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| Nvidia Gaming; Why Nvidia Shield and Android | |
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| Tweet Topic Started: Mon Apr 21, 2014 7:51 am (75 Views) | |
| FalseLights | Mon Apr 21, 2014 7:51 am Post #1 |
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Level 7
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Nvidia I've been doing some reading on NVIDIA, particularily the Shield. I have to admit I was a bit surprised about the new hand held Android gaming console. More so I was skeptical as to why Nvidia would make a very limited Android device. I found it really isn't. This is what i've gathered... In 2009 over 80% of Nvidia's revenue came from the PC market. The high 53.1% being in Graphical Processing Units (GPU) and the low 4.1% in Consumer Products Business (CPB) I.e their chips in the handheld market. Growth in video game graphics means the growth in Nvidia's business. The video industry currently depends on these three competitor's; Sony, Microsoft, and Nintendo. The trend in newer generation consoles meant more demanding graphics. However, because of the innovitave approach of the Wii, and now the Wii-U, it put the trend into question. The growth of computer game graphics didn't take that next generation step Nvidia needs to develope higher GPU chips, for either Sony Playstation (they're on contract) and PC consumers. They did however see a constant (high in demand) trend in phones and tablets. More importantly games were being made constantly. Adding It All Up Nvidia needed two things. Developers to making graphic demanding games and a console to run these games. They also needed a more solid trend; a console being made every year to keep up with new generation graphics. Their Solution Nvidia's biggest competition is AMD and Intel, both of which make SoC's for handheld devices. Nvidia, being primarily a GPU producer, finally entered the CPU realm with their Tegra single chipset series. They released Nvidia Shield and with it, Tegra 4. They also recently impemented the beta soon-to-be "Game as a Service" item called "The Grid". People will be able to stream high quality, high graphic games to their GPU worthy device Nvidia with their proclaimed K1 chip on the way will being the best SoC to date (unofficial benchmark data*) and will be in several Android tablets and eventually the Nvidia Shield 2 later this year. Nvidia want game developers to not just make Nvidia exclusive titles, but titles specifically for Nvidia's Tegra chipset line-up. Why Android? Android is becoming the most versatile program for app development, as well as house hold appliances and even cars. For game developers it's easier to make, run and publish a game on Android compared to certain obstacles devs face on consoles. Mount and Blade: Warband, a PC title from 2010 recently came to the App store as a Tegra exclusive title. Edited by FalseLights, Mon Apr 21, 2014 8:24 am.
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| Trav | Mon Apr 21, 2014 10:58 pm Post #2 |
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Level 14
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Why it matters? Oh wait... it doesn't |
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| FalseLights | Tue Apr 22, 2014 6:31 pm Post #3 |
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Level 7
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Damn it Trav...brb while I grab another bubble for you to pop. |
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| FalseLights | Fri May 16, 2014 2:31 pm Post #4 |
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Level 7
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Portal and Half-Life 2 got ported to the Shield! All is well in the world... |
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| FalseLights | Wed Jul 30, 2014 9:43 pm Post #5 |
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Level 7
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http://gizmodo.com/nvidia-shield-tablet-review-a-gaming-beast-but-so-muc-1612430076 "Why Does It Matter?" "Nvidia's K1 processor is nuts. It's a 192-core Kepler-based chip, which is to say desktop power in a tablet-sized package. For your average Android app this is very much overkill, but paired with K1-optimized games (11 at launch, hopefully more to come), the Shield tablet offers unprecedented power in such a tiny package. This really is console-grade gaming inside a totally unassuming tablet." I find that hilarious. :D but I really want one though... Edited by FalseLights, Wed Jul 30, 2014 9:44 pm.
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