unfortunately even if you are really in range the game may not be running through the function for your unit to check if its in range or not at that time causing a slight delay. These cycles are called "Pulses" - you can override this check by issuing a command prior to locking so the code runs a distance check instantly so you can fire quicker. You can easily test this by hitting h,s or issue a move/right_click to an area nearby your target and issuing the attack right as you get in range... this will beat a NL or a short lock almost every time (depending on 'angle'). To slightly elaborate on "Angles" Angles are literally the pathing between your unit and the target, this also takes into factor your range to the unit (considering this game doesn't judge range by a real circle but by actual block distances). This becomes clearer when you know about SC modding and have actually seen bits of SC code. EDIT: Sarge had a really good idea on this as well as everyone else that contributed positively to this thread. Essentially what they were trying to get at was actual programming timing within the game.. Cycles or 'Pulses' http://s15.zetaboards.com/Sniper_League/topic/391217/1/ Edited by SaVoR, Fri Sep 13, 2013 12:50 pm.
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| skiD | Fri Sep 13, 2013 4:16 pm Post #308 |
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Level 9
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Soon it's going to be a full year of Rigo sitting in this thread waiting for his name to pop, Mav just wants an anniversary with you Rigo |
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| SpeciaLisT | Fri Sep 13, 2013 5:16 pm Post #309 |
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Level 46
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my own personal way to say come back and snipe... and false your not anywhere those figures, care to try? bo3- how ever many times you want to beat me:) Edited by SpeciaLisT, Fri Sep 13, 2013 5:18 pm.
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| Rigo | Fri Sep 13, 2013 8:42 pm Post #310 |
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Level 22
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huh? update lol |
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| SpeciaLisT | Fri Sep 13, 2013 11:41 pm Post #311 |
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Level 46
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My own personal way to say come back and snipe. I'd love to see you go 15-1 against me. :) I was on my phone when i wrote the other one. And it is two clans... Two clans with different skill sets. You lose to most of them too. I'm not shittalking I'm just trying to motivate you to come back. Friendly encouragement :) |
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| LockeD | Sat Sep 14, 2013 3:23 am Post #312 |
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Cry to me Newbs
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And he wants your dick in his mouth now that he realized what he's Done was dumb lol |
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| SpeciaLisT | Sat Sep 14, 2013 3:45 am Post #313 |
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Level 46
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Huh? |
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| Princess | Sat Sep 14, 2013 6:34 am Post #314 |
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Banned
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-8,388,261: SpeciaLisT's postcount as well as the career number of points he's scored against me in a game. |
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| SpeciaLisT | Sat Sep 14, 2013 7:20 am Post #315 |
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Level 46
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Was this supposed to be a comeback? lmfao...fail, Just come back and snipe...and lose :) |
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| Rigo | Sat Sep 14, 2013 10:34 am Post #316 |
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Level 22
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burn!!!! mav:UPDATE! |
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| Princess | Sun Sep 15, 2013 12:52 am Post #317 |
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Banned
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No, you have to be down in order to make a comeback. Last time I checked, the score was 13-1. |
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| SpeciaLisT | Sun Sep 15, 2013 1:26 am Post #318 |
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Level 46
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Delusional...You cannot beat me sorry. Phony #'s won't suffice. I'll gladly 2v2 you as many times as you feel like taking a beating :). Get whoever you like and lets stop the chatter? |
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| Princess | Sun Sep 15, 2013 1:47 am Post #319 |
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Banned
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Whoever I like, huh. Fine, I choose SpeciaLisT as my partner. Now what the fuck are you going to do? |
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| SpeciaLisT | Sun Sep 15, 2013 5:25 am Post #320 |
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Level 46
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I'm fucked... |
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3:09 PM Jul 11