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Statistics and Combat
Topic Started: Dec 25 2015, 01:45 AM (9 Views)
Ryuuko
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Statisics

Statistics play a role in battles and alter the efficacy of RP actions taken by characters. They can be increased through character and story development, roleplaying training and rewards.

There are 5 major statistics, each of which are balanced and necessary. These stats define a character's limits in the world and are used when a character performs actions in combat, encounters challenges in an adventure or narrative and develops new technologies. They are as follows;

Mental - This represents a character's intelligence and willpower and can be roleplayed as either. A high Mental stat helps in the success of a variety of actions in game, and is a crucial stat for scientist, wizard and psychic type characters.

Strength - This represents a character's physical attack power and damage with melee weapons. It is recommended for warriors and martial artists.

Resilience - This represents a character's physical and spiritual durability and their resistance to all forms of damage and bodily harm.

Agility - This represents a character's movement speed, attack speed, dexterity, and precision. It determines evasion probability against battle actions and is necessary for the skilled use of physical projectile weapons.

Charisma - This stat represents not only a character's ability to influence others, but also symbolizes their personality force and spiritual energy. It is useful for summoners and critical for those who wish to master the leader's path.

These will be referred to as MNT, STR, RES, AGI, & CHA

Next are the three secondary stats

HP - Represents a damage that can be inflicted. Character dies when it reaches 0. Derived from RES and STR.

Stamina - Represents a character's ability to use physical actions consecutively. Derived from AGI and RES

Spirit - Represents the energy a character draws upon to perform spells, abilities, and summons. Derived from MNT and CHA.


Combat

The victors of combat are not arbitrarily decided but rather every action taken in combat involving two or more players or in an event is determined by the use of stat based algorithms. These algorithms make use of random number generators, so that an element of probability is involved in any conflict.

These algorithms are detailed, yet designed to be balanced and relatively simple. The game system has been inspired by the Street Fighter Storytelling Game, Mutants and Masterminds, Star Wars Roleplay and DUNE tabletop engines, but is not overloaded with superfluous skills/feats/abilities. This assures that the results of actions are balanced but also that action can move along at a quick pace. The sequence in which combat between two players is to be carried out is as follows;


One player will roleplay their character's actions. They are careful to do so in a manner that does not violate the other players opportunity to respond in their own way. This means they cannot for example assume their attack or ability will hit in RP nor can they assume that they evaded the effects of an attack or ability. It is also prohibited for a player to RP another player's character's attack as just missing or failing unless given results that can corroborate such an RP by a battle judge.

Then they will clearly state their intention and any special abilities or attacks using the quote verb and copy/pasting the appropriate ability.

Then the opposing player will roleplay their character's response to those actions and/or their own actions. They are prohibited from roleplaying an action their character could not conceivably do. One way of avoiding RP that violates other's response ability is to do this;

Quote:
 
"Kakshi, gripped his right arm, charging the Chidori, he looked up through the fading mist towards Zabuza. "I'll be damned if I'm going to let you harm my students." he breathed under his mask. He then would run forward and, traveling at high speed, attempt to impale the dangerous shinobi through the heart."


In this system you would then want to include any abilities being used, like so;

Spoiler: click to toggle


All abilities able to be used are listed in the Abilities, Techniques, and Spells section. Paste actions directly from this section with quote brackets.

After both players post their actions, a battle judge will "roll" and post the outcomes of a round OOCly. Then the next round of combat can occur. Players can receive slight bonuses to actions if they RP them with commensurate skill and major penalties if they impair another players ability to RP correctly by violating their character's free will (godmodding). A battle judge may also tell someone how well they performed based on their rolls and might say something like "Kakashi's Chidori lands, Zabuza is now facing serious injuries." In order for the players to continue roleplaying effectively.

All of the results collected with be obtained using the character's statistics ran through algorithims and finally modified by a random number generator to collect fair and interesting battle data.

-Death and Fleeing-

A character can attempt to flee a battle and a "roll" is done. The primary stat for the fleeing algorithm is AGI. In the event that a character reaches 0 HP they die. If 0 HP is reached during a spar or RP battle the opposing character can decide whether or not to spare them from death. Once a character dies they travel to one of the Afterlife realms
Edited by Ryuuko, Dec 25 2015, 01:47 AM.
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