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| Bullet Defense; still getting worked on... | |
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| Topic Started: Jun 23 2009, 09:50 PM (259 Views) | |
| Fez | Jun 23 2009, 09:50 PM Post #1 |
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headphones
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I'mgetting some progress on adding new stuff and fixing up problems that you guys found. Some screens: ![]() And the Download: http://willhostforfood.com/?Action=download&fileid=71669 There are 10 different enemies in the game, and, depending on your skill, a varying time of gameplay. Please tell me, what is the highest score you can get? I need to know for upcoming updates. Edited by Fez, Jun 26 2009, 02:34 PM.
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| Fez | Jun 26 2009, 03:58 AM Post #2 |
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headphones
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I love you guys too... In fact, I was so motivated by your wave of comments that I decided to update. |
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| Espejo | Jun 26 2009, 07:54 AM Post #3 |
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You lookin' at me, boi?
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Can you slow down the bullet bill please? And why does it stop when it hits the mouse? Also so far the control seems a bit, y'know, out of whack. |
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| Solid Snake | Jun 26 2009, 12:10 PM Post #4 |
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Makes Games
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Please don't slow down the bullet bill, it's save my castles live because of it's speed |
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| Mrbird | Jun 26 2009, 02:26 PM Post #5 |
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Chirp
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score of 10225. The enemies move way faster than they should. Really repetitive game play, (Eg. same enemies constantly and only one type of bullet bill) and of course the bullet bill stopping problem which makes no sense. It is fun for a few minutes though. I would consider adding power ups, new types of bullet bills, slowing the bullet and the enemies down just a little bit, and maybe polish it up a little more (Some suggestions like smoke coming out of the bullet, better explosion effect for the bullet, etc) |
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| Fez | Jun 26 2009, 02:27 PM Post #6 |
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headphones
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I'm still fixing the jerking around the mouse. The reason it stops when it hit the mouse as apposed to destroying itself is so that I'f you're hold your mouse over an enemy, and the bullet is destroyed, you don't think ' Oh, did I hit him? Or did it hit my mouse?...' Actually, hey, should I have it destroyed when it hits my mouse? would that be better? Also, if you had played long enough to see the bananzai bills, and generally when you're getting waved by enemies, you need the speed. Oh and Mr.bird, thanks for the comments. I'm think of adding different bullet bills, and potentialy certain enemies that help you. I'm also thinking of adding fireflower, invincibility, health restoring mushrooms and whatever else I can think of. AS for polishing up the games, I'm going to work on that after I add a couple more things. And score wise, my record is 38450, so because I'm the programmer, it must just be easier for me. Edited by Fez, Jun 26 2009, 02:33 PM.
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7:03 PM Jul 11