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Sens Parri
Topic Started: May 8 2008, 12:38 AM (231 Views)
Sens Parri
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Sens Parri
Age:16
Voice: Sens doesn't sound like much anything. She's a quiet little girl, but when she talks her voice is very monotone and calm. She can manage very little emotion in her voice.

Power(s): Sens can speak to inanimate objects. For her they appear as intelligent as humans, with the same sort of quicks and emotions. Her power would often be mistaken as some sort of technopathy, because she often uses electronics and such to her advantage. Sens cannot build electronics but with her hands, and then still pretty base pieces, neither can she outright control the objects she's communicating with. What she can do though is suggest to certain objects with functions to help her out, and to perform the function in a way that could come to her advantage. Of course the objects aren't always compliant, and they don't always help her. Of course objects action are limited to their functions. In no way would she be able to hack a bank from a home computer unless it was connected to the bank or she walked it through the steps. She would not be able to make a candle light itself, or a stuffed animal walk on it's own.

Physical Appearance: Sens is a small well built girl. She's about 5'2" and near 120 pounds. She's become muscled in her short lifetime and is pretty strong for her size. Her face is square with hooded eyes and an almost always unemotional mouth. Her blonde hair is boycut short, and wild, spinning in it's own natural whorls. She doesn't waste time on her appearance as much as the next person. Her eyes are analytical and brown. Her skinned is tanned from hours in the sun, and her hands are surprisingly normal for one who carries a screwdriver around constantly.
Clothing: Sens runs around in an old and worn pair of penny loafers, which constantly get new soles that she sews on herself. She allows herself what's left from the pile of clothes that is brought from raids, sewing them herself with clumsy stitches and keeps them on her figure with belts and strings.She prefers quieter clothes when she can get them, and almost never takes heavy or baggy material from the pile when that's all that 's left, unless it's to sleep in.

Personality: Sens in the quiet child in the corner that comes up with plans in her head, she's the sort of person that doesn't have a sense of morality, and is only limited in the damage that she does by rules that will cause harm to number 1, herself. She's not a bad person, but instead doesn't take people into account until after she's decided that she's been catered to.She's willing to help people should a reward come for her, but she's just as willing to harm people. She's quiet and says very little, her general expectation is that an expression or movement will relay something to her companion.

In the end she's as cold and calculating as that machines that average people see, which does set her into her power nicely in the eyes of most people. She's not the type to sugar coat things if things are bad, trick you with a smile, or lie when it doesn't affect her. She doesn't discriminate, and in her eyes everyone, from children to adults are to be treated equally. Her objects are actually very contrasting in comparison, man of them are much more colorful and talkative than she is.

Although she doesn't seem to blow up, and if she needs to talks her way out of things. While still keeping that no-sugarcoating policy she still manages to keep her wits and talk to people around her. Although she rarely uses such methods with humans but with machines and objects, so she's still doubtful of what she can do.
Likes: Quiet, electronics, mechanics, and handwork, facts
Dislikes: first impressions, inferences, submission, reliance

Family: Sens lived with her mother till she was arrested. Her mother was a rather old woman , who'd had Sens in her later years. She was a bookworm and rather old fashioned, but encouraged her daughter well enough. Both of them were pretty quiet while together.

History: Sens grew up pretty normally, Her mother and her school work were the most she could get out the world. She never had that many friends, she had acquaintances, and people she talked to, and people who were nice to her at school, but no-one ever came home with her from school, and no-one but her mother gave her gifts. She never really minded, she wasn't one to converse or entertain the idea of friendship. So she grew quickly, and steadily, on her own.

Until she began hearing things. Being the child she was she didn't worry about it, but took it calmly and let the voices talk. If ever she responded it was in her head, but soon enough she found that the voices responded.And eventually she learned that she wasn't speaking to herself, but to objects that wanted to talk to her. For a long while the clamor of more talking things, objects talking amongst themselves, about her, to her, made her head spin. But she got accustomed to it, and it seemed to be only background noise.

When she was 10 she found found it easy to encourage or threaten mechanical objects to perform certain operations that would help her. With that knowledge she took the time to learn some simple mechanics and gained an interest in how electronics worked. If she had to threaten that, she would make sure to do it in an efficient way. And so she learned. She never did much, hacked into the school board system a couple times, learned how to make camera's hide her, and very many similar things. In the end she did it all to test her prowess.

Course,she decided that although she was content with the way she lived, she needed to perform a heist. At the age of 14 her target was a local bank in the neighboring city, a bike ride or so away. Confident that she'd be safe enough, she told her mother she was going on a trip with school, giving her a permission slip she'd printed off of the school databases. Taking her bike she traveled all the way to the other town and waited until night set in. She snuck out of her hiding spot and coaxed the door security system to let her through and allowed the tumblers to slide in the door handle.Gradually through a mixture of coaxing and threatening the instruments she made it past the offices to the large metal door. Of course at this point a very stubborn alarm which though far too highly of itself, as it was in the position of guarding such valuables, went off, disregarding her monotone threats.The police caught in the action of staring at the alarm, and she was arrested and taken to Juvenile Prison, calmly. She spent A year there, and a year in rehab. The people were convinced that she was both autistic and unable to feel emotion, a robotic sort of disorder. There was also the question of the break in, which involved no tampering with the mechanisms, and everything was left untouched without any fingerprints but the door handles, which she opened manually. She appeared in the tabloids once or twice, a photo and a story. Her mother didn't fret much, as Sens testimony revealed that she did not actually plan to take anything but just leave after opening the vault door, and that she would have re-closed everything as she left. The police were not convinced, and seemed to worry about her mother.

She's came home recently and was not kidnapped, but one of the few children called to the Manor by the entity itself. She can speak to the Cathriss, but it speaks to her little. She settled in pretty easily and feels just as well there as she did at home.
Thoughts on current predicament: Sens is pretty happy with her current predicament, she has a room to her own, doesn't bother most people. She helps with raiding and whatever she needs to.

Character Played by: Spoo
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